fix pippete throws on empty hand (#512)
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@ -344,6 +344,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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// If the building we are picking is the same as the one we have, clear the cursor.
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// If the building we are picking is the same as the one we have, clear the cursor.
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if (
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if (
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this.currentMetaBuilding.get() &&
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extracted.metaInstance.getId() === this.currentMetaBuilding.get().getId() &&
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extracted.metaInstance.getId() === this.currentMetaBuilding.get().getId() &&
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extracted.variant === this.currentVariant.get()
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extracted.variant === this.currentVariant.get()
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) {
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) {
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