Require LMB to place blueprints (#979)

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Ethan Chapman 2020-12-07 12:37:49 -05:00 committed by GitHub
parent b080236b0b
commit 1230b873aa
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1 changed files with 16 additions and 14 deletions

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@ -110,22 +110,24 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
}
}
const blueprint = this.currentBlueprint.get();
if (!blueprint) {
return;
}
if (button === enumMouseButton.left) {
const blueprint = this.currentBlueprint.get();
if (!blueprint) {
return;
}
if (!blueprint.canAfford(this.root)) {
this.root.soundProxy.playUiError();
return;
}
if (!blueprint.canAfford(this.root)) {
this.root.soundProxy.playUiError();
return;
}
const worldPos = this.root.camera.screenToWorld(pos);
const tile = worldPos.toTileSpace();
if (blueprint.tryPlace(this.root, tile)) {
const cost = blueprint.getCost();
this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
this.root.soundProxy.playUi(SOUNDS.placeBuilding);
const worldPos = this.root.camera.screenToWorld(pos);
const tile = worldPos.toTileSpace();
if (blueprint.tryPlace(this.root, tile)) {
const cost = blueprint.getCost();
this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
this.root.soundProxy.playUi(SOUNDS.placeBuilding);
}
}
}