Fix crash regarding blueprints being copied wrong
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@ -83,7 +83,7 @@ export const globalConfig = {
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debug: {
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/* dev:start */
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// fastGameEnter: true,
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fastGameEnter: true,
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// noArtificialDelays: true,
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// disableSavegameWrite: true,
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// showEntityBounds: true,
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@ -100,7 +100,7 @@ export const globalConfig = {
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// testClipping: true,
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// framePausesBetweenTicks: 40,
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// testTranslations: true,
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// enableEntityInspector: true,
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enableEntityInspector: true,
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// testAds: true,
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// disableMapOverview: true,
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disableTutorialHints: true,
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@ -49,17 +49,35 @@ function stringPolyfills() {
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}
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function objectPolyfills() {
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// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/entries
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// @ts-ignore
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if (!Object.entries) {
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// @ts-ignore
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Object.entries = function (obj) {
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var ownProps = Object.keys(obj),
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i = ownProps.length,
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resArray = new Array(i); // preallocate the Array
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while (i--) resArray[i] = [ownProps[i], obj[ownProps[i]]];
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// https://github.com/tc39/proposal-object-values-entries/blob/master/polyfill.js
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return resArray;
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// @ts-ignore
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const reduce = Function.bind.call(Function.call, Array.prototype.reduce);
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// @ts-ignore
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const isEnumerable = Function.bind.call(Function.call, Object.prototype.propertyIsEnumerable);
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// @ts-ignore
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const concat = Function.bind.call(Function.call, Array.prototype.concat);
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const keys = Reflect.ownKeys;
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// @ts-ignore
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if (!Object.values) {
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// @ts-ignore
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Object.values = function values(O) {
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return reduce(
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keys(O),
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(v, k) => concat(v, typeof k === "string" && isEnumerable(O, k) ? [O[k]] : []),
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[]
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);
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};
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}
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if (!Object.entries) {
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Object.entries = function entries(O) {
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return reduce(
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keys(O),
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(e, k) => concat(e, typeof k === "string" && isEnumerable(O, k) ? [[k, O[k]]] : []),
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[]
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);
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};
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}
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}
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@ -61,6 +61,7 @@ export class ItemAcceptorComponent extends Component {
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slotsCopy.push({
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pos: slot.pos.copy(),
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directions: slot.directions.slice(),
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filter: slot.filter,
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});
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}
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@ -26,6 +26,9 @@ export class HUDEntityDebugger extends BaseHUDPart {
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update() {
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const mousePos = this.root.app.mousePosition;
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if (!mousePos) {
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return;
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}
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const worldPos = this.root.camera.screenToWorld(mousePos);
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const worldTile = worldPos.toTileSpace();
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