Merge branch 'master' into cut-paste-blueprints

This commit is contained in:
hexagonhexagon 2020-06-11 18:05:44 -04:00
commit 1091a7affd
54 changed files with 4571 additions and 1612 deletions

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"size": {"w":2016,"h":1024}, "size": {"w":2016,"h":1024},
"scale": "0.75", "scale": "0.75",
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@ -4,7 +4,7 @@
<key>fileFormatVersion</key> <key>fileFormatVersion</key>
<int>4</int> <int>4</int>
<key>texturePackerVersion</key> <key>texturePackerVersion</key>
<string>5.3.0</string> <string>5.4.0</string>
<key>autoSDSettings</key> <key>autoSDSettings</key>
<array> <array>
<struct type="AutoSDSettings"> <struct type="AutoSDSettings">
@ -445,6 +445,7 @@
<key type="filename">sprites/map_overview/belt_forward.png</key> <key type="filename">sprites/map_overview/belt_forward.png</key>
<key type="filename">sprites/map_overview/belt_left.png</key> <key type="filename">sprites/map_overview/belt_left.png</key>
<key type="filename">sprites/map_overview/belt_right.png</key> <key type="filename">sprites/map_overview/belt_right.png</key>
<key type="filename">sprites/misc/waypoint.png</key>
<struct type="IndividualSpriteSettings"> <struct type="IndividualSpriteSettings">
<key>pivotPoint</key> <key>pivotPoint</key>
<point_f>0.5,0.5</point_f> <point_f>0.5,0.5</point_f>

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@ -1,5 +1,5 @@
# Requirements: numpy, scipy, Pillow, # Requirements: numpy, scipy, Pillow,
from __future__ import print_function
import sys import sys
import numpy as np import numpy as np
from scipy import ndimage from scipy import ndimage
@ -59,7 +59,7 @@ def save_image(data, outfilename, src_image):
def roberts_cross(infilename, outfilename): def roberts_cross(infilename, outfilename):
print "Processing", infilename print("Processing", infilename)
img = Image.open(infilename) img = Image.open(infilename)
img.load() img.load()
img = img.filter(ImageFilter.GaussianBlur(0.5)) img = img.filter(ImageFilter.GaussianBlur(0.5))
@ -72,7 +72,7 @@ def roberts_cross(infilename, outfilename):
def generateUiPreview(srcPath, buildingId): def generateUiPreview(srcPath, buildingId):
print srcPath, buildingId print(srcPath, buildingId)
img = Image.open(srcPath) img = Image.open(srcPath)
img.load() img.load()
img.thumbnail((110, 110), Image.ANTIALIAS) img.thumbnail((110, 110), Image.ANTIALIAS)

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@ -58,11 +58,20 @@
} }
} }
&:not(.placementActive) .binding.placementOnly { &:not(.placementActive) .binding.placementOnly,
&.mapOverviewActive .binding.placementOnly {
display: none; display: none;
} }
&.placementActive .noPlacementOnly { &.placementActive:not(.mapOverviewActive) .noPlacementOnly {
display: none;
}
&:not(.mapOverviewActive) .binding.overviewOnly {
display: none;
}
&.mapOverviewActive .noOverviewOnly {
display: none; display: none;
} }

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@ -74,24 +74,39 @@
&.goal, &.goal,
&.blueprint { &.blueprint {
.amountLabel { .amountLabel::after {
&::after { content: " ";
content: " "; position: absolute;
position: absolute; display: inline-block;
display: inline-block; @include S(width, 8px);
@include S(width, 8px); @include S(height, 8px);
@include S(height, 8px); @include S(top, 4px);
@include S(top, 4px); @include S(left, -7px);
@include S(left, -7px); background: center center / contain no-repeat;
background: uiResource("icons/current_goal_marker.png") center center / contain no-repeat; }
@include DarkThemeInvert; &.goal .amountLabel {
&::after {
background-image: uiResource("icons/current_goal_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
}
} }
} }
&.blueprint .amountLabel::after { &.blueprint .amountLabel {
background-image: uiResource("icons/blueprint_marker.png"); &::after {
background-size: 90%; background-image: uiResource("icons/blueprint_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
}
}
} }
} }
} }

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@ -46,7 +46,7 @@
color: #fff; color: #fff;
text-align: center; text-align: center;
font-weight: bold; font-weight: bold;
@include S(width, 50px); @include S(min-width, 50px);
@include S(padding, 0px, 5px); @include S(padding, 0px, 5px);
&[data-tier="0"] { &[data-tier="0"] {

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@ -29,7 +29,7 @@
display: flex; display: flex;
align-items: center; align-items: center;
flex-direction: column; flex-direction: column;
max-height: 90vh; max-height: 100vh;
color: #fff; color: #fff;
text-align: center; text-align: center;
@ -55,7 +55,7 @@
.subTitle { .subTitle {
@include PlainText; @include PlainText;
display: inline-block; display: inline-block;
@include S(margin, 0px, 0, 20px); @include S(margin, 5px, 0, 20px);
color: $colorGreenBright; color: $colorGreenBright;
@include S(border-radius, $globalBorderRadius); @include S(border-radius, $globalBorderRadius);

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@ -79,7 +79,11 @@
@include S(grid-column-gap, 10px); @include S(grid-column-gap, 10px);
display: grid; display: grid;
grid-template-columns: 1fr 1fr; grid-template-columns: 1fr;
&.demo {
grid-template-columns: 1fr 1fr;
}
.standaloneBanner { .standaloneBanner {
background: rgb(255, 234, 245); background: rgb(255, 234, 245);

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@ -1,9 +1,22 @@
export const CHANGELOG = [ export const CHANGELOG = [
// {
// version: "1.1.10",
// date: "unreleased",
// entries: [
// "Add and update more translations (Big thank you to all translators!)",
// "Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
// ],
// },
{ {
version: "1.1.9", version: "1.1.9",
date: "unreleased", date: "11.06.2020",
entries: [ entries: [
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!", "Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
"Update stacker artwork to clarify how it works",
"Update keybinding hints on the top left to be more accurate",
"Make it more clear when blueprints are unlocked when trying to use them",
"Fix pinned shape icons not being visible in dark mode",
"Fix being able to select buildings via hotkeys in map overview mode",
"Make shapes unpinnable in the upgrades tab (By hexy)", "Make shapes unpinnable in the upgrades tab (By hexy)",
], ],
}, },

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@ -175,6 +175,8 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
rotationVariant: 0, rotationVariant: 0,
connectedEntities: [contents], connectedEntities: [contents],
}; };
} else {
break;
} }
} }
} }

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@ -151,6 +151,11 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
return; return;
} }
if (this.root.camera.getIsMapOverlayActive()) {
this.root.soundProxy.playUiError();
return;
}
// Allow clicking an item again to deselect it // Allow clicking an item again to deselect it
for (const buildingId in this.buildingHandles) { for (const buildingId in this.buildingHandles) {
const handle = this.buildingHandles[buildingId]; const handle = this.buildingHandles[buildingId];

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@ -2,6 +2,7 @@ import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations"; import { T } from "../../../translations";
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper"; import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part"; import { BaseHUDPart } from "../base_hud_part";
import { TrackedState } from "../../../core/tracked_state";
export class HUDKeybindingOverlay extends BaseHUDPart { export class HUDKeybindingOverlay extends BaseHUDPart {
initialize() { initialize() {
@ -9,6 +10,8 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
this.onSelectedBuildingForPlacementChanged, this.onSelectedBuildingForPlacementChanged,
this this
); );
this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
} }
createElements(parent) { createElements(parent) {
@ -35,11 +38,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
<div class="binding noPlacementOnly"> <div class="binding noPlacementOnly noOverviewOnly">
<code class="keybinding rightMouse"></code> <code class="keybinding rightMouse"></code>
<label>${T.ingame.keybindingsOverlay.delete}</label> <label>${T.ingame.keybindingsOverlay.delete}</label>
</div> </div>
<div class="binding noPlacementOnly overviewOnly">
<code class="keybinding rightMouse"></code>
<label>${T.ingame.keybindingsOverlay.createMarker}</label>
</div>
<div class="binding noPlacementOnly"> <div class="binding noPlacementOnly">
<code class="keybinding builtinKey">${getKeycode( <code class="keybinding builtinKey">${getKeycode(
KEYMAPPINGS.massSelect.massSelectStart KEYMAPPINGS.massSelect.massSelectStart
@ -70,12 +79,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label> <label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
</div> </div>
` +
(this.root.app.settings.getAllSettings().alwaysMultiplace
? ""
: `
<div class="binding placementOnly"> <div class="binding placementOnly">
<code class="keybinding builtinKey shift">${getKeycode( <code class="keybinding builtinKey shift">${getKeycode(
KEYMAPPINGS.placementModifiers.placeMultiple KEYMAPPINGS.placementModifiers.placeMultiple
)}</code> )}</code>
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label> <label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
</div> </div>`) +
`
` `
); );
} }
@ -84,5 +98,11 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
this.element.classList.toggle("placementActive", !!selectedMetaBuilding); this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
} }
update() {} applyCssClasses() {
this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
}
update() {
this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
}
} }

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@ -98,7 +98,9 @@ export class HUDShop extends BaseHUDPart {
// Set description // Set description
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
.replace("<currentMult>", currentTierMultiplier.toString()) .replace("<currentMult>", currentTierMultiplier.toString())
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString()); .replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString())
// Backwards compatibility
.replace("<gain>", (tierHandle.improvement * 100.0).toString());
tierHandle.required.forEach(({ shape, amount }) => { tierHandle.required.forEach(({ shape, amount }) => {
const container = makeDiv(handle.elemRequirements, null, ["requirement"]); const container = makeDiv(handle.elemRequirements, null, ["requirement"]);

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@ -74,9 +74,7 @@ export class HubSystem extends GameSystemWithFilter {
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY); context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
// Required // Required
context.font = "13px GameFont"; context.font = "13px GameFont";
context.fillStyle = "#a4a6b0"; context.fillStyle = "#a4a6b0";
context.fillText( context.fillText(
"/ " + formatBigNumber(goals.required), "/ " + formatBigNumber(goals.required),
@ -85,16 +83,33 @@ export class HubSystem extends GameSystemWithFilter {
); );
// Reward // Reward
context.font = "bold 11px GameFont"; const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
if (rewardText.length > 12) {
context.font = "bold 9px GameFont";
} else {
context.font = "bold 11px GameFont";
}
context.fillStyle = "#fd0752"; context.fillStyle = "#fd0752";
context.textAlign = "center"; context.textAlign = "center";
context.fillText(T.storyRewards[goals.reward].title.toUpperCase(), pos.x, pos.y + 46);
context.fillText(rewardText, pos.x, pos.y + 46);
// Level // Level
context.font = "bold 11px GameFont"; context.font = "bold 11px GameFont";
context.fillStyle = "#fff"; context.fillStyle = "#fff";
context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36); context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
// Texts
context.textAlign = "center";
context.fillStyle = "#fff";
context.font = "bold 7px GameFont";
context.fillText(T.buildings.hub.levelShortcut, pos.x - 42, pos.y - 47);
context.fillStyle = "#64666e";
context.font = "bold 11px GameFont";
context.fillText(T.buildings.hub.deliver.toUpperCase(), pos.x, pos.y - 40);
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), pos.x, pos.y + 30);
context.textAlign = "left"; context.textAlign = "left";
} }
} }

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@ -26,4 +26,28 @@ export const LANGUAGES = {
code: "pt", code: "pt",
region: "BR", region: "BR",
}, },
"cs": {
name: "Čeština",
data: require("./built-temp/base-cz.json"),
code: "cs",
region: "",
},
"es-419": {
name: "Español (Latinoamérica)",
data: require("./built-temp/base-es.json"),
code: "es",
region: "419",
},
"pl": {
name: "Polski",
data: require("./built-temp/base-pl.json"),
code: "pl",
region: "",
},
"ru": {
name: "Русский",
data: require("./built-temp/base-ru.json"),
code: "ru",
region: "",
},
}; };

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@ -134,7 +134,7 @@ export const allApplicationSettings = [
new EnumSetting("theme", { new EnumSetting("theme", {
options: Object.keys(THEMES), options: Object.keys(THEMES),
valueGetter: theme => theme, valueGetter: theme => theme,
textGetter: theme => theme.substr(0, 1).toUpperCase() + theme.substr(1), textGetter: theme => T.settings.labels.theme.themes[theme],
category: categoryGame, category: categoryGame,
restartRequired: false, restartRequired: false,
changeCb: changeCb:

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@ -20,7 +20,7 @@ export class AboutState extends TextualGameState {
<br><br> <br><br>
If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>. If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>.
<br><br> <br><br>
This game wouldn't have been possible without the great discord community arround my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>! This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>!
<br><br> <br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome. The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
<br><br> <br><br>

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@ -29,8 +29,7 @@ export class MainMenuState extends GameState {
<a href="#" class="steamLink" target="_blank">Get the shapez.io standalone!</a> <a href="#" class="steamLink" target="_blank">Get the shapez.io standalone!</a>
`; `;
return ( return `
`
<div class="topButtons"> <div class="topButtons">
<button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button> <button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>
@ -63,20 +62,6 @@ export class MainMenuState extends GameState {
<div class="sideContainer"> <div class="sideContainer">
${IS_DEMO ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""} ${IS_DEMO ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""}
<div class="contest">
<h3>${T.mainMenu.contests.contest_01_03062020.title}</h3>
` +
/*<p>${T.mainMenu.contests.contest_01_03062020.desc}</p>
<button class="styledButton participateContest">${
T.mainMenu.contests.showInfo
}</button>*/
`
<p>${T.mainMenu.contests.contestOver}</p>
</div>
</div> </div>
<div class="mainContainer"> <div class="mainContainer">
@ -111,8 +96,7 @@ export class MainMenuState extends GameState {
<div class="author">Made by <a class="producerLink" target="_blank">Tobias Springer</a></div> <div class="author">Made by <a class="producerLink" target="_blank">Tobias Springer</a></div>
</div> </div>
` `;
);
} }
requestImportSavegame() { requestImportSavegame() {

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@ -68,38 +68,6 @@ export class PreloadState extends GameState {
startLoading() { startLoading() {
this.setStatus("Booting") this.setStatus("Booting")
.then(() => this.setStatus("Checking for updates"))
.then(() => {
if (G_IS_STANDALONE) {
return Promise.race([
new Promise(resolve => setTimeout(resolve, 10000)),
fetch(
"https://itch.io/api/1/x/wharf/latest?target=tobspr/shapezio&channel_name=windows",
{
cache: "no-cache",
}
)
.then(res => res.json())
.then(({ latest }) => {
if (latest !== G_BUILD_VERSION) {
const { ok } = this.dialogs.showInfo(
T.dialogs.newUpdate.title,
T.dialogs.newUpdate.desc,
["ok:good"]
);
return new Promise(resolve => {
ok.add(resolve);
});
}
})
.catch(err => {
logger.log("Failed to fetch version:", err);
}),
]);
}
})
.then(() => this.setStatus("Creating platform wrapper")) .then(() => this.setStatus("Creating platform wrapper"))
.then(() => this.app.platformWrapper.initialize()) .then(() => this.app.platformWrapper.initialize())

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@ -93,7 +93,9 @@ export function autoDetectLanguageId() {
return trans; return trans;
} }
} }
return null;
// Fallback
return "en";
} }
function matchDataRecursive(dest, src) { function matchDataRecursive(dest, src) {

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@ -20,6 +20,9 @@ The base translation is `base-en.yaml`. It will always contain the latest phrase
- [Chinese (Simplified)](base-zh-CN.yaml) - [Chinese (Simplified)](base-zh-CN.yaml)
- [Chinese (Traditional)](base-zh-TW.yaml) - [Chinese (Traditional)](base-zh-TW.yaml)
- [Spanish](base-es.yaml) - [Spanish](base-es.yaml)
- [Hungarian](base-hu.yaml)
- [Turkish](base-tr.yaml)
- [Japanese](base-ja.yaml)
(If you want to translate into a new language, see below!) (If you want to translate into a new language, see below!)

713
translations/base-cz.yaml Normal file
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@ -0,0 +1,713 @@
# Czech translation
steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování čím dál složitějších tvarů na nekonečné mapě.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování tvarů. Poskytněte vyžadované, stále složitější tvary, aby jste postoupili ve hře dále, a odemkněte vylepšení pro zrychlení vaší továrny.
Protože poptávka postupně roste, musíte svou továrnu rozšiřovat tak, aby vyhověla potřebám - Nové zdroje, najdete na [b]nekonečné mapě[/b]!
Jen tvary by byly nuda, proto máme pigmenty kterými musíte dílky obarvit - zkombinujte červené, zelené a modré barvivo pro vytvoření dalších odstínů a obarvěte s nimi tvary pro uspokojení poptávky.
Hra obsahuje 18 úrovní (což by vás mělo zaměstnat na spoustu hodin!), ale nový obsah je neustále přidáván - je toho hodně naplánováno!
[b]Výhody plné hry[/b]
[list]
[*] Označování pozic na mapě
[*] Neomezený počet uložených her
[*] Tmavý motiv
[*] Více nastavení
[*] Pomůžete mi dále vyvíjet shapez.io ❤️
[*] Více funkcí v budoucnu!
[/list]
[b]Plánované funkce a komunitní návrhy[/b]
Tato hra je open source - kdokoli může přispět! Kromě toho [b]hodně[/b] poslouchám komunitu! Snažím se přečíst si všechny návrhy a vzít v úvahu zpětnou vazbu.
[list]
[*] Mód s příběhem, kde stavba budov stojí tvary
[*] Více úrovní a budov (exkluzivní pro plnou verzi)
[*] Různé mapy a zábrany na mapě
[*] Konfigurace generátoru map (úprava počtu a velikosti nálezišť, seed map, a další)
[*] Více tvarů
[*] Další zlepšení výkonu (I když hra již běží docela dobře!)
[*] Režim pro barvoslepé
[*] A mnohem více!
[/list]
Nezapomeňte se podívat na moji Trello nástěnku pro úplný plán! https://trello.com/b/ISQncpJP/shapezio
global:
loading: Načítám
error: Chyba
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: " "
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
# Shown for infinitely big numbers
infinite: nekonečno
time:
# Used for formatting past time dates
oneSecondAgo: před sekundou
xSecondsAgo: před <x> sekundami
oneMinuteAgo: před minutou
xMinutesAgo: před <x> minutami
oneHourAgo: před hodinou
xHoursAgo: před <x> hodinami
oneDayAgo: včera
xDaysAgo: před <x> dny
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minut
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Demo verze
intro: >-
Získejte plnou verzi pro odemknutí všech funkcí!
mainMenu:
play: Hrát
changelog: Změny
importSavegame: Importovat
openSourceHint: Tato hra je open source!
discordLink: Oficiální Discord Server
helpTranslate: Pomozte přeložit hru!
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Hrajete v nepodporovaném prohlížeči, je možné že hra poběží pomalu! Pořiďte si samostatnou verzi nebo vyzkoušejte prohlížeč Chrome pro plnohodnotný zážitek.
savegameLevel: Úroveň <x>
savegameLevelUnknown: Neznámá úroveň
contests:
contest_01_03062020:
title: "Soutěž #01"
desc: Vyhraj <strong>$25</strong> za nejvíc cool základnu!
longDesc: >-
Abych vám poděkoval, myslel jsem, že by bylo skvělé dělat týdenní soutěže!
<br><br>
<strong>Téma tohoto týdne:</strong> Postavte nejvíc cool základnu!
<br><br>
Zde je zadání:<br>
<ul class="bucketList">
<li>Zašlete screenshot své základny na <strong>contest@shapez.io</strong></li>
<li>Bonusové body za sdílení na sociálních médiích!</li>
<li>Vyberu 5 screenshotů a <strong>Discord</strong> komunita bude hlasovat o vítězi.</li>
<li>Vítěz dostane <strong>$25</strong> (Paypal, Amazon Dárkový Poukaz, co preferujete)</li>
<li>Uzávěrka: 07.06.2020 12:00 CEST</li>
</ul>
<br>
Těším se na vaše úžasné výtvory!
showInfo: Zobrazit
contestOver: Tato soutěž skončila - Připojte se na Discord a získejte informace o nových soutěžích!
dialogs:
buttons:
ok: OK
delete: Smazat
cancel: Zrušit
later: Později
restart: Restart
reset: Reset
getStandalone: Získejte Plnou verzi
deleteGame: Vím co dělám
viewUpdate: Zobrazit aktualizaci
showUpgrades: Zobrazit vylepšení
showKeybindings: Zobrazit klávesové zkratky
importSavegameError:
title: Chyba Importu
text: >-
Nepovedlo se importovat vaši uloženou hru:
importSavegameSuccess:
title: Uložená hra importována
text: >-
Vaše uložená hra byla úspěšně importována.
gameLoadFailure:
title: Uložená hra je poškozená
text: >-
Nepovedlo se načíst vaši uloženou hru:
confirmSavegameDelete:
title: Potvrdit smazání
text: >-
Opravdu chcete smazat hru?
savegameDeletionError:
title: Chyba mazání
text: >-
Nepovedlo se smazat vaši uloženou hru:
restartRequired:
title: Vyžadován restart
text: >-
Pro aplikování nastavení musíte restartovat hru.
editKeybinding:
title: Změna klávesové zkratky
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro zrušení.
resetKeybindingsConfirmation:
title: Reset klávesových zkratek
desc: Opravdu chcete vrátit klávesové zkratky zpět do původního nastavení?
keybindingsResetOk:
title: Reset klávesových zkratek
desc: Vaše klávesové zkratky byly resetovány do původního nastavení!
featureRestriction:
title: Demo verze
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si plnou verzi pro lepší zážitek!
saveNotPossibleInDemo:
desc: Vaše hra byla uložena, ale její nahrání je možné pouze v plné verzi. Pořiďte si plnou verzi pro lepší zážitek!
leaveNotPossibleInDemo:
title: Demo verze
desc: Vaše hra byla uložena, ale v demo verzi ji nebudete moci nahrát. Nahrání vašich uložených her je možné pouze v plné verzi. Jste si jisti?
oneSavegameLimit:
title: Omezené ukládání
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající uloženou hru nebo si pořiďte plnou verzi!
updateSummary:
title: Nová aktualizace!
desc: >-
Tady jsou změny od posledně:
hintDescription:
title: Nápověda
desc: >-
Kdykoli budete potřebovat pomoc nebo se zaseknete, zmáčkněte tlačítko „Zobrazit nápovědu“ v levém dolním rohu a já vám pomohu jak budu moct!
upgradesIntroduction:
title: Odemknout vylepšení
desc: >-
Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení - <strong>Neničte své staré továrny!</strong>
Karta vylepšení se nachází v pravém horním rohu obrazovky.
massDeleteConfirm:
title: Potvrdit smazání
desc: >-
Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
blueprintsNotUnlocked:
title: Zatím neodemčeno
desc: >-
Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete úroveň 12.
keybindingsIntroduction:
title: Užitečné klávesové zkratky
desc: >-
Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých továren.
Zde jsou některé, ale nezapomeňte se podívat i na <strong>ostatní klávesové zkratky</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br>
<code class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov za sebout.<br>
<code class='keybinding'>ALT</code>: Změnit orientaci umístěných pásů.<br>
createMarker:
title: Nová značka
desc: Dejte jí smysluplné jméno
markerDemoLimit:
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro neomezený počet značek!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Posun mapy
selectBuildings: Vybrat oblast
stopPlacement: Ukončit pokládání
rotateBuilding: Otočit budovu
placeMultiple: Položit více budov
reverseOrientation: Změnit orientaci
disableAutoOrientation: Vypnout automatickou orientaci
toggleHud: Přepnout HUD
placeBuilding: Položit budovu
createMarker: Vytvořit značku
delete: Zničit
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Klávesová zkratka: <key>
infoTexts:
speed: Rychlost
range: Dosah
storage: Úložný prostor
oneItemPerSecond: 1 tvar / sekundu
itemsPerSecond: <x> tvarů / s
itemsPerSecondDouble: (x2)
tiles: <x> dílků
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Úroveň <level>
completed: Dokončeno
unlockText: "Odemčeno: <reward>!"
buttonNextLevel: Další úroveň
# Notifications on the lower right
notifications:
newUpgrade: Nová aktualizace je k dispozici!
gameSaved: Hra byla uložena.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Zmáčkněte <keyCopy> pro zkopírování, <keyDelete> pro smazání, nebo <keyCancel> pro zrušení.
# The "Upgrades" window
shop:
title: Vylepšení
buttonUnlock: Vylepšit
# Gets replaced to e.g. "Tier IX"
tier: Úroveň <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
# The "Statistics" window
statistics:
title: Statistiky
dataSources:
stored:
title: Uloženo
description: Tvary uložené ve vaší centrální budově.
produced:
title: Vyprodukováno
description: Tvary která vaše továrna produkuje, včetně meziproduktů.
delivered:
title: Dodáno
description: Tvary které jsou dodávány do vaší centrální budovy.
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Herní čas
buildingsPlaced: Budovy
beltsPlaced: Pásy
buttons:
continue: Pokračovat
settings: Nastavení
menu: Návrat do menu
# Bottom left tutorial hints
tutorialHints:
title: Potřebujete pomoct?
showHint: Zobrazit nápovědu
hideHint: Zavřít
# When placing a blueprint
blueprintPlacer:
cost: Cena
# Map markers
waypoints:
waypoints: Značky
hub: HUB
description: Klepnutím levým tlačítkem myši na značku se přesunete na její umístění, klepnutím pravým tlačítkem ji odstraníte.<br><br>Stisknutím klávesy <keybinding> vytvoříte značku na aktuálním místě, nebo <strong>klepnutím pravým tlačítkem</strong> vytvoříte značku na vybraném místě na mapě.
creationSuccessNotification: Značka byla vytvořena.
# Interactive tutorial
interactiveTutorial:
title: Tutoriál
hints:
1_1_extractor: Umístěte <strong>extraktor</strong> na naleziště<strong>kruhového tvaru</strong> a vytěžte jej!
1_2_conveyor: >-
Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong> myší pro položení více pásů!
1_3_expand: >-
Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí <strong>R</strong> je můžete otočit.
# All shop upgrades
shopUpgrades:
belt:
name: Pásy, distribuce & tunely
description: Rychlost x<currentMult> → x<newMult>
miner:
name: Extrakce
description: Rychlost x<currentMult> → x<newMult>
processors:
name: Řezání, otáčení a spojování
description: Rychlost x<currentMult> → x<newMult>
painting:
name: Míchání a barvení
description: Rychlost x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Dodejte
toUnlock: pro odemčení
levelShortcut: LVL
belt:
default:
name: &belt Dopravníkový pás
description: Přepravuje tvary a barvy, přidržením můžete umístit více pásů za sebe tahem.
miner: # Internal name for the Extractor
default:
name: &miner Extraktor
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby.
chainable:
name: Extraktor (Navazující)
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Lze zapojit po skupinách.
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Tunel
description: Umožňuje vézt suroviny pod budovami a pásy.
tier2:
name: Tunel II. úrovně
description: Umožňuje vézt suroviny pod budovami a pásy.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer
description: Multifunkční - Rozděluje vstupy do výstupů.
compact:
name: Spojka (levá)
description: Spojí dva pásy do jednoho.
compact-inverse:
name: Spojka (pravá)
description: Spojí dva pásy do jednoho.
cutter:
default:
name: &cutter Pila
description: Rozřízne tvar svisle na dvě části. <strong>Pokud použijete jen jednu půlku, nezapomeňte druhou smazat, jinak se vám produkce zasekne!</strong>
quad:
name: Rozebírač
description: Rozebere tvar na čtyři části. <strong>Pokud použijete jen některé části, nezapomeňte ostatní smazat, jinak se vám produkce zasekne!</strong>
rotater:
default:
name: &rotater Rotor
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
ccw:
name: Rotor (opačný)
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
stacker:
default:
name: &stacker Kombinátor
description: Spojí tvary dohromady. Pokud nemohou být spojeny, pravý tvar je položen na levý.
mixer:
default:
name: &mixer Mixér na barvy
description: Smíchá dvě barvy.
painter:
default:
name: &painter Barvič
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
double:
name: Barvič (dvojnásobný)
description: Obarví tvary z levých vstupů barvou z horního vstupu.
quad:
name: Barvič (čtyřnásobný)
description: Umožňuje obarvit každý dílek tvaru samostatně.
trash:
default:
name: &trash Koš
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
storage:
name: Sklad
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na skladování surovin navíc.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Řezání tvarů
desc: Právě jste odemknuli <strong>pilu</strong> - řeže tvary <strong>svisle</strong> bez ohledu na svou orientaci!<br><br>Nezapomeňte se zbavovat odpadu, jinak <strong>se vám zasekne produkce</strong> - pro tento účel jsem vám odemknul koš, který můžete použít na mazání odpadu!
reward_rotater:
title: Otáčení
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových ručiček o 90 stupňů.
reward_painter:
title: Barvení
desc: >-
<strong>Barvič</strong> byl právě odemčen - vytěžte nějakou barvu (stejně jako těžíte tvary) a skombinujte ji v barviči s tvarem pro obarvení!<br><br>PS: Pokud jste barvoslepí, nebojte, již pracuju na řešení.!
reward_mixer:
title: Míchání barev
desc: <strong>Mixér</strong> byl právě odemčen - zkombinuje dvě barvy pomocí <strong>aditivního míchání</strong>!
reward_stacker:
title: Kombinátor
desc: Nyní můžete spojovat tvary pomocí <strong>kombinátor</strong>! Pokud to jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar vpravo se <strong>nalepí na</strong> tvar vlevo!
reward_splitter:
title: Rozřazování/Spojování pásu
desc: Multifuknční <strong>balancer</strong> byl právě odemčen - Může být použít pro stavbu větších továren díky tomu, že <strong>rozřazuje</strong> tvary mezi dva pásy!<br><br>
reward_tunnel:
title: Tunel
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod budovami a pásy.
reward_rotater_ccw:
title: Otáčení II
desc: Odemknuli jste variantu <strong>rotoru</strong> - Umožňuje vám otáčet proti směru hodinových ručiček. Vyberte rotor a <strong>zmáčkněte 'T' pro přepnutí mezi variantami</strong>!
reward_miner_chainable:
title: Napojovací extraktor
desc: Odemknuli jste variantu <strong>extraktoru</strong>! Může <strong>přesměrovat vytěžené zdroje</strong> do dalších extraktorů pro efektivnější těžbu!
reward_underground_belt_tier_2:
title: Tunel II. úrovně
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší dosah</strong> a také můžete nyní míchat tunely dohromady!
reward_splitter_compact:
title: Kompaktní spojka
desc: >-
Odemknuli jste variantu <strong>balanceru</strong> - Spojuje dva pásy do jednoho!
reward_cutter_quad:
title: Řezání na čtvrtiny
desc: Odemknuli jste variantu <strong>pily</strong> - Rozebírač vám umožňuje rozdělit tvary <strong> na čtvrtiny</strong> místo na poloviny!
reward_painter_double:
title: Dvojité barvení
desc: Odemknuli jste variantu <strong>barviče</strong> - Funguje stejně jako normální, ale nabarví <strong>dva tvary naráz</strong> pomocí jedné barvy!
reward_painter_quad:
title: Quad Painting
desc: Odemknuli jste variantu <strong>painter</strong> - Umožní vám nabarvit každou čtvrtinu tvaru jinou barvou!
reward_storage:
title: Sklad
desc: Odemknuli jste variantu <strong>koše</strong> - Umožňuje vám skladovat věci až do určité kapacity!
reward_freeplay:
title: Volná hra
desc: Dokázali jste to! Odemknuli jste <strong>volnou hru</strong>! Další tvary jsou již náhodně generované! (pro plnou verzi plánujeme více obsahu!)
reward_blueprints:
title: Plány
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte oblast (Držte CTRL a táhněte myší) a zmáčkněte 'C' pro zkopírování.<br><br>Vkládání <strong>není zadarmo</strong>, potřebujete produkovat <strong>tvary pro plány</strong> na výstavbu! (Jsou to ty které jste právě dodali).
# Special reward, which is shown when there is no reward actually
no_reward:
title: Další úroveň
desc: >-
Tato úroveň vám nic neodemknula, ale s další to přijde! <br><br> PS: Radši neničte vaše stávající továrny - budete potřebovat <strong>všechny</strong> produkované tvary později na <strong>odemčení vylepšení</strong>!
no_reward_freeplay:
title: Další úroveň
desc: >-
Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
settings:
title: Nastavení
categories:
game: Hra
app: Aplikace
versionBadges:
dev: Vývojová verze
staging: Testovací verze
prod: Produkční verze
buildDate: Sestaveno <at-date>
labels:
uiScale:
title: Škála UI
description: >-
Změní velikost uživatelského rozhraní. Rozhraní se bude stále přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze mění jeho škálu.
scales:
super_small: Velmi malé
small: Malé
regular: Normální
large: Velké
huge: Obrovské
scrollWheelSensitivity:
title: Citlivost přibížení
description: >-
Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
sensitivity:
super_slow: Hodně pomalé
slow: Pomalé
regular: Normální
fast: Rychlé
super_fast: Hodně rychlé
language:
title: Jazyk
description: >-
Změní jazyk. Všechny překlady jsou vytvářeny komunitou a nemusí být kompletní.
fullscreen:
title: Celá obrazovka
description: >-
Doporučujeme hrát v režimu celé obrazovky pro nejlepší zážitek. Dostupné pouze v plné verzi.
soundsMuted:
title: Ztlumit zvuky
description: >-
Ztlumí všechny zvuky.
musicMuted:
title: Ztlumit hudbu
description: >-
Ztlumí veškerou hudbu.
theme:
title: Motiv
description: >-
Vybere motiv (světlý / tmavý).
refreshRate:
title: Cíl simulace
description: >-
Pokud máte 144 Hz monitor, změňte si rychlost obnovování obrazu. Toto nastavení může snížit FPS, pokud máte pomalý počítač.
alwaysMultiplace:
title: Několikanásobné pokládání
description: >-
Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té doby než je zrušíte. Má to stejný efekt jako držení klávesy SHIFT.
offerHints:
title: Tipy & Nápovědy
description: >-
Pokud zapnuté, budou se ve hře zobrazovat tipy a nápovědy. Také schová určité elementy na obrazovce pro jednodušší dostání se do hry.
keybindings:
title: Klávesové zkratky
hint: >-
Tip: Nezapomeňte používat CTRL, SHIFT a ALT! Díky nim můžete měnit způsob stavění.
resetKeybindings: Resetovat nastavení klávesových zkratek
categoryLabels:
general: Aplikace
ingame: Hra
navigation: Posun mapy
placement: Stavba
massSelect: Hromadný výběr
buildings: Zkratky pro stavbu
placementModifiers: Modifikátory umístění
mappings:
confirm: Potvrdit
back: Zpět
mapMoveUp: Posun nahoru
mapMoveRight: Posun doprava
mapMoveDown: Posun dolů
mapMoveLeft: Posun doleva
centerMap: Vycentrovat mapu
mapZoomIn: Přiblížit
mapZoomOut: Oddálit
createMarker: Vytvořit značku
menuOpenShop: Vylepšení
menuOpenStats: Statistiky
toggleHud: Přepnout HUD
toggleFPSInfo: Přepnout zobrazení FPS a ladících informací
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
abortBuildingPlacement: Zrušit stavbu
rotateWhilePlacing: Otočit
rotateInverseModifier: >-
Modifikátor: Otočit proti směru hodinových ručiček
cycleBuildingVariants: Změnit variantu
confirmMassDelete: Potvrdit hromadné smazání
cycleBuildings: Změnit budovu
massSelectStart: Držte a táhněte pro vybrání oblasti
massSelectSelectMultiple: Vybrat více oblastí
massSelectCopy: Zkopírovat oblast
placementDisableAutoOrientation: Zrušit automatickou orientaci
placeMultiple: Zůstat ve stavebním módu
placeInverse: Přepnout automatickou orientaci pásů
about:
title: O hře
changelog:
title: Seznam změn
demo:
features:
restoringGames: Nahrávání uložených her
importingGames: Importování uložených her
oneGameLimit: Omezeno pouze na jednu uloženou hru
customizeKeybindings: Změna klávesových zkratek
settingNotAvailable: Nedostupné v demo verzi.

View File

@ -21,7 +21,7 @@
steamPage: steamPage:
# This is the short text appearing on the steam page # This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map. shortText: shapez.io ist ein Spiel über den Bau von Fabriken, um die Erstellung und Kombination immer komplexerer Formen zu automatisieren.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE: # NOTICE:
@ -30,42 +30,41 @@ steamPage:
longText: >- longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory. shapez.io ist ein Spiel über den Bau von Fabriken um die Erstellung und Kombination von Formen zu automatisieren. Liefer die gewünschten, immer komplexeren Formen, um im Spiel voranzukommen, und schalte Upgrades frei um deine Fabrik zu beschleunigen!
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]! Da die Nachfrage steigt, wirst du deine Fabrik vergrößern müssen, um den Bedürfnissen gerecht zu werden - vergiss jedoch nicht die Ressourcen, du wirst in der [b]unendlichen Karte[/b] expandieren müssen!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand. Da Formen natürlich langweilig werden können, musst du Farben mischen und deine Formen damit bemalen - Kombinier rote, grüne und blaue Farbressourcen, um verschiedene Farben herzustellen und Formen damit zu bemalen, um die Nachfrage zu befriedigen.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned! Dieses Spiel hat 18 verschiedene Level (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neue Inhalte hinzufügen - Es ist echt viel geplannt!
[b]Vorteile der Standalone[/b]
[b]Standalone Advantages[/b]
[list] [list]
[*] Wegpunkte [*] Wegpunkte
[*] Unbegrenzte Anzahl von Spielständen [*] Unbegrenzte Anzahl von Spielständen
[*] Dunkler Modus [*] Dark-Mode
[*] Mehr Einstellungen [*] Mehr Einstellungen
[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️ [*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
[*] Mehr Funktionen in der Zukunft! [*] Mehr Funktionen in der Zukunft!
[/list] [/list]
[b]Geplante Funktionen & Community vorschläge[/b] [b]Geplante Funktionen & Community Vorschläge[/b]
Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich. Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich auf die Community! Ich versuche alle Vorschläge zu lesen, und so viel Feedback einzubeziehen wie nur möglich.
[list] [list]
[*] Story-Modus, in dem Gebäude Formen kosten [*] Story-Modus, in dem Gebäude Formen kosten
[*] Mehr Gebäude und Levels (nur in der einzelstehenden Version) [*] Mehr Gebäude und Level (nur in der Standalone-Version)
[*] Mehr Karten und villeicht auch Hindernisse auf diesen [*] Mehr Karten und vielleicht auch Hindernisse
[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr) [*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflecken, Seed, und mehr)
[*] Mehr Typen von Formen [*] Mehr Typen von Formen
[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft) [*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
[*] Farbenblinder-Modus [*] Farbenblind-Modus
[*] Und viel mehr! [*] Und viel mehr!
[/list] [/list]
Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio Schau dir auch das Trello-board für die komplette Planung an! https://trello.com/b/ISQncpJP/shapezio
global: global:
loading: Laden loading: Laden
@ -76,13 +75,13 @@ global:
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix: suffix:
thousands: k thousands: T
millions: M millions: M
billions: B billions: B
trillions: T trillions: tr
# Shown for infinitely big numbers # Shown for infinitely big numbers
infinite: inf infinite: unend
time: time:
# Used for formatting past time dates # Used for formatting past time dates
@ -98,23 +97,23 @@ global:
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> Minuten xMinutes: <x> Minuten
keys: keys:
tab: TAB tab: TAB
control: CTRL control: STRG
alt: ALT alt: ALT
escape: ESC escape: ESC
shift: SHIFT shift: UMSCH
space: LEER space: LEER
demoBanners: demoBanners:
# This is the "advertisement" shown in the main menu and other various places # This is the "advertisement" shown in the main menu and other various places
title: Demo Version title: Demo Version
intro: >- intro: >-
Kaufe die Standalone für alle Features! Kauf die Standalone für alle Features!
mainMenu: mainMenu:
play: Spielen play: Spielen
@ -151,7 +150,7 @@ mainMenu:
Ich freue mich deine tollen Kreationen zu sehen! Ich freue mich deine tollen Kreationen zu sehen!
showInfo: Anschauen showInfo: Anschauen
contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden! contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord Server bei, um über neue Wettbewerbe informiert zu werden!
dialogs: dialogs:
buttons: buttons:
@ -183,147 +182,131 @@ dialogs:
Der Spielstand konnte nicht geladen werden. Der Spielstand konnte nicht geladen werden.
confirmSavegameDelete: confirmSavegameDelete:
title: Confirm deletion title: Bestätige Löschung
text: >- text: >-
Are you sure you want to delete the game? Bist du sicher, dass du das Spiel löschen willst?
savegameDeletionError: savegameDeletionError:
title: Failed to delete title: Löschung gescheitert
text: >- text: >-
Failed to delete the savegame: Das Löschen des Spiels ist gescheitert:
restartRequired: restartRequired:
title: Restart required title: Neustart benötigt
text: >- text: >-
You need to restart the game to apply the settings. Du muss das Spiel neustarten, um die Einstellungen anzuwenden
editKeybinding: editKeybinding:
title: Change Keybinding title: Ändere Tastenbelegung
desc: Press the key or mouse button you want to assign, or escape to cancel. desc: Drück die Taste oder Maustaste die du vergeben willst, oder ESC um abzubrechen.
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: Reset keybindings title: Tastenbelegung zurücksetzen
desc: This will reset all keybindings to their default values. Please confirm. desc: Das wird all deine Tastenbelegungen auf den Standard zurücksetzen. Bitte bestätige.
keybindingsResetOk: keybindingsResetOk:
title: Keybindings reset title: Tastenbelegung zurückgesetzt
desc: The keybindings have been reset to their respective defaults! desc: Die Tastenbelegung wurde auf den Standard zurückgesetzt!
featureRestriction: featureRestriction:
title: Demo Version title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience! desc: Du hast ein Feature probiert (<feature>), welches nicht in der Demo enthalten ist. Erwerbe die Standalone für das volle Erlebnis!
saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
leaveNotPossibleInDemo:
title: Demo version
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
newUpdate:
title: Update available
desc: There is an update for this game available, be sure to download it!
oneSavegameLimit: oneSavegameLimit:
title: Limited savegames title: Begrenzte Spiele
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! desc: Du kannst in der Demo nur einen Spielstand haben. Bitte lösche das Spiel oder hol die die Standalone!
updateSummary: updateSummary:
title: New update! title: Neues Update!
desc: >- desc: >-
Here are the changes since you last played: Hier sind die Änderuneng, seit dem du das letzte Mal gespielt hast:
hintDescription:
title: Tutorial
desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
upgradesIntroduction: upgradesIntroduction:
title: Unlock Upgrades title: Upgrades Freischalten
desc: >- desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong> All deine Formen können noch benutzt werden, um Upgrades freizuschalten - <strong>Zerstöre deine alten Fabriken nicht!</strong>
The upgrades tab can be found on the top right corner of the screen. Den Upgrade Tab kannst du oben rechts im Bildschirm finden.
massDeleteConfirm: massDeleteConfirm:
title: Confirm delete title: Bestätige Löschen
desc: >- desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this? Du löscht sehr viele Gebäude (<count> um genau zu sein)! Bist du dir sicher?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Not unlocked yet title: Noch nicht freigeschaltet
desc: >- desc: >-
Blueprints have not been unlocked yet! Complete more levels to unlock them. Blueprints werden erst in Level 12 freigeschalten!
keybindingsIntroduction: keybindingsIntroduction:
title: Useful keybindings title: Nützliche Tastenbelegung
desc: >- desc: >-
This game has a lot of keybindings which make it easier to build big factories. Dieses Spiel hat viele Tastenbelegungen die es einfacher machen Fabriken zu bauen.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br> Hier sind ein paar, aber prüfe am besten die<strong>Tastenkürzel-Einstellungen</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br> <code class='keybinding'>STRG</code> + Ziehen: Wähle Areal aus.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br> <code class='keybinding'>UMSCH</code>: Halte um mehrere Gebäude zu platzieren.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br> <code class='keybinding'>ALT</code>: Invertiere die Platzierung der Förderbänder.<br>
createMarker: createMarker:
title: New Marker title: Neuer Marker
desc: Give it a meaningful name desc: Gib ihm einen sinnvollen Namen
markerDemoLimit: markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! desc: Du kannst nur 2 benutzerdefinierte Marker in der Demo benutzen. Hol dir die Standalone um unendlich viele Marker zu benutzen!
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
# every situation # every situation
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Bewege
selectBuildings: Select area selectBuildings: Wähle Areal
stopPlacement: Stop placement stopPlacement: Stoppe Platzierung
rotateBuilding: Rotate building rotateBuilding: Rotiere Gebäude
placeMultiple: Place multiple placeMultiple: Platziere Mehrere
reverseOrientation: Reverse orientation reverseOrientation: Umgedrehte Orientierung
disableAutoOrientation: Disable auto orientation disableAutoOrientation: deaktiviere Auto-Orientierung
toggleHud: Toggle HUD toggleHud: Umschaltung HUD Sichtbarkeit
placeBuilding: Place building placeBuilding: Platziere Gebäaude
createMarker: Create Marker createMarker: Erstelle Marker
delete: Destroy delete: Löschen
# Everything related to placing buildings (I.e. as soon as you selected a building # Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar) # from the toolbar)
buildingPlacement: buildingPlacement:
# Buildings can have different variants which are unlocked at later levels, # Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available. # and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants. cycleBuildingVariants: Drücke <key> um zwischen den Varianten zu wählen.
# Shows the hotkey in the ui, e.g. "Hotkey: Q" # Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >- hotkeyLabel: >-
Hotkey: <key> Taste: <key>
infoTexts: infoTexts:
speed: Speed speed: Geschwindigkeit
range: Range range: Reichweite
storage: Storage storage: Kapazität
oneItemPerSecond: 1 item / second oneItemPerSecond: 1 item / sekunde
itemsPerSecond: <x> items / s itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2) itemsPerSecondDouble: (x2)
tiles: <x> tiles tiles: <x> Felder
# The notification when completing a level # The notification when completing a level
levelCompleteNotification: levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example. # <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level> levelTitle: Level <level>
completed: Completed completed: Abgeschlossen
unlockText: Unlocked <reward>! unlockText: <reward> freigeschalten!
buttonNextLevel: Next Level buttonNextLevel: Nächstes Level
# Notifications on the lower right # Notifications on the lower right
notifications: notifications:
newUpgrade: A new upgrade is available! newUpgrade: Ein neues Upgrade ist verfügbar!
gameSaved: Your game has been saved. gameSaved: Dein Spiel wurde gespeichert.
# Mass select information, this is when you hold CTRL and then drag with your mouse # Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings # to select multiple buildings
massSelect: massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel. infoText: Drücke <keyCopy> zum kopieren, <keyDelete> zum löschen und <keyCancel> zum abbrechen.
# The "Upgrades" window # The "Upgrades" window
shop: shop:
@ -331,179 +314,181 @@ ingame:
buttonUnlock: Upgrade buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX" # Gets replaced to e.g. "Tier IX"
tier: Tier <x> tier: Level <x>
# The roman number for each tier # The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: MAXIMALES LEVEL (Geschw. x<currentMult>)
# The "Statistics" window # The "Statistics" window
statistics: statistics:
title: Statistics title: Statistiken
dataSources: dataSources:
stored: stored:
title: Stored title: Gelagert
description: Displaying amount of stored shapes in your central building. description: Zeigt die Menge an Formen, die im zentralen Gebäude gelagert sind.
produced: produced:
title: Produced title: Produziert
description: Displaying all shapes your whole factory produces, including intermediate products. description: Zeigt die Menge an Formen, die deine ganze Fabrik produziert (auch Zwischenprodukte).
delivered: delivered:
title: Delivered title: Eingeliefert
description: Displaying shapes which are delivered to your central building. description: Zeigt die Menge an Formen, die ins zentrale Gebäude eingeliefert werden.
noShapesProduced: No shapes have been produced so far. noShapesProduced: Bisher wurden keine Formen produziert.
# Displays the shapes per minute, e.g. '523 / m' # Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC" # Settings menu, when you press "ESC"
settingsMenu: settingsMenu:
playtime: Playtime playtime: Spielzeit
buildingsPlaced: Buildings buildingsPlaced: Gebäude
beltsPlaced: Belts beltsPlaced: Förderbänder
buttons: buttons:
continue: Continue continue: Weiter
settings: Settings settings: Einstellungen
menu: Return to menu menu: Zurück zum Menü
# Bottom left tutorial hints # Bottom left tutorial hints
tutorialHints: tutorialHints:
title: Need help? title: Brauchst du Hilfe?
showHint: Show hint showHint: Hinweis
hideHint: Close hideHint: Schließen
# When placing a blueprint # When placing a blueprint
blueprintPlacer: blueprintPlacer:
cost: Cost cost: Kosten
# Map markers # Map markers
waypoints: waypoints:
waypoints: Markers waypoints: Markierungen
hub: HUB hub: HUB
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. description: Links-Klicke einen Marker um dort hinzugelangen, Rechts-Klick um ihn zu löschen.<br><br>Drücke <keybinding> um einen Marker aus deinem Blickwinkel zu erschaffen, oder <strong>Rechts-Klicke</strong> um einen Marker auf deiner ausgewählten Position zu erschaffen.
creationSuccessNotification: Marker has been created. creationSuccessNotification: Marker wurde erstellt.
# Interactive tutorial # Interactive tutorial
interactiveTutorial: interactiveTutorial:
title: Tutorial title: Tutorial
hints: hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der <strong>Kreis-Form</strong> um sie zu extrahieren!
1_2_conveyor: >- 1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse! Verbinde den Extrahierer mit einem <strong>Förderband</strong> und verbinde es mit dem zentralen Gebäude!<br><br>Tipp: <strong>Drück und Ziehe</strong> das Förderband mit der Maus!
1_3_expand: >- 1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. Dies ist <strong>KEIN</strong> Idle-Game! Bau mehr Extrahierer und Fördebänder um das Ziel schneller zu erreichen.<br><br>Tipp: Halte <strong>UMSCH</strong> um mehrere Gebäude zu platzieren, und nutze <strong>R</strong> um sie zu rotieren.
# All shop upgrades # All shop upgrades
shopUpgrades: shopUpgrades:
belt: belt:
name: Belts, Distributor & Tunnels name: Förderbänder, Verteiler & Tunnel
description: Speed x<currentMult> → x<newMult> description: Geschw. x<currentMult> → x<newMult>
miner: miner:
name: Extraction name: Extrahierer
description: Speed x<currentMult> → x<newMult> description: Geschw. x<currentMult> → x<newMult>
processors: processors:
name: Cutting, Rotating & Stacking name: Schneiden, Rotieren & Stapeln
description: Speed x<currentMult> → x<newMult> description: Geschw. x<currentMult> → x<newMult>
painting: painting:
name: Mixing & Painting name: Mischen & Färben
description: Speed x<currentMult> → x<newMult> description: Geschw. x<currentMult> → x<newMult>
# Buildings and their name / description # Buildings and their name / description
buildings: buildings:
belt: belt:
default: default:
name: &belt Conveyor Belt name: &belt Förderband
description: Transports items, hold and drag to place multiple. description: Transportiert Items, halte und ziehe um Mehrere zu platzieren.
miner: # Internal name for the Extractor miner: # Internal name for the Extractor
default: default:
name: &miner Extractor name: &miner Extrahierer
description: Place over a shape or color to extract it. description: Platziere es über einer Form.
chainable: chainable:
name: Extractor (Chain) name: Extrahierer (Kette)
description: Place over a shape or color to extract it. Can be chained. description: Platziere es auf einer Form oder Farbe um es zu extrahieren. Kann verkettet werden.
underground_belt: # Internal name for the Tunnel underground_belt: # Internal name for the Tunnel
default: default:
name: &underground_belt Tunnel name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts. description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
tier2: tier2:
name: Tunnel Tier II name: Tunnel Level II
description: Allows to tunnel resources under buildings and belts. description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
splitter: # Internal name for the Balancer splitter: # Internal name for the Balancer
default: default:
name: &splitter Balancer name: &splitter Verteiler
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: Multifunktional - Verteilt gleichmäßig vom Eingang auf den Ausgang.
compact: compact:
name: Merger (compact) name: Kombinierer (Kompakt)
description: Merges two conveyor belts into one. description: Vereint zwei Förderbänder in eins.
compact-inverse: compact-inverse:
name: Merger (compact) name: Kombinierer (Kompakt)
description: Merges two conveyor belts into one. description: Vereint zwei Förderbänder in eins.
cutter: cutter:
default: default:
name: &cutter Cutter name: &cutter Zerschneider
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Schneidet Formen von oben nach unten und gibt beide aus. <strong>Wenn du nur eine Hälfte benutzst, stelle sicher das die andere zerstört wird, sonst verstopft die Maschine!</strong>
quad: quad:
name: Cutter (Quad) name: Zerschneider (4-Fach)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Schneidet Formen in vier Teile. <strong>>Wenn du nur eine Hälfte benutzst, stelle sicher das die andere zerstört wird, sonst verstopft die Maschine!</strong>
rotater: rotater:
default: default:
name: &rotater Rotate name: &rotater Rotierer
description: Rotates shapes clockwise by 90 degrees. description: Rotiert Formen im Uhrzeigersinn um 90 Grad.
ccw: GdUS:
name: Rotate (CCW) name: Rotierer (GdUS)
description: Rotates shapes counter clockwise by 90 degrees. description: Rotiert Formen gegen den Uhrzeigersinn um 90 Grad.
stacker: stacker:
default: default:
name: &stacker Stacker name: &stacker Stapler
description: Stacks both items. If they can not be merged, the right item is placed above the left item. description: Stapelt beide Formen. Wenn beide nicht vereint werden können, wird die rechte Form auf die linke Form gestapelt.
mixer: mixer:
default: default:
name: &mixer Color Mixer name: &mixer Mixer
description: Mixes two colors using additive blending. description: Mischt zwei Farben auf Basis der additiven Farbmischung.
painter: painter:
default: default:
name: &painter Painter name: &painter Färber
description: Colors the whole shape on the left input with the color from the right input. description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
double: double:
name: Painter (Double) name: Färber (2-Fach)
description: Colors the shapes on the left inputs with the color from the top input. description: Färbt die Formen aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
quad: quad:
name: Painter (Quad) name: Färber (4-Fach)
description: Allows to color each quadrant of the shape with a different color. description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
trash: trash:
default: default:
name: &trash Trash name: &trash Mülleimer
description: Accepts inputs from all sides and destroys them. Forever. description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie. Für immer ...
storage: storage:
name: Storage name: Lager
description: Stores excess items, up to a given capacity. Can be used as an overflow gate. description: Lagert den Überschuss, bis zu einer gegebenen Kapazität. Kann als Überlauftor agieren.
storyRewards: storyRewards:
# Those are the rewards gained from completing the store # Those are the rewards gained from completing the store
reward_cutter_and_trash: reward_cutter_and_trash:
title: Cutting Shapes title: Formen zerschneiden
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it! desc: Du hast den <strong>Zerschneider</strong> freigeschalten! - Er zerschneidet Formen von <strong>oben nach unten</strong> unabhängig von ihrer Orientierung!<br><br>Stelle sicher, dass du den Abfall loswirst, sonst <strong>verstopft die Maschine</strong>! - Dafür habe ich dir extra einen Mülleimer freigeschalten.
reward_rotater: reward_rotater:
title: Rotating title: Rotieren
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees. desc: Der <strong>Rotierer</strong> wurde freigeschalten! Er rotiert Formen im Uhrzeigersinn um 90 Grad!
reward_painter: reward_painter:
title: Painting title: Painting
@ -579,20 +564,20 @@ storyRewards:
Congratulations! By the way, more content is planned for the standalone! Congratulations! By the way, more content is planned for the standalone!
settings: settings:
title: Settings title: Einstellungen
categories: categories:
game: Game game: Spiel
app: Application app: Applikation
versionBadges: versionBadges:
dev: Development dev: Entwicklung
staging: Staging staging: Beta
prod: Production prod: Produktion
buildDate: Built <at-date> buildDate: Gebaut <at-date>
labels: labels:
uiScale: uiScale:
title: Interface scale title: HUD Größe
description: >- description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales: scales:
@ -603,7 +588,7 @@ settings:
huge: Huge huge: Huge
scrollWheelSensitivity: scrollWheelSensitivity:
title: Zoom sensitivity title: Zoom sensitivität
description: >- description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad). Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity: sensitivity:
@ -614,59 +599,59 @@ settings:
super_fast: Super fast super_fast: Super fast
fullscreen: fullscreen:
title: Fullscreen title: Vollbild
description: >- description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted: soundsMuted:
title: Mute Sounds title: Sounds stummschalten
description: >- description: >-
If enabled, mutes all sound effects. If enabled, mutes all sound effects.
musicMuted: musicMuted:
title: Mute Music title: Music stummschalten
description: >- description: >-
If enabled, mutes all music. If enabled, mutes all music.
theme: theme:
title: Game theme title: Spiel-Thema
description: >- description: >-
Choose the game theme (light / dark). Choose the game theme (light / dark).
refreshRate: refreshRate:
title: Simulation Target title: Simulations-Ziel
description: >- description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace: alwaysMultiplace:
title: Multiplace title: Mehrfachplatzierung
description: >- description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints: offerHints:
title: Hints & Tutorials title: Hinweise & Tutorials
description: >- description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
keybindings: keybindings:
title: Keybindings title: Tastenkürzel
hint: >- hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungs-Optionen!
resetKeybindings: Reset Keyinbindings resetKeybindings: Tastenkürzel zurücksetzen.
categoryLabels: categoryLabels:
general: Application general: Applikation
ingame: Game ingame: Spiel
navigation: Navigating navigation: Navigation
placement: Placement placement: Platzierung
massSelect: Mass Select massSelect: Bereichsauswahl
buildings: Building Shortcuts buildings: Gebäude-Kürzel
placementModifiers: Placement Modifiers placementModifiers: Platzierungs-Modifikatoren
mappings: mappings:
confirm: Confirm confirm: Bestätigen
back: Back back: Zurück
mapMoveUp: Move Up mapMoveUp: Move Up
mapMoveRight: Move Right mapMoveRight: Move Right
mapMoveDown: Move Down mapMoveDown: Move Down
@ -710,16 +695,16 @@ keybindings:
placeInverse: Invert automatic belt orientation placeInverse: Invert automatic belt orientation
about: about:
title: About this Game title: Über dieses Spiel
changelog: changelog:
title: Changelog title: Änderungen
demo: demo:
features: features:
restoringGames: Restoring savegames restoringGames: Spiele wiederherstellen
importingGames: Importing savegames importingGames: Spiele importieren
oneGameLimit: Limited to one savegame oneGameLimit: Beschränkt auf einen Spielstand
customizeKeybindings: Customizing Keybindings customizeKeybindings: Tastenkürzel anpassen
settingNotAvailable: Not available in the demo. settingNotAvailable: Nicht verfügbar in der Demo.

View File

@ -98,7 +98,7 @@ global:
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes xMinutes: <x> minutes
@ -214,17 +214,6 @@ dialogs:
title: Demo Version title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience! desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
leaveNotPossibleInDemo:
title: Demo version
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
newUpdate:
title: Update available
desc: There is an update for this game available, be sure to download it!
oneSavegameLimit: oneSavegameLimit:
title: Limited savegames title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
@ -234,11 +223,6 @@ dialogs:
desc: >- desc: >-
Here are the changes since you last played: Here are the changes since you last played:
hintDescription:
title: Tutorial
desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
upgradesIntroduction: upgradesIntroduction:
title: Unlock Upgrades title: Unlock Upgrades
desc: >- desc: >-
@ -258,14 +242,14 @@ dialogs:
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Not unlocked yet title: Not unlocked yet
desc: >- desc: >-
Blueprints have not been unlocked yet! Complete more levels to unlock them. Complete level 12 to unlock Blueprints!
keybindingsIntroduction: keybindingsIntroduction:
title: Useful keybindings title: Useful keybindings
desc: >- desc: >-
This game has a lot of keybindings which make it easier to build big factories. This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br> Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br> <code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br> <code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br> <code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
@ -420,6 +404,11 @@ shopUpgrades:
# Buildings and their name / description # Buildings and their name / description
buildings: buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
belt: belt:
default: default:
name: &belt Conveyor Belt name: &belt Conveyor Belt
@ -462,7 +451,7 @@ buildings:
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad: quad:
name: Cutter (Quad) name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
rotater: rotater:
default: default:
@ -485,7 +474,7 @@ buildings:
painter: painter:
default: default:
name: &painter Painter name: &painter Painter
description: Colors the whole shape on the left input with the color from the right input. description: Colors the whole shape on the left input with the color from the top input.
double: double:
name: Painter (Double) name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input. description: Colors the shapes on the left inputs with the color from the top input.
@ -644,6 +633,9 @@ settings:
title: Game theme title: Game theme
description: >- description: >-
Choose the game theme (light / dark). Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate: refreshRate:
title: Simulation Target title: Simulation Target
@ -665,7 +657,7 @@ keybindings:
hint: >- hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings resetKeybindings: Reset Keybindings
categoryLabels: categoryLabels:
general: Application general: Application

File diff suppressed because it is too large Load Diff

View File

@ -30,41 +30,42 @@ steamPage:
longText: >- longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes. Livrez les formes demandées, de plus en plus complexes, pour progresser dans le jeu et débloquez des améliorations pour accélérer votre usine. shapez.io est un jeu ayant pour objectif d'automatiser la création et la fusion de formes à l'aide d'une usine. Livrez les formes de plus en plus complexes requises pour progresser dans le jeu et débloquez des améliorations qui accéléreront votre chaîne de production.
Comme la demande augmente, vous devrez agrandir votre usine pour répondre aux besoins - Mais, n'oubliez pas les ressources, vous devrez vous agrandir dans la carte [b]infinie[/b] ! La demande allant croissant, vous aurez à adapter l'échelle de votre usine afin de suivre la demande - Ne négligez pas les resources cependant, vous aurez à vous étendre sur une [b]carte infinie[/b] !
Comme les formes peuvent vite devenir ennuyeuses, vous devrez mélanger les couleurs et peindre vos formes avec - Combinez les ressources de couleur rouge, verte et bleue pour produire différentes couleurs et peignez les formes avec pour satisfaire la demande. Les formes seules pouvant devenir ennuyeuses à la longue vous aurez à mélanger des couleurs et les utiliser pour peindre vos formes - Combinez des pigments rouges, verts ou bleus pour produire différentes couleurs et enduisez-en vos formes afin de satisfaire les demandes.
Ce jeu comporte 18 niveaux (ce qui devrait vous occuper pendant des heures déjà !) mais j'ajoute constamment du nouveau contenu - Il y en a beaucoup de prévu ! Ce jeu propose 18 niveaux (qui devraient d'ores et déjà vous occuper pour de nombreuses heures !) mais j'ajoute régulièrement de nouveaux contenus - Beaucoup de nouveautés sont prévues !
[b]Avantages de la version complête[/b]
[b]Avantage de la version complète[/b]
[list] [list]
[*] Points de positions [*] Balises
[*] Sauvegardes illimitées [*] Nombre illimité de sauvegardes
[*] Mode sombre [*] Thème sombre
[*] Plus d'options [*] Plus de paramètres de configuration
[*] Me permet de développer davantage shapez.io ❤️ [*] Acheter la version complète m'aide à poursuivre le développement de shapez.io ❤️
[*] Plus de fonctionnalités dans le future! [*] Encore plus de fonctionnalités à l'avenir !
[/list] [/list]
[b]Fonctionnalités planifiées & Suggestions de la communauté[/b] [b]Fonctionnalités planifiées & suggestions de la communauté[/b]
Ce jeu est open source - N'importe qui peut contribuer! En plus de cela, j'écoute beaucoup la communauté ! J'essaie de lire toutes les suggestions et de prendre en compte autant de réactions que possible. Ce jeu est open source - N'importe qui peut contribuer ! En outre, Je suis [b]très attentif[/b] à ce que dit la communauté ! J'essaie de lire toutes les suggestions et de tenir compte des retours autant que possible.
[list] [list]
[*] Mode histoire où les bâtiments coûtent des formes. [*] Mode Histoire où les batiments ont un coût en formes
[*] Plus de niveaux et de bâtiments (Exclusif de la version complête) [*] Plus de niveaux et de batiments (en exclusivité dans la version complète)
[*] Différente carte et peut-être des obstacles sur la carte [*] Différentes cartes, contenant éventuellement des obstacles
[*] Création de carte configurable (Modifier le nombre et la taille des gisement, graines et bien plus) [*] Création configurable de carte (éditer le nombre et la taille des gisements de resources, édition de la graine générant la carte, et plus encore)
[*] Plus de types de formes [*] Davantage de types de formes
[*] Plus de performances (Même si le jeu roûle déjà très bien!) [*] Performance améliorée (bien que le jeu tourne déjà de manière tout à fait décente !)
[*] Mode daltonien [*] Adaptation de l'affichage des couleurs à différente forme de daltonisme
[*] Et bien plus! [*] Et bien plus encore !
[/list] [/list]
Allez voir mon tableau trello pour la feuille de route complête! https://trello.com/b/ISQncpJP/shapezio N'hésitez pas à consulter mon tableau trello pour avoir une vue d'ensemble de ce qui est prévu ! https://trello.com/b/ISQncpJP/shapezio
global: global:
loading: Chargement loading: Chargement
@ -74,11 +75,12 @@ global:
thousandsDivider: "." thousandsDivider: "."
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité # The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité
# For french: https://fr.wikipedia.org/wiki/Pr%C3%A9fixes_du_Syst%C3%A8me_international_d%27unit%C3%A9s
suffix: suffix:
thousands: k thousands: k
millions: M millions: M
billions: T billions: G
trillions: E trillions: T
# Shown for infinitely big numbers # Shown for infinitely big numbers
infinite: inf infinite: inf
@ -97,7 +99,7 @@ global:
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes xMinutes: <x> minutes
@ -124,7 +126,7 @@ mainMenu:
# This is shown when using firefox and other browsers which are not supported. # This is shown when using firefox and other browsers which are not supported.
browserWarning: >- browserWarning: >-
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience. Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web ! Procurez-vous la version complète ou téléchargez Chrome pour une meilleure expérience.
savegameLevel: Niveau <x> savegameLevel: Niveau <x>
savegameLevelUnknown: Niveau inconnu savegameLevelUnknown: Niveau inconnu
@ -150,7 +152,7 @@ mainMenu:
J'attends avec impatience de voir vos superbes créations! J'attends avec impatience de voir vos superbes créations!
showInfo: Voir showInfo: Voir
contestOver: Ce concours est terminé - Rejoignez le discord pour être notifié de nouveaux concours! contestOver: Ce concours est terminé - Rejoignez le serveur discord pour être tenu au courant des prochains concours !
dialogs: dialogs:
buttons: buttons:
@ -184,7 +186,7 @@ dialogs:
confirmSavegameDelete: confirmSavegameDelete:
title: Confirmez la suppression title: Confirmez la suppression
text: >- text: >-
Etes-vous certains de vouloir supprimer votre partie? Êtes-vous certains de vouloir supprimer votre partie?
savegameDeletionError: savegameDeletionError:
title: Impossible de supprimer title: Impossible de supprimer
@ -246,12 +248,12 @@ dialogs:
massDeleteConfirm: massDeleteConfirm:
title: Confirmation de suppression title: Confirmation de suppression
desc: >- desc: >-
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça? Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça ?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Pas encore débloqué title: Pas encore débloqué
desc: >- desc: >-
Les patrons n'ont pas encore étés débloqués! Terminez encore quelques niveaux pour les débloquer. Les patrons n'ont pas encore étés débloqués ! Terminez encore quelques niveaux pour les débloquer.
keybindingsIntroduction: keybindingsIntroduction:
title: Raccourcis utiles title: Raccourcis utiles
@ -267,7 +269,7 @@ dialogs:
desc: Donnez-lui un nom approprié desc: Donnez-lui un nom approprié
markerDemoLimit: markerDemoLimit:
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez! desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez !
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
@ -280,7 +282,7 @@ ingame:
placeMultiple: Placement multiple placeMultiple: Placement multiple
reverseOrientation: Changer l'orientation reverseOrientation: Changer l'orientation
disableAutoOrientation: Désactiver l'orientation automatique disableAutoOrientation: Désactiver l'orientation automatique
toggleHud: Basculet l'ATH toggleHud: Basculer l'ATH
placeBuilding: Placer un bâtiment placeBuilding: Placer un bâtiment
createMarker: Créer une balise createMarker: Créer une balise
delete: Supprimer delete: Supprimer
@ -316,7 +318,7 @@ ingame:
# Notifications on the lower right # Notifications on the lower right
notifications: notifications:
newUpgrade: Une nouvelle amélioration est disponible! newUpgrade: Une nouvelle amélioration est disponible !
gameSaved: Votre partie a été sauvegardée. gameSaved: Votre partie a été sauvegardée.
# Mass select information, this is when you hold CTRL and then drag with your mouse # Mass select information, this is when you hold CTRL and then drag with your mouse
@ -330,7 +332,7 @@ ingame:
buttonUnlock: Améliorer buttonUnlock: Améliorer
# Gets replaced to e.g. "Tier IX" # Gets replaced to e.g. "Tier IX"
tier: Échelon <x> tier: Niveau <x>
# The roman number for each tier # The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
@ -349,7 +351,7 @@ ingame:
description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires. description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires.
delivered: delivered:
title: Délivré title: Délivré
description: Affiche les formes qui ont été livrées dans votre noyau. description: Affiche les formes qui ont été livrées dans votre centre.
noShapesProduced: Aucune forme n'a été produite jusqu'à présent. noShapesProduced: Aucune forme n'a été produite jusqu'à présent.
# Displays the shapes per minute, e.g. '523 / m' # Displays the shapes per minute, e.g. '523 / m'
@ -369,7 +371,7 @@ ingame:
# Bottom left tutorial hints # Bottom left tutorial hints
tutorialHints: tutorialHints:
title: Besoin d'aide? title: Besoin d'aide ?
showHint: Indice showHint: Indice
hideHint: Fermer hideHint: Fermer
@ -380,20 +382,20 @@ ingame:
# Map markers # Map markers
waypoints: waypoints:
waypoints: Balise waypoints: Balise
hub: Noyau hub: Centre
description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé. description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé.
creationSuccessNotification: La bailse a été créée. creationSuccessNotification: La balise a été créée.
# Interactive tutorial # Interactive tutorial
interactiveTutorial: interactiveTutorial:
title: Tutoriel title: Tutoriel
hints: hints:
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire! 1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire !
1_2_conveyor: >- 1_2_conveyor: >-
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre noyau!<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris! Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre centre !<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris !
1_3_expand: >- 1_3_expand: >-
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter. Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif ! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
# All shop upgrades # All shop upgrades
shopUpgrades: shopUpgrades:
@ -437,8 +439,8 @@ buildings:
splitter: # Internal name for the Balancer splitter: # Internal name for the Balancer
default: default:
name: &splitter Balancier name: &splitter Répartiteur
description: Multifonctionnel - Distribue de manière égale toutes les entrées vers toutes les sorties. description: Multifonctionnel - Distribue de manière équitable toutes les entrées vers toutes les sorties.
compact: compact:
name: Fusionneur (compact) name: Fusionneur (compact)
@ -451,10 +453,10 @@ buildings:
cutter: cutter:
default: default:
name: &cutter Découpeur name: &cutter Découpeur
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire l'autre ou cela coincera!</strong> description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite l'autre ou sinon, gare au blocage !</strong>
quad: quad:
name: Découpeur (Quatre) name: Découpeur (Quatre)
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire les autres ou cela coincera!</strong> description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez pas toutes les parties, assurez-vous de détruite les autres ou sinon, gare au blocage !</strong>
rotater: rotater:
default: default:
@ -472,12 +474,12 @@ buildings:
mixer: mixer:
default: default:
name: &mixer Mélangeur de couleur name: &mixer Mélangeur de couleur
description: Mélange deux couleurs en utilisant le mélange additif. description: Mélange deux couleurs en utilisant la synthèse additive des couleurs.
painter: painter:
default: default:
name: &painter Peintre name: &painter Peintre
description: Colorie la forme entière de gauche avec la couleur de droite. description: Colorie entièrement la forme de gauche avec la couleur de droite.
double: double:
name: Peintre (Double) name: Peintre (Double)
description: Colorie les deux formes de gauche avec la couleur de droite. description: Colorie les deux formes de gauche avec la couleur de droite.
@ -498,84 +500,90 @@ storyRewards:
# Those are the rewards gained from completing the store # Those are the rewards gained from completing the store
reward_cutter_and_trash: reward_cutter_and_trash:
title: Découper des formes title: Découper des formes
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>SOyez certain de vous débarasser des déchets, sinon, <strong>cela coincera</strong> - A cet effet, je vous donne la poubelle, qui détruit tout ce que vous y mettez! desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>Assurez-vous de vous débarasser des déchets, sinon <strong>gare au blocage</strong> - À cet effet, je mets à votre disposition la poubelle, qui détruit tout ce que vous y mettez !
reward_rotater: reward_rotater:
title: Rotation title: Rotation
desc: Le <strong>pivoteur</strong> a été débloqué! Il pivote les formes de 90 degrés vers la droite. desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90 degrés vers la droite.
reward_painter: reward_painter:
title: Peintre title: Peintre
desc: >- desc: >-
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution! Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier !<br><br>PS: Si vous êtes daltonien, je travaille déjà à une solution !
reward_mixer: reward_mixer:
title: Le mélangeur de couleurs title: Mélangeur de couleurs
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment! desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>la synthèse additive des couleurs</strong> avec ce bâtiment !
reward_stacker: reward_stacker:
title: Combineur title: Combineur
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche. desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong> ! Les deux entrées sont combinée et si elles ne peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche après avoir été légèrement réduite.
# Suggestion from the translator: "après avoir été légèrement réduite" = "after having been slightly scaled down": I think this part of the explanation is missing in the original text, and I struggled a lot at the beginning to understand this important fact of mixing shapes.
reward_splitter: reward_splitter:
title: Distributeur/Rassembleur title: Distributeur/Rassembleur
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant et en rassemblant les formes</strong> sur plusieurs convoyeurs!<br><br> desc: Le <strong>répartiteur</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant équitablement et rassemblant les formes</strong> entre plusieurs convoyeurs!<br><br>
reward_tunnel: reward_tunnel:
title: Tunnel title: Tunnel
desc: Le <strong>tunnel</strong> a été débloqué - Vous pouvez maintenant faire passer des formes sous les convoyeurs et les bâtiments avec ça! desc: Le <strong>tunnel</strong> a été débloqué - À présent il devient possible de faire passer des formes sous les convoyeurs et les bâtiments !
reward_rotater_ccw: reward_rotater_ccw:
title: Pivoteur inversé title: Pivoteur inversé
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>! desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche ! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour alterner entre les variantes</strong> !
reward_miner_chainable: reward_miner_chainable:
title: Extracteur en série title: Extracteur en série
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses ressources</strong> à d'autres extracteurs pour les extraire plus efficacement! desc: Vous avez débloqué <strong>l'extracteur en série</strong> ! Il permet de <strong>transférer ses resources</strong> à d'autres extracteurs pour augmenter le débit sortant !
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunnel échelon II title: Tunnel niveau II
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également entrecroiser ces tunnels maintenant! desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a une <strong>portée plus grande</strong>, et vous pouvez à présent superposer les deux variantes de tunnels !
reward_splitter_compact: reward_splitter_compact:
title: Balancier compact title: Répartiteur compact
desc: >- desc: >-
Vous avez débloqué une variante compacte du <strong>balancier</strong> - Elle accepte deux entrées et les rassemble en une sortie! Vous avez débloqué une variante compacte du <strong>répartiteur</strong> - Elle accepte deux entrées et les rassemble en une sortie !
reward_cutter_quad: reward_cutter_quad:
title: Quadruple découpeur title: Quadruple découpeur
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatres parties</strong> à la place de simplement deux! desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatre parties</strong> à la place de simplement deux !
reward_painter_double: reward_painter_double:
title: Double peintre title: Double peintre
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux! desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux !
reward_painter_quad: reward_painter_quad:
title: Quadruple peintre title: Quadruple peintre
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement! desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement !
reward_storage: reward_storage:
title: Tampon de stockage title: Tampon de stockage
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite! desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite !
reward_freeplay: reward_freeplay:
title: Mode libre title: Mode libre
desc: Vous l'avez fait! Vous avez débloqué le <strong>mode libre</strong>! Cela veut dire que dorénavant, les formes sont générées aléatoirement! (Ne vous en faites pas, plus de contenu est prévu pour la version complète!) desc: Vous y êtes arrivé ! Vous avez débloqué le <strong>mode libre</strong> ! Cela veut dire que dorénavant, les formes sont générées aléatoirement ! (Ne vous en faites pas, plus de contenu est prévu pour la version complète !)
reward_blueprints: reward_blueprints:
title: Patrons title: Patrons
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (ce que vous venez de livrer). desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines ! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (les mêmes que celles que vous venez de livrer).
# Question from the translator: Should shortcuts be hardcoded in this message ?
# Special reward, which is shown when there is no reward actually # Special reward, which is shown when there is no reward actually
no_reward: no_reward:
title: Niveau suivant title: Niveau suivant
desc: >- desc: >-
Ce niveau n'a pas de récompense, mais le prochain oui! <br><br> PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer les améliorations</strong>! Ce niveau n'a pas de récompense mais le prochain, oui ! <br><br>PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer des améliorations</strong>
# Question from the translator: Is the "desc: >-" syntaxically correct ?
no_reward_freeplay: no_reward_freeplay:
title: Niveau suivant title: Niveau suivant
desc: >- desc: >-
Bravo! D'ailleurs, plus de contenu est prévu pour la version complète! Bravo ! À propos, plus de contenu est prévu pour la version complète !
settings: settings:
title: Options title: Options
@ -615,7 +623,7 @@ settings:
fullscreen: fullscreen:
title: Plein écran title: Plein écran
description: >- description: >-
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleur expérience possible. Seulement disponible dans la version complète. Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleure expérience possible. Seulement disponible dans la version complète.
soundsMuted: soundsMuted:
title: Sons désactivés title: Sons désactivés
@ -633,14 +641,14 @@ settings:
Choisissez votre thème (clair / sombre). Choisissez votre thème (clair / sombre).
refreshRate: refreshRate:
title: Simulation Target title: Fréquence de simulation
description: >- description: >-
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement ici pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait diminuer vos IPS si votre ordinateur est trop lent. Si vous avez un moniteur à 144hz, changez le taux de rafraichissement pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait cependant diminuer vos IPS (itérations par seconde) si votre ordinateur est trop lent.
alwaysMultiplace: alwaysMultiplace:
title: Placement multiple title: Placement multiple
description: >- description: >-
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'avez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence. Si activé, tous les bâtiments resterons sélectionnés tant que vous n'aurez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
offerHints: offerHints:
title: Indices title: Indices
@ -650,7 +658,7 @@ settings:
keybindings: keybindings:
title: Contrôles title: Contrôles
hint: >- hint: >-
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT! Ces touches activent différentes options de placement. Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT ! Ces touches activent différentes options de placement.
resetKeybindings: Réinitialiser les contrôles resetKeybindings: Réinitialiser les contrôles
@ -659,7 +667,7 @@ keybindings:
ingame: Jeu ingame: Jeu
navigation: Navigation navigation: Navigation
placement: Placement placement: Placement
massSelect: Suppression de masse massSelect: Suppression de zone
buildings: Raccourcis bâtiment buildings: Raccourcis bâtiment
placementModifiers: Modificateurs de placement placementModifiers: Modificateurs de placement
@ -679,8 +687,8 @@ keybindings:
menuOpenShop: Améliorations menuOpenShop: Améliorations
menuOpenStats: Statistiques menuOpenStats: Statistiques
toggleHud: Basculer l'ATH toggleHud: Basculer l'ATH (affichage tête haute)
toggleFPSInfo: Basculer IPS et informations débogage toggleFPSInfo: Basculer IPS (itérations par seconde) et informations de débogage
belt: *belt belt: *belt
splitter: *splitter splitter: *splitter
underground_belt: *underground_belt underground_belt: *underground_belt
@ -697,19 +705,19 @@ keybindings:
rotateInverseModifier: >- rotateInverseModifier: >-
Variante: Pivote à gauche Variante: Pivote à gauche
cycleBuildingVariants: Faire défiler les variantes cycleBuildingVariants: Faire défiler les variantes
confirmMassDelete: Confirmer la suppression de masse confirmMassDelete: Confirmer la suppression de zone
cycleBuildings: Faire défiler les bâtiments cycleBuildings: Faire défiler les bâtiments
massSelectStart: Cliquez et maintenez pour commencer massSelectStart: Cliquez et maintenez pour commencer
massSelectSelectMultiple: Séléctionner plusieurs zones massSelectSelectMultiple: Sélectionner plusieurs zones
massSelectCopy: Copie la zone massSelectCopy: Copier la zone
placementDisableAutoOrientation: Désactiver l'orientation automatique placementDisableAutoOrientation: Désactiver l'orientation automatique
placeMultiple: Rester en mode placement placeMultiple: Rester en mode placement
placeInverse: Inverser le mode d'orientation automatique placeInverse: Inverser le mode d'orientation automatique
about: about:
title: A propos de ce jeu title: À propos de ce jeu
changelog: changelog:
title: Historique title: Historique
@ -725,3 +733,5 @@ demo:
# #
# French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire' # French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire'
# #
# French translation completed (and corrected) by Pascal Grossé.

731
translations/base-hu.yaml Normal file
View File

@ -0,0 +1,731 @@
#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the discord and I will setup
# the basic structure so the game also detects it.
#
steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
[b]Standalone Advantages[/b]
[list]
[*] Waypoints
[*] Unlimited Savegames
[*] Dark Mode
[*] More settings
[*] Allow me to further develop shapez.io ❤️
[*] More features in the future!
[/list]
[b]Planned features & Community suggestions[/b]
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
[list]
[*] Sztori mód, ahol az épületek alakzatokba kerülnek
[*] Több szint és épület (standalone exclusive)
[*] Különböző térképek, és talán akadályok
[*] Configurable map creation (Edit number and size of patches, seed, and more)
[*] Sokkal több alakzat
[*] More performance improvements (Although the game already runs pretty good!)
[*] Színvak mód
[*] And much more!
[/list]
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
global:
loading: Betöltés
error: Hiba
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: E
millions: M
billions: Mlrd
trillions: T
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: egy másodperccel ezelőtt
xSecondsAgo: <x> másodperccel ezelőtt
oneMinuteAgo: egy perccel ezelőtt
xMinutesAgo: <x> perccel ezelőtt
oneHourAgo: egy órával ezelőtt
xHoursAgo: <x> órával ezelőtt
oneDayAgo: egy nappal ezelőtt
xDaysAgo: <x> nappal ezelőtt
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>mp
minutesAndSecondsShort: <minutes>p <seconds>mp
hoursAndMinutesShort: <hours>ó <minutes>p
xMinutes: <x> perc
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Demo Version
intro: >-
Get the standalone to unlock all features!
mainMenu:
play: Játék
changelog: Changelog
importSavegame: Importálás
openSourceHint: Ez a játék nyílt forráskódú!
discordLink: Hivatalos Discord Szerver
helpTranslate: Segíts a fordításban!
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
contests:
contest_01_03062020:
title: "Contest #01"
desc: Win <strong>$25</strong> for the coolest base!
longDesc: >-
To give something back to you, I thought it would be cool to make weekly contests!
<br><br>
<strong>This weeks topic:</strong> Build the coolest base!
<br><br>
Here's the deal:<br>
<ul class="bucketList">
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
<li>Bonus points if you share it on social media!</li>
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
</ul>
<br>
I'm looking forward to seeing your awesome creations!
showInfo: View
contestOver: This contest has ended - Join the discord to get noticed about new contests!
dialogs:
buttons:
ok: OK
delete: Törlés
cancel: Megszakítás
later: Később
restart: Újrakezdés
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I do
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
importSavegameError:
title: Importálás Hiba
text: >-
Failed to import your savegame: Nem sikerült importálni a mentésed.
importSavegameSuccess:
title: Mentés Importálva
text: >-
A mentésed sikeresen importálva lett.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Biztos, hogy ki akarod törölni?
savegameDeletionError:
title: Sikertelen törlés
text: >-
Failed to delete the savegame: Nem sikerült törölni a mentésed.
restartRequired:
title: Újraindítás szükséges
text: >-
Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
leaveNotPossibleInDemo:
title: Demo version
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
newUpdate:
title: Update available
desc: There is an update for this game available, be sure to download it!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
hintDescription:
title: Tutorial
desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
Blueprints have not been unlocked yet! Complete more levels to unlock them.
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
desc: Give it a meaningful name
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Terület kijelölése
stopPlacement: Stop placement
rotateBuilding: Épület forgatása
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create Marker
delete: Destroy
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Nyomd meg a <key>-t, hogy válts a variációk között.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Gyorsaság
range: Range
storage: Storage
oneItemPerSecond: 1 tárgy / másodperc
itemsPerSecond: <x> tárgy / mp
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: Egy új fejlesztés elérhető!
gameSaved: A játékod el lett mentve.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / p
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Játékidő
buildingsPlaced: Épület
beltsPlaced: Futószalag
buttons:
continue: Folytatás
settings: Beállítások
menu: Vissza a menübe
# Bottom left tutorial hints
tutorialHints:
title: Segítségre van szükséged?
showHint: Segítség mutatása
hideHint: Bezárás
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created.
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
miner: # Internal name for the Extractor
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name: Merger (compact)
description: Merges two conveyor belts into one.
compact-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
default:
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees.
stacker:
default:
name: &stacker Stacker
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
description: Colors the whole shape on the left input with the color from the right input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color.
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title: Compact Balancer
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title: Next level
desc: >-
Congratulations! By the way, more content is planned for the standalone!
settings:
title: Beállítások
categories:
game: Game
app: Application
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales:
super_small: Szuper kicsi
small: Kicsi
regular: Közepes
large: Nagy
huge: Hatalmas
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
language:
title: Nyelv
description: >-
Change the language. All translations are user contributed and might be incomplete!
fullscreen:
title: Fullscreen
description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
refreshRate:
title: Simulation Target
description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
abortBuildingPlacement: Abort Placement
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
about:
title: A játékról
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
settingNotAvailable: Nem elérhető a demóban.

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translations/base-ja.yaml Normal file
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#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the discord and I will setup
# the basic structure so the game also detects it.
#
steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
[b]Standalone Advantages[/b]
[list]
[*] Waypoints
[*] Unlimited Savegames
[*] Dark Mode
[*] More settings
[*] Allow me to further develop shapez.io ❤️
[*] More features in the future!
[/list]
[b]Planned features & Community suggestions[/b]
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
[list]
[*] Story mode where buildings cost shapes
[*] More levels & buildings (standalone exclusive)
[*] Different maps, and maybe map obstacles
[*] Configurable map creation (Edit number and size of patches, seed, and more)
[*] More types of shapes
[*] More performance improvements (Although the game already runs pretty good!)
[*] Color blind mode
[*] And much more!
[/list]
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
global:
loading: Loading
error: Error
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Demo Version
intro: >-
Get the standalone to unlock all features!
mainMenu:
play: Play
changelog: Changelog
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
contests:
contest_01_03062020:
title: "Contest #01"
desc: Win <strong>$25</strong> for the coolest base!
longDesc: >-
To give something back to you, I thought it would be cool to make weekly contests!
<br><br>
<strong>This weeks topic:</strong> Build the coolest base!
<br><br>
Here's the deal:<br>
<ul class="bucketList">
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
<li>Bonus points if you share it on social media!</li>
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
</ul>
<br>
I'm looking forward to seeing your awesome creations!
showInfo: View
contestOver: This contest has ended - Join the discord to get noticed about new contests!
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I do
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Are you sure you want to delete the game?
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
restartRequired:
title: Restart required
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
leaveNotPossibleInDemo:
title: Demo version
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
hintDescription:
title: Tutorial
desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
desc: Give it a meaningful name
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create Marker
delete: Destroy
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
range: Range
storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
# Bottom left tutorial hints
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created.
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
miner: # Internal name for the Extractor
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name: Merger (compact)
description: Merges two conveyor belts into one.
compact-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
default:
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees.
stacker:
default:
name: &stacker Stacker
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
description: Colors the whole shape on the left input with the color from the right input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color.
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title: Compact Balancer
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title: Next level
desc: >-
Congratulations! By the way, more content is planned for the standalone!
settings:
title: Settings
categories:
game: Game
app: Application
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
language:
title: Language
description: >-
Change the language. All translations are user contributed and might be incomplete!
fullscreen:
title: Fullscreen
description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
refreshRate:
title: Simulation Target
description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
abortBuildingPlacement: Abort Placement
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
about:
title: About this Game
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
settingNotAvailable: Not available in the demo.

View File

@ -21,7 +21,7 @@
steamPage: steamPage:
# This is the short text appearing on the steam page # This is the short text appearing on the steam page
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca. shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE: # NOTICE:
@ -44,7 +44,7 @@ steamPage:
[list] [list]
[*] Znaczniki [*] Znaczniki
[*] Nielimitowana ilość zapisanych gier [*] Nielimitowana ilość zapisanych gier
[*] Tryb nocny (kolor) [*] Ciemny motyw gry
[*] Więcej ustawień [*] Więcej ustawień
[*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️ [*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️
[*] Więcej zawartości niedługo! [*] Więcej zawartości niedługo!
@ -57,11 +57,11 @@ steamPage:
[list] [list]
[*] Kampania, gdzie do budowy potrzeba kształtów [*] Kampania, gdzie do budowy potrzeba kształtów
[*] Więcej poziomów i budynków (tylko w pełnej wersji) [*] Więcej poziomów i budynków (tylko w pełnej wersji)
[*] Inne mapy z przeszkodami [*] Inne mapy, może z przeszkodami
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, seed, itd.) [*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, ziarno świata, itd.)
[*] Więcej rodzajów kształtów [*] Więcej rodzajów kształtów
[*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!) [*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!)
[*] Tryb dla daltonistów [*] Tryb dla ślepoty barw
[*] I wiele więcej! [*] I wiele więcej!
[/list] [/list]
@ -72,17 +72,19 @@ global:
error: Wystąpił błąd error: Wystąpił błąd
# How big numbers are rendered, e.g. "10,000" # How big numbers are rendered, e.g. "10,000"
thousandsDivider: "." thousandsDivider: " "
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
# Translator note: We don't use SI size units for common speak, but if you want to keep it SI
# ...also, Polish has wierd nature of diffrent number naming, we have "million" and "milliard"-thing wich actually is billion in English
suffix: suffix:
thousands: k thousands: tyś
millions: M millions: mln
billions: B billions: mld
trillions: T trillions: bln
# Shown for infinitely big numbers # Shown for infinitely big numbers
infinite: inf infinite:
time: time:
# Used for formatting past time dates # Used for formatting past time dates
@ -98,7 +100,7 @@ global:
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>godz <minutes>m
xMinutes: <x> minut xMinutes: <x> minut
@ -108,33 +110,34 @@ global:
alt: ALT alt: ALT
escape: ESC escape: ESC
shift: SHIFT shift: SHIFT
space: SPACE space: SPACJA
demoBanners: demoBanners:
# This is the "advertisement" shown in the main menu and other various places # This is the "advertisement" shown in the main menu and other various places
title: Wersja demo title: Wersja demo
intro: >- intro: >-
kup grę by odblokować pozostałą część! Kup pełną wersję gry, by odblokować więcej funckji!
mainMenu: mainMenu:
play: Start play: Rozpocznij
changelog: Changelog changelog: Dziennik Zmian
importSavegame: Import importSavegame: Importuj
openSourceHint: This game is open source! openSourceHint: Gra z otwartym kodem źródłowym!
discordLink: Oficjalny serwer Discord! discordLink: Oficjalny serwer Discord!
helpTranslate: Pomóż w tłumaczeniu! helpTranslate: Pomóż w tłumaczeniu!
# This is shown when using firefox and other browsers which are not supported. # This is shown when using firefox and other browsers which are not supported.
browserWarning: >- browserWarning: >-
Przepraszam, ale ta gra możę działać wolno w przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome. Przepraszam, ale ta gra może działać wolno w Twojej przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
savegameLevel: Poziom <x> savegameLevel: Poziom <x>
savegameLevelUnknown: Nieznany poziom savegameLevelUnknown: Nieznany poziom
contests: contests:
contest_01_03062020: contest_01_03062020:
title: "Konkurs #01" title: "Konkurs #01"
desc: Nagroda <strong>$25</strong> za najciekawszą bazę! desc: Wygraj <strong>25$</strong> za najciekawszą bazę!
#Translator note: We don't use AM/PM, we mainly use 24 hour clock system, older generations use 12h
longDesc: >- longDesc: >-
Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy! Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy!
<br><br> <br><br>
@ -146,13 +149,13 @@ mainMenu:
<li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li> <li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li>
<li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li> <li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li>
<li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li> <li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li>
<li>Termin: 07.06.2020 12:00 AM CEST</li> <li>Termin: 07.06.2020 12:00 CEST</li>
</ul> </ul>
<br> <br>
NIe mogę się doczekać by zobaczyć Wasze fabryki! Nie mogę się doczekać, by zobaczyć Wasze fabryki!
showInfo: Widok showInfo: Wyświetl
contestOver: Ten konkurs już się skończył - Dołącz do kanału Discord by nie przegapić kolejnych! contestOver: Ten konkurs już się skończył - Dołącz do serwera Discord by nie przegapić kolejnych!
dialogs: dialogs:
buttons: buttons:
@ -163,25 +166,25 @@ dialogs:
restart: Restart restart: Restart
reset: Reset reset: Reset
getStandalone: Kup grę getStandalone: Kup grę
deleteGame: Wiem co robię deleteGame: Wiem, co robię
viewUpdate: Zobacz aktualizację viewUpdate: Zobacz aktualizację
showUpgrades: Pokaż ulepszenia showUpgrades: Pokaż ulepszenia
showKeybindings: Pokaż sterowanie showKeybindings: Pokaż Klawiszologię
importSavegameError: importSavegameError:
title: Błąd importowania title: Błąd importowania
text: >- text: >-
Nie udało się zimportować twojego zapisu gry: Nie udało się zaimportować twojego zapisu gry:
importSavegameSuccess: importSavegameSuccess:
title: Import zapisu title: Import zapisu
text: >- text: >-
Twoja gra została zimportowana poprawnie. Twoja gra została zaimportowana pomyślnie.
gameLoadFailure: gameLoadFailure:
title: Błąd ładowania title: Błąd wczytywania
text: >- text: >-
Nie udało się załadować twojego zapisu gry: Nie udało się wczytać twojego zapisu gry:
confirmSavegameDelete: confirmSavegameDelete:
title: Potwierdź usuwanie title: Potwierdź usuwanie
@ -196,498 +199,509 @@ dialogs:
restartRequired: restartRequired:
title: Wymagany restart title: Wymagany restart
text: >- text: >-
Gra wymaga ponownego uruchomienia w celu wdrożenia nowych ustawień. Gra wymaga ponownego uruchomienia w celu zastosowania nowych ustawień.
editKeybinding: editKeybinding:
title: Zmień sterowanie title: Zmień klawiszologię
desc: Press the key or mouse button you want to assign, or escape to cancel. desc: Naciśnij klawisz bądź przycisk myszy który chcesz przypisać, lub wciśnij Escape aby anulować.
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: Reset keybindings title: Zresetuj klawiszologię
desc: This will reset all keybindings to their default values. Please confirm. desc: Ta akcja zresetuje wszystkie ustawienia klawiszologii do domyśnych wartości. Proszę potwierdzić.
keybindingsResetOk: keybindingsResetOk:
title: Keybindings reset title: Reset Klawiszologii
desc: The keybindings have been reset to their respective defaults! desc: Klawiszologia została przywrócona do ustawień domyślnych!
featureRestriction: featureRestriction:
title: Demo Version title: Wersja Demo
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience! desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo. Rozważ zakup gry dla pełni doświadczeń!
saveNotPossibleInDemo: saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience! desc: Gra została zapisana, lecz przywracanie zapisu dostępne jest wyłącznie w pełnej wersji gry. Rozważ zakup gry dla pełni doświadczeń!
leaveNotPossibleInDemo: leaveNotPossibleInDemo:
title: Demo version title: Wersja Demo
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure? desc: Gra została zapisana, lecz przywrócenie zapisu nie będzie możliwe w wersji demo. Na pewno chcesz kontynuować?
newUpdate:
title: Update available
desc: There is an update for this game available, be sure to download it!
oneSavegameLimit: oneSavegameLimit:
title: Limited savegames title: Limit Zapisów Gry
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę usuń obecny lub zakup pełną wersję gry!
updateSummary: updateSummary:
title: New update! title: Nowa aktualizacja!
desc: >- desc: >-
Here are the changes since you last played: Lista zmian od Twojej ostatniej rozgrywki:
hintDescription: hintDescription:
title: Tutorial title: Tutorial
desc: >- desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you! W razie utknięcia lub potrzeby pomocy, sprawdź przycisk 'Pokaż Wskazówkę' w lewym dolnym rogu - pomogę na tyle, ile będę mógł!
upgradesIntroduction: upgradesIntroduction:
title: Unlock Upgrades title: Ulepszenia
desc: >- desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong> Wszystkie kształty które produkujesz mogą zostać użyte do ulepszeń - <strong>Nie niszcz starych fabryk!</strong>
The upgrades tab can be found on the top right corner of the screen. Zakładka "Ulepszenia" dostępna jest w prawym górnym rogu.
massDeleteConfirm: massDeleteConfirm:
title: Confirm delete title: Potwierdź Usuwanie
desc: >- desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this? Usuwasz sporą ilość budynków (<count> gwoli ścisłości)! Czy na pewno chcesz kontynuować?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Not unlocked yet title: Jeszcze Nie Odblokowane
desc: >- desc: >-
Blueprints have not been unlocked yet! Complete more levels to unlock them. Schematy nie zostały jeszcze odblokowane! Awansuj poziomami, by odblokować.
keybindingsIntroduction: keybindingsIntroduction:
title: Useful keybindings title: Przydatna Klawiszologia
desc: >- desc: >-
This game has a lot of keybindings which make it easier to build big factories. Gra posiada sporą gamę kombinacji klawiszy upraszczających budowę dużych fabryk.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br> Oto kilka z nich, lecz nie zmienia to faktu iż <strong>warto sprawdzić dostępne kombinacje</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br> <code class='keybinding'>CTRL</code> + Przeciąganie: Zaznacz obszar do kopiowania/usuwania.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br> <code class='keybinding'>SHIFT</code>: Przytrzymaj, by wstawić więcej niż jeden budynek.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br> <code class='keybinding'>ALT</code>: Odwróć orientacje stawianych taśmociągów.<br>
createMarker: createMarker:
title: New Marker title: Nowy Znacznik
desc: Give it a meaningful name desc: Nadaj nazwę
markerDemoLimit: markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
# every situation # every situation
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Ruch
selectBuildings: Select area selectBuildings: Zaznacz
stopPlacement: Stop placement stopPlacement: Przestań stawiać
rotateBuilding: Rotate building rotateBuilding: Obróć budynek
placeMultiple: Place multiple placeMultiple: Postaw więcej
reverseOrientation: Reverse orientation reverseOrientation: Odwróć orientacje
disableAutoOrientation: Disable auto orientation disableAutoOrientation: Wyłącz orientacje automatyczną
toggleHud: Toggle HUD toggleHud: Przełącz widoczność interfejsu
placeBuilding: Place building placeBuilding: Postaw budynek
createMarker: Create Marker createMarker: Stwórz znacznik
delete: Destroy delete: Usuń
# Everything related to placing buildings (I.e. as soon as you selected a building # Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar) # from the toolbar)
buildingPlacement: buildingPlacement:
# Buildings can have different variants which are unlocked at later levels, # Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available. # and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants. cycleBuildingVariants: Naciśnij <key>, by zmieniać warianty.
# Shows the hotkey in the ui, e.g. "Hotkey: Q" # Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >- hotkeyLabel: >-
Hotkey: <key> Skrót: <key>
infoTexts: infoTexts:
speed: Speed speed: Szybkość
range: Range range: Zasięg
storage: Storage storage: Pojemność
oneItemPerSecond: 1 item / second oneItemPerSecond: 1 obiekt / sekundę
itemsPerSecond: <x> items / s itemsPerSecond: <x> obiektów / sekundę
itemsPerSecondDouble: (x2) itemsPerSecondDouble: (x2)
tiles: <x> tiles tiles: <x> kafelków
# The notification when completing a level # The notification when completing a level
levelCompleteNotification: levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example. # <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level> levelTitle: Poziom <level>
completed: Completed completed: Ukończono
unlockText: Unlocked <reward>! unlockText: Odblokowano <reward>!
buttonNextLevel: Next Level buttonNextLevel: Następny Poziom
# Notifications on the lower right # Notifications on the lower right
notifications: notifications:
newUpgrade: A new upgrade is available! newUpgrade: Nowe ulepszenie dostępne!
gameSaved: Your game has been saved. gameSaved: Postęp gry został zapisany.
# Mass select information, this is when you hold CTRL and then drag with your mouse # Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings # to select multiple buildings
massSelect: massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel. infoText: Naciśnij <keyCopy> by skopiować, <keyDelete> by usunąć lub <keyCancel> by anulować.
# The "Upgrades" window # The "Upgrades" window
shop: shop:
title: Upgrades title: Ulepszenia
buttonUnlock: Upgrade buttonUnlock: Ulepsz
# Gets replaced to e.g. "Tier IX" # Gets replaced to e.g. "Tier IX"
tier: Tier <x> # Translator note: translated into "rank"
# 2nd translator's note: I think translating this to "level" is better (and that's how Google Translate translates it :))
tier: Poziom <x>
# The roman number for each tier # The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
# The "Statistics" window # The "Statistics" window
statistics: statistics:
title: Statistics title: Statystyki
dataSources: dataSources:
stored: stored:
title: Stored title: Przechowywane
description: Displaying amount of stored shapes in your central building. description: Wyświetla ilość przechowywanych kształtów w głównym budynku.
produced: produced:
title: Produced title: Produkowane
description: Displaying all shapes your whole factory produces, including intermediate products. description: Wyświetla wszystkie kształty produkowane przez Twoją fabrykę, w tym półprodukty.
delivered: delivered:
title: Delivered title: Dostarczone
description: Displaying shapes which are delivered to your central building. description: Wyświetla kształty dostarczone do budynku głównego.
noShapesProduced: No shapes have been produced so far. noShapesProduced: Brak wyprodukowanych kształtów.
# Displays the shapes per minute, e.g. '523 / m' # Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m # Translator note: user "min" to distinguish from "meters"
shapesPerMinute: <shapes> / min
# Settings menu, when you press "ESC" # Settings menu, when you press "ESC"
settingsMenu: settingsMenu:
playtime: Playtime playtime: Czas Gry
buildingsPlaced: Buildings buildingsPlaced: Budynki
beltsPlaced: Belts beltsPlaced: Taśmociągi
buttons: buttons:
continue: Continue continue: Kontynuuj
settings: Settings settings: Ustawienia
menu: Return to menu menu: Powrót do menu
# Bottom left tutorial hints # Bottom left tutorial hints
tutorialHints: tutorialHints:
title: Need help? title: Potrzebujesz pomocy?
showHint: Show hint showHint: Pokaż Wskazówkę
hideHint: Close hideHint: Zamknij
# When placing a blueprint # When placing a blueprint
blueprintPlacer: blueprintPlacer:
cost: Cost cost: Koszt
# Map markers # Map markers
waypoints: waypoints:
waypoints: Markers waypoints: Znaczniki
hub: HUB hub: Budynek Główny
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. description: Kliknij znacznik lewym przyciskiem myszy, by się do niego przenieść lub prawym, by go usunąć.<br><br>Naciśnij <keybinding> by stworzyć marker na środku widoku lub <strong>prawy przycisk myszy</strong> by stworzyć na wskazanej lokacji.
creationSuccessNotification: Marker has been created. creationSuccessNotification: Utworzono znacznik.
# Interactive tutorial # Interactive tutorial
interactiveTutorial: interactiveTutorial:
title: Tutorial title: Tutorial
hints: hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_1_extractor: Postaw <strong>ekstraktor</strong> na źródle <strong>kształtu koła</strong> aby go wydobyć!
1_2_conveyor: >- 1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse! Połącz ekstraktor <strong>taśmociągiem</strong> do głównego budynku!<br><br>Porada: <strong>Kliknij i przeciągnij</strong> taśmociąg myszką!
1_3_expand: >- 1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. To <strong>NIE JEST</strong> gra "do poczekania"! Buduj więcej taśmociągów i ekstraktorów by wydobywać szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong> by postawić wiele ekstratkorów. Naciśnij <strong>R</strong>, by je obracać.
# All shop upgrades # All shop upgrades
shopUpgrades: shopUpgrades:
belt: belt:
name: Belts, Distributor & Tunnels name: Taśmociągi, Dystrybutory & Tunele
description: Speed x<currentMult> → x<newMult> description: Szybkość x<currentMult> → x<newMult>
miner: miner:
name: Extraction name: Wydobycie
description: Speed x<currentMult> → x<newMult> description: Szybkość x<currentMult> → x<newMult>
processors: processors:
name: Cutting, Rotating & Stacking name: Cięcie, Obrót & Sklejanie
description: Speed x<currentMult> → x<newMult> description: Szybkość x<currentMult> → x<newMult>
painting: painting:
name: Mixing & Painting name: Miksowanie & Malowanie
description: Speed x<currentMult> → x<newMult> description: Szybkość x<currentMult> → x<newMult>
# Buildings and their name / description # Buildings and their name / description
buildings: buildings:
hub:
deliver: Dostarcz
toUnlock: by odblokować
levelShortcut: Poz.
belt: belt:
default: default:
name: &belt Conveyor Belt name: &belt Taśmociąg
description: Transports items, hold and drag to place multiple. description: Transportuje obiekty, przytrymaj by postawić kilka.
miner: # Internal name for the Extractor miner: # Internal name for the Extractor
default: default:
name: &miner Extractor name: &miner Ekstraktor
description: Place over a shape or color to extract it. description: Postaw na źródle kształtów, by je wydobyć.
chainable: chainable:
name: Extractor (Chain) name: Ekstraktor (Łańcuchowy)
description: Place over a shape or color to extract it. Can be chained. description: Postaw na źródle kształtów, by je wydobyć. Mogą być połączone szeregowo.
underground_belt: # Internal name for the Tunnel underground_belt: # Internal name for the Tunnel
default: default:
name: &underground_belt Tunnel name: &underground_belt Tunel
description: Allows to tunnel resources under buildings and belts. description: Pozwala na transport podziemnym tunelem.
tier2: tier2:
name: Tunnel Tier II name: Tunel Poziomu II
description: Allows to tunnel resources under buildings and belts. description: Pozwala na transport podziemnym tunelem. Nie łączy się z Tunelami Poziomu I.
splitter: # Internal name for the Balancer splitter: # Internal name for the Balancer
default: default:
name: &splitter Balancer name: &splitter Rozdzielacz
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: Wielofunkcyjny - Równo dystrybuuje obiekty wejściowe do wyjść.
compact: compact:
name: Merger (compact) name: Łącznik (Kompaktowy)
description: Merges two conveyor belts into one. description: Łączy dwa osobne taśmociągi w jeden.
compact-inverse: compact-inverse:
name: Merger (compact) name: Łącznik (Kompaktowy)
description: Merges two conveyor belts into one. description: Łączy dwa osobne taśmociągi w jeden.
cutter: cutter:
default: default:
name: &cutter Cutter name: &cutter Przecinak
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Tnie kształty i oddaje wycięte połówki. <strong>Jeśli korzystasz tylko z jednej połówki, upewnij się, że niszczysz drugą, by nie zatkać budynku!</strong>
quad: quad:
name: Cutter (Quad) name: Przecinak (Poczwórny)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Tnie kształty na cztery ćwiartki. <strong>Jeśli nie korzystasz z wszystkich ćwiartek, upewnij się, że niszczysz pozostałe, by nie zatkać budynku!</strong>
rotater: rotater:
# 2nd translator's note: CW & CCW could be changed to right & left to make the description shorter.
# Another 2nd translator's note: If you start naming the buildings as "tools to do something", keep naming them like that. Don't suddenly start naming them as "processes" they do
default: default:
name: &rotater Rotate name: &rotater Obracacz
description: Rotates shapes clockwise by 90 degrees. description: Obraca kształt zgodnie z ruchem wskazówek zegara o 90 stopni.
ccw: ccw:
name: Rotate (CCW) name: Obracacz (Przeciwny kierunek)
description: Rotates shapes counter clockwise by 90 degrees. description: Obraca kształt przeciwnie do ruchu wskazówek zegara o 90 stopni.
stacker: stacker:
default: default:
name: &stacker Stacker name: &stacker Sklejacz
description: Stacks both items. If they can not be merged, the right item is placed above the left item. description: Skleja obiekty. Jeśli obiekty nie mogą być sklejone, obiekt z prawej jest nakładany na ten z lewej.
mixer: mixer:
default: default:
name: &mixer Color Mixer name: &mixer Mieszadło Kolorów
description: Mixes two colors using additive blending. description: Miesza kolory dodając kolory do siebie.
painter: painter:
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
default: default:
name: &painter Painter name: &painter Malarz
description: Colors the whole shape on the left input with the color from the right input. description: Koloruje kształt za pomocą koloru dostarczonego od boku.
double: double:
name: Painter (Double) name: Malarz (Podwójny)
description: Colors the shapes on the left inputs with the color from the top input. description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
quad: quad:
name: Painter (Quad) name: Malarz (Poczwórny)
description: Allows to color each quadrant of the shape with a different color. description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
trash: trash:
default: default:
name: &trash Trash name: &trash Śmietnik
description: Accepts inputs from all sides and destroys them. Forever. description: Przyjmuje obiekty z każdej ze stron i je usuwa. Na zawsze.
storage: storage:
name: Storage name: Magazyn
description: Stores excess items, up to a given capacity. Can be used as an overflow gate. description: Magazynuje obiekty, do określonego limitu. Może zostać użyty jako bramka przepełnienia.
storyRewards: storyRewards:
# Those are the rewards gained from completing the store # Those are the rewards gained from completing the store
reward_cutter_and_trash: reward_cutter_and_trash:
title: Cutting Shapes title: Przecinanie Kształtów
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it! desc: >-
Odblokowano nową maszynę: <strong>przecinak</strong> - tnie kształt na pół <strong>pionowo - od góry do dołu</strong>, niezależnie od orientacji!<br><br>Upewnij się że zniszczysz nichciane kawałki, ponieważ <strong>może się zatkać</strong> - Na potrzeby tego otrzymujesz też kosz - niszczy wszystko co do niego przekierujesz!
reward_rotater: reward_rotater:
title: Rotating title: Obracanie
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >- desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already! Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90 stopni zgodnie z wskazówkami zegara.
#2nd translator's note: "Color objects" should be translated as "dye"
reward_painter:
title: Malowanie
desc: >-
Odblokowano nową maszynę: <strong>Malarz</strong> - Wydobądź barwniki (tak jak w przypadku kształtów) i połącz z kształtem by go pomalować!<br><br>PS: Jeśli cierpisz na ślepotę barw, pracuje nad tym!
reward_mixer: reward_mixer:
title: Color Mixing title: Mieszanie
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building! desc: >-
Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa kolory z pomocą <strong>modelu addytywnego</strong> dzięki tej maszynie!
reward_stacker: reward_stacker:
title: Combiner title: Sklejanie
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input! desc: >-
Odblokowano nową maszynę: <strong>Sklejacz</strong> - łączy dwa kształty w jeden! Jeżeli obiekty mogą zostać sklejone, są łączone w <strong>jeden kształt</strong>. Jeśli nie mogą zostać sklejone, kształt po prawej jest <strong>kładziony na</strong> ten z lewej!
reward_splitter: reward_splitter:
title: Splitter/Merger title: Rozdzielacz/Łącznik
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br> desc: Wielofunkcyjne urządzenie <strong>balansujące</strong> zostało odblokowane - Może zostać wykorzystane do tworzenia większych fabryk poprzez <strong>rozdzielanie i łaczenie taśmociągów</strong>!<br><br>
reward_tunnel: reward_tunnel:
title: Tunnel title: Tunel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it! desc: <strong>Tunel</strong> został odblokowany - Możesz prowadzić podziemne taśmociągi!
reward_rotater_ccw: reward_rotater_ccw:
title: CCW Rotating title: Obracanie odwrotne
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>! desc: Odblokowano nowy wariant <strong>Obracacza</strong> - Pozwala odwracać przeciwnie do wskazówek zegara! Aby zbudować, zaznacz Obracacz i <strong>naciśnij 'T' by zmieniać warianty</strong>!
reward_miner_chainable: reward_miner_chainable:
title: Chaining Extractor title: Wydobycie Łańcuchowe
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources! desc: Odblokowano nowy wariant <strong>ekstraktora</strong>! Może <strong>przekierować obiekty</strong> do ekstraktorów przed nim zwiększając efektywność wydbobycia!
reward_underground_belt_tier_2: reward_underground_belt_tier_2:
title: Tunnel Tier II title: Tunel Poziomu II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now! desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy <strong>zasięg</strong> i nie koliduje z trasami tych krótszych tuneli!
reward_splitter_compact: reward_splitter_compact:
title: Compact Balancer title: Łącznik Kompaktowy
desc: >- desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one! Odblokowano nowy wariant rozdzielacza: <strong>łącznik kompaktowy</strong> - Przyjmuje dwa wejścia i oddaje je na jednen taśmociąg. <strong>Użyj 'T' by zmienić wariant Rozdzielacza</strong>!
reward_cutter_quad: reward_cutter_quad:
title: Quad Cutting title: Przecinak Poczwórny
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two! desc: Odblokowano nowy wariant <strong>Przecinaka</strong> - Pozwala ciąć kształty na <strong>cztery ćwiartki</strong>!
reward_painter_double: reward_painter_double:
title: Double Painting title: Podwójne Malowanie
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two! desc: Odblokowano nowy wariant <strong>Malarza</strong> - Działa jak zwykły malarz, z tą różnicą że maluje <strong>dwa kształty na raz</strong> pobierając wyłącznie jeden barwnik!
reward_painter_quad: reward_painter_quad:
title: Quad Painting title: Poczwórne malowanie
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually! desc: Odblokowano nowy wariant <strong>Malarza</strong> - Pozwala malować każdą ćwiarkę kształtu na inny kolor!
reward_storage: reward_storage:
title: Storage Buffer title: Magazyn
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity! desc: Odblokowano nowy wariant <strong>Kosza</strong> - Pozwala przechować pewną ilość obiektów!
reward_freeplay: reward_freeplay:
title: Freeplay title: Tryb swobodny
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!) desc: Gratulacje! Odblokowano <strong>tryb swobodny</strong>! Oznacza to, iż kształty są teraz generowane losowo! (Nie przejmuj się, więcej zawartości jest w planach dla wersji pełnej!)
reward_blueprints: reward_blueprints:
title: Blueprints title: Schematy
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered). desc: Odblokowano <strong>schematy</strong>! Możesz teraz <strong>kopiować i wklejać</strong> segmenty Twoich fabryk! Zaznacz obszar (Trzymaj CTRL, następnie przeciągnij mysz), potem wciśnij 'C' aby skopiować.<br><br>Wklejanie <strong>nie jest darmowe</strong>, potrzebujesz wyprodukować <strong>kształty schematu</strong> (Te, które właśnie dostarczyłeś), aby było Cie stać!
# Special reward, which is shown when there is no reward actually # Special reward, which is shown when there is no reward actually
no_reward: no_reward:
title: Next level title: Następny Poziom
desc: >- desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>! Ten poziom nie daje nagrody, lecz kolejny już tak! <br><br> PS: Lepiej nie niszczyć istniejących fabryk - Potrzebujesz <strong>wszystkich</strong> kształtów w późniejszych etapach by <strong>odblokować ulepszenia</strong>!
no_reward_freeplay: no_reward_freeplay:
title: Next level title: Następny Poziom
desc: >- desc: >-
Congratulations! By the way, more content is planned for the standalone! Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji pełnej!
settings: settings:
title: Settings title: Ustawienia
categories: categories:
game: Game game: Gra
app: Application app: Aplikacja
versionBadges: versionBadges:
dev: Development dev: Wersja Rozwojowa
staging: Staging staging: Wersja eksperymentalna
prod: Production prod: Wersja Produkcyjna
buildDate: Built <at-date> buildDate: Skompilowano <at-date>
labels: labels:
uiScale: uiScale:
title: Interface scale title: Skala Interfejsu
description: >- description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. Zmienia rozmiar interfejsu. Skala będzie dopasowana względem rozdzielczości Twojego ekranu.
scales: scales:
super_small: Super small super_small: Bardzo Mała
small: Small small: Mała
regular: Regular regular: Zwykła
large: Large large: Duża
huge: Huge huge: Ogromna
scrollWheelSensitivity: scrollWheelSensitivity:
title: Zoom sensitivity title: Czułość Przybliżania
description: >- description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad). Zmienia czułość przybliżania/oddalania.
sensitivity: sensitivity:
super_slow: Super slow super_slow: Bardzo mała
slow: Slow slow: Mała
regular: Regular regular: Zwykła
fast: Fast fast: Duża
super_fast: Super fast super_fast: Bardzo Duża
language: language:
title: Language title: Język
description: >- description: >-
Change the language. All translations are user contributed and might be incomplete! Zmień Język. Wszystkie tłumaczenia są tworzone przez społeczność i mogą nie być w pełni ukończone!
fullscreen: fullscreen:
title: Fullscreen title: Pełny Ekran
description: >- description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. Zachęcamy do gry w pełnym ekranie dla lepszej rozgrywki. Dostępne tylko w pełnej wersji gry.
soundsMuted: soundsMuted:
title: Mute Sounds title: Wycisz Dźwięki
description: >- description: >-
If enabled, mutes all sound effects. Jeżeli włączone, wycisza wszystkie efekty dźwiękowe.
musicMuted: musicMuted:
title: Mute Music title: Wycisz Muzykę
description: >- description: >-
If enabled, mutes all music. Jeżeli włączone, wycisza muzykę.
theme: theme:
title: Game theme title: Motyw Graficzny Gry
description: >- description: >-
Choose the game theme (light / dark). Wybierz motyw (jasny / ciemny).
themes:
dark: Ciemny
light: Jasny
refreshRate: refreshRate:
title: Simulation Target title: Częstość Odświeżania
description: >- description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. Jeśli posiadasz monitor z częstotliwością odświeżania 144hz, zmień tę opcje na poprawnego odświeżania ekranu. To może wpłynąć na FPS jeśli masz za wolny komputer.
alwaysMultiplace: alwaysMultiplace:
title: Multiplace title: Wielokrotne budowanie
description: >- description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. Jeżeli włączone, nie anuluje budowy po postawieniu maszyny. Odpowiednik ciągłego trzymania klawisza SHIFT.
offerHints: offerHints:
title: Hints & Tutorials title: Porady i Tutoriale
description: >- description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. Oferuje porady i tutoriale podczas gry. Dodatkowo, chowa pewne elementy interfejsu by ułatwić poznanie gry.
keybindings: keybindings:
title: Keybindings title: Klawiszologia
hint: >- hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. Tip: Upewnij się, że wykorzystujesz CTRL, SHIFT i ALT! Pozwalają na różne metody kładzenia elementów.
resetKeybindings: Zresetuj Klawiszologię
resetKeybindings: Reset Keyinbindings
categoryLabels: categoryLabels:
general: Application general: Aplikacja
ingame: Game ingame: Gra
navigation: Navigating navigation: Nawigacja
placement: Placement placement: Ustawianie
massSelect: Mass Select massSelect: Zbiorowe Zaznaczenie
buildings: Building Shortcuts buildings: Skróty Budynków
placementModifiers: Placement Modifiers placementModifiers: Modyfikatory Stawiania
mappings: mappings:
confirm: Confirm confirm: Potwierdź
back: Back back: Wstecz
mapMoveUp: Move Up mapMoveUp: Ruch w górę
mapMoveRight: Move Right mapMoveRight: Ruch w prawo
mapMoveDown: Move Down mapMoveDown: Ruch w dół
mapMoveLeft: Move Left mapMoveLeft: Move Left
centerMap: Center Map centerMap: Wyśrodkuj Mapę
mapZoomIn: Zoom in mapZoomIn: Przybliżenie
mapZoomOut: Zoom out mapZoomOut: Oddalenie
createMarker: Create Marker createMarker: Stwórz Znacznik
menuOpenShop: Upgrades menuOpenShop: Ulepszenia
menuOpenStats: Statistics menuOpenStats: Statystyki
toggleHud: Toggle HUD toggleHud: Przełącz widoczność interfejsu
toggleFPSInfo: Toggle FPS and Debug Info toggleFPSInfo: Pokaż Licznik FPS i infomacje do debugowania
belt: *belt belt: *belt
splitter: *splitter splitter: *splitter
underground_belt: *underground_belt underground_belt: *underground_belt
@ -699,33 +713,33 @@ keybindings:
painter: *painter painter: *painter
trash: *trash trash: *trash
abortBuildingPlacement: Abort Placement abortBuildingPlacement: Anuluj Stawianie
rotateWhilePlacing: Rotate rotateWhilePlacing: Obróć
rotateInverseModifier: >- rotateInverseModifier: >-
Modifier: Rotate CCW instead Modyfikator: Obróć Odrwotnie
cycleBuildingVariants: Cycle Variants cycleBuildingVariants: Zmień Wariant
confirmMassDelete: Confirm Mass Delete confirmMassDelete: Potwierdź Usuwanie
cycleBuildings: Cycle Buildings cycleBuildings: Zmień Budynek
massSelectStart: Hold and drag to start massSelectStart: Przytrzymaj i przeciągnij by zaznaczyć
massSelectSelectMultiple: Select multiple areas massSelectSelectMultiple: Zaznacz kilka obszar
massSelectCopy: Copy area massSelectCopy: Skopiuj obszar
placementDisableAutoOrientation: Disable automatic orientation placementDisableAutoOrientation: Wyłącz automatyczną orientacje
placeMultiple: Stay in placement mode placeMultiple: Pozostań w trybie stawiania
placeInverse: Invert automatic belt orientation placeInverse: Odwróć automatyczną orientacje pasów
about: about:
title: About this Game title: O Grze
changelog: changelog:
title: Changelog title: Dziennik zmian
demo: demo:
features: features:
restoringGames: Restoring savegames restoringGames: Przywracanie zapisów gry
importingGames: Importing savegames importingGames: Importowanie zapisów gry
oneGameLimit: Limited to one savegame oneGameLimit: Limit jednego zapisu gry
customizeKeybindings: Customizing Keybindings customizeKeybindings: Personalizowanie Klawiszologii
settingNotAvailable: Not available in the demo. settingNotAvailable: Niedostępne w wersji demo.

View File

@ -98,7 +98,7 @@ global:
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutos xMinutes: <x> minutos

File diff suppressed because it is too large Load Diff

View File

@ -21,7 +21,7 @@
steamPage: steamPage:
# This is the short text appearing on the steam page # This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map. shortText: shapez.io это игра о строительстве фабрик для автоматизации создания и объединения все более сложных фигур на бесконечной карте.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE: # NOTICE:
@ -30,56 +30,56 @@ steamPage:
longText: >- longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory. shapez.io это игра о строительстве фабрик для автоматизации создания и объединения фигур. Доставляйте запрошенные, все более сложные фигуры, чтобы развиваться в игре и разблокировать улучшения, чтобы ускорить работу вашей фабрики.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]! Поскольку спрос растет, вам придется увеличивать свою фабрику, чтобы соответствовать потребностям. Однако, не забывайте о ресурсах, несмотря на то что вы будете расширятся на [b]бесконечной карте[/b]!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand. Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и рискрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий цветовые ресурсы для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned! Эта игра имеет 18 уровней (но и они займут вас на часы!), но я постоянно добавляю новый контент - там много чего запланировано!
[b]Standalone Advantages[/b] [b]Преимущества полной версии[/b]
[list] [list]
[*] Waypoints [*] Метки
[*] Unlimited Savegames [*] Неограниченное количество сохранений
[*] Dark Mode [*] Темный режим
[*] More settings [*] Больше настроек
[*] Allow me to further develop shapez.io ❤️ [*] Позволит мне быстрее разрабатывать shapez.io ❤️
[*] More features in the future! [*] Больше возможностей в будущем!
[/list] [/list]
[b]Planned features & Community suggestions[/b] [b]Планируемые функции & Предложения сообщества[/b]
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible. Это игра с открытым исходным кодом - Любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
[list] [list]
[*] Story mode where buildings cost shapes [*] Режим истории, где здания стоят фигур
[*] More levels & buildings (standalone exclusive) [*] Больше уровней & зданий (эксклюзивно для полной версии)
[*] Different maps, and maybe map obstacles [*] Различные карты и, возможно, карта препятствий
[*] Configurable map creation (Edit number and size of patches, seed, and more) [*] Настраиваемое создание карт (редактирование количества и размера участков, семя и т. д.)
[*] More types of shapes [*] Больше видов фигур
[*] More performance improvements (Although the game already runs pretty good!) [*] Больше улучшений производительности (хотя игра уже работает довольно хорошо!)
[*] Color blind mode [*] Режим дальтоника
[*] And much more! [*] И многое другое!
[/list] [/list]
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio Не забудьте проверить мою доску trello со всеми планами! https://trello.com/b/ISQncpJP/shapezio
global: global:
loading: Loading loading: Загрузка
error: Error error: Ошибка
# How big numbers are rendered, e.g. "10,000" # How big numbers are rendered, e.g. "10,000"
thousandsDivider: "," thousandsDivider: ","
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix: suffix:
thousands: k thousands: тыс.
millions: M millions: млн
billions: B billions: млрд
trillions: T trillions: трлн
# Shown for infinitely big numbers # Shown for infinitely big numbers
infinite: inf infinite: inf
@ -87,18 +87,18 @@ global:
time: time:
# Used for formatting past time dates # Used for formatting past time dates
oneSecondAgo: одну секунду назад oneSecondAgo: одну секунду назад
xSecondsAgo: <x> seconds ago xSecondsAgo: <x> секунд(ы) назад
oneMinuteAgo: одну минуту назад oneMinuteAgo: одну минуту назад
xMinutesAgo: <x> minutes ago xMinutesAgo: <x> минут(ы) назад
oneHourAgo: один час назад oneHourAgo: один час назад
xHoursAgo: <x> hours ago xHoursAgo: <x> часов(а) назад
oneDayAgo: один день назад oneDayAgo: один день назад
xDaysAgo: <x> days ago xDaysAgo: <x> дней(я) назад
# Short formats for times, e.g. '5h 23m' # Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s secondsShort: <seconds>с
minutesAndSecondsShort: <minutes>m <seconds>s minutesAndSecondsShort: <minutes>м <seconds>с
hoursAndMinutesShort: <hours>h <minutes>s hoursAndMinutesShort: <hours>м <minutes>с
xMinutes: <x> minutes xMinutes: <x> minutes
@ -108,28 +108,28 @@ global:
alt: ALT alt: ALT
escape: ESC escape: ESC
shift: SHIFT shift: SHIFT
space: SPACE space: ПРОБЕЛ
demoBanners: demoBanners:
# This is the "advertisement" shown in the main menu and other various places # This is the "advertisement" shown in the main menu and other various places
title: Demo Version title: Демо версия
intro: >- intro: >-
Get the standalone to unlock all features! Приобретите полную версию чтобы разблокировать все возможности!
mainMenu: mainMenu:
play: Играть play: Играть
changelog: Список изменений changelog: Список изменений
importSavegame: Импортировать сохраненную игру importSavegame: Импортировать сохраненную игру
openSourceHint: This game is open source! openSourceHint: Это игра с открытым исходным кодом!
discordLink: Оффициальный Дискорд Сервер discordLink: Оффициальный Дискорд Сервер
helpTranslate: Help translate! helpTranslate: Помоги с переводом!
# This is shown when using firefox and other browsers which are not supported. # This is shown when using firefox and other browsers which are not supported.
browserWarning: >- browserWarning: >-
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience. Извините, но игра работает медленно в вашем браузере! Приобретите полную версию или загрузите Chrome чтобы ознакомится с игрой в полной мере.
savegameLevel: Level <x> savegameLevel: Уровень <x>
savegameLevelUnknown: Unknown Level savegameLevelUnknown: Неизвестный уровень
contests: contests:
contest_01_03062020: contest_01_03062020:
@ -157,344 +157,344 @@ mainMenu:
dialogs: dialogs:
buttons: buttons:
ok: OK ok: OK
delete: Delete delete: Удалить
cancel: Cancel cancel: Закрыть
later: Later later: Позже
restart: Restart restart: Перезапустить
reset: Reset reset: Сбросить
getStandalone: Get Standalone getStandalone: Приобрести полную версию
deleteGame: I know what I do deleteGame: Я знаю, что я делаю
viewUpdate: View Update viewUpdate: Посмотреть Обновление
showUpgrades: Show Upgrades showUpgrades: Показать Улучшения
showKeybindings: Show Keybindings showKeybindings: Показать Управление
importSavegameError: importSavegameError:
title: Import Error title: Ошибка импортирования
text: >- text: >-
Failed to import your savegame: Не удалось импортировать ваше сохранение игры:
importSavegameSuccess: importSavegameSuccess:
title: Savegame Imported title: Сохраненная игра импортированна
text: >- text: >-
Your savegame has been successfully imported. Ваша сохраненная игра успешно импортированна.
gameLoadFailure: gameLoadFailure:
title: Game is broken title: Ошибка загрузки
text: >- text: >-
Failed to load your savegame: Не удалось загрузить ваше сохранение игры:
confirmSavegameDelete: confirmSavegameDelete:
title: Confirm deletion title: Подтвердите удаление.
text: >- text: >-
Are you sure you want to delete the game? Вы действительно хотите удалить игру?
savegameDeletionError: savegameDeletionError:
title: Failed to delete title: Ошибка удаления
text: >- text: >-
Failed to delete the savegame: Не удалось удалить сохранение игры:
restartRequired: restartRequired:
title: Restart required title: Необходим перезапуск
text: >- text: >-
You need to restart the game to apply the settings. Вам необходимо перезапустить игру, чтобы применить настройки.
editKeybinding: editKeybinding:
title: Change Keybinding title: Изменение управления
desc: Press the key or mouse button you want to assign, or escape to cancel. desc: Нажмите клавишу или кнопку мыши, которую хотите назначить, или нажмите «Esc» для отмены.
resetKeybindingsConfirmation: resetKeybindingsConfirmation:
title: Reset keybindings title: Сброс управления
desc: This will reset all keybindings to their default values. Please confirm. desc: Это сбросит все настройки управления к их значениям по умолчанию. Пожалуйста подтвердите.
keybindingsResetOk: keybindingsResetOk:
title: Keybindings reset title: Сброс управления
desc: The keybindings have been reset to their respective defaults! desc: Настройки управления сброшены до соответствующих значений по умолчанию!
featureRestriction: featureRestriction:
title: Demo Version title: Демо версия
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience! desc: Вы попытались получить доступ к функции (<feature>), которая недоступна в демоверсии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
saveNotPossibleInDemo: saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience! desc: Ваша игра была сохранена, но восстановить ее можно только в полной версии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
leaveNotPossibleInDemo: leaveNotPossibleInDemo:
title: Demo version title: Демоверсия
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure? desc: Ваша игра была сохранена, но вы не сможете восстановить ее в демоверсии. Восстановление ваших сохранений игр возможно только в полной версии. Вы уверены?
newUpdate: newUpdate:
title: Update available title: Доступно обновление
desc: There is an update for this game available, be sure to download it! desc: Доступно обновление для этой игры, обязательно скачайте его!
oneSavegameLimit: oneSavegameLimit:
title: Limited savegames title: Лимит сохранений
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! desc: Вы можете иметь только одно сохранение игры в демо-версии. Пожалуйста, удалите существующее или приобретите полную версию!
updateSummary: updateSummary:
title: New update! title: Новое обновление!
desc: >- desc: >-
Here are the changes since you last played: Здесь изменения с тех пор, когда вы в последний раз играли:
hintDescription: hintDescription:
title: Tutorial title: Обучение
desc: >- desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you! Всякий раз, когда вам нужна помощь или вы застряли, нажмите кнопку «Показать подсказку» в левом нижнем углу, и я сделаю все возможное, чтобы помочь вам!
upgradesIntroduction: upgradesIntroduction:
title: Unlock Upgrades title: Открыть улучшения
desc: >- desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong> Все фигуры, которые вы производите, могут быть использованны для открытия улучшений - <strong>Не уничтожайте ваши старые производства!<storng>
The upgrades tab can be found on the top right corner of the screen. Меню улучшений находится в правом верхнем углу.
massDeleteConfirm: massDeleteConfirm:
title: Confirm delete title: Подтвердить удаление
desc: >- desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this? Вы удаляете много построек (<count>)! Вы действительно хотите сделать это?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Not unlocked yet title: Еще не открыто
desc: >- desc: >-
Blueprints have not been unlocked yet! Complete more levels to unlock them. Чертежи еще не открыты! Завершите больше уровней, что-бы открыть их.
keybindingsIntroduction: keybindingsIntroduction:
title: Useful keybindings title: Полезные горячие клавиши
desc: >- desc: >-
This game has a lot of keybindings which make it easier to build big factories. В этой игре много горячих клавиш, которые облегчают строительство больших фабрик.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br> Вот несколько, но обязательно <strong>проверьте настройки управления</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br> <code class='keybinding'>CTRL</code> + Потащить: Выбор области для копирования / удаления.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br> <code class='keybinding'>SHIFT</code>: Удерживайте, чтобы разместить несколько зданий.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br> <code class='keybinding'>ALT</code>: Инвертировать направление размещаемых конвейерных лент.<br>
createMarker: createMarker:
title: New Marker title: Новый маркер
desc: Give it a meaningful name desc: Напишите содержательное имя.
markerDemoLimit: markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! desc: Вы можете создать только 2 своих маркера в демо версии. Приобретите полную версию для безлимитных маркеров.
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
# every situation # every situation
keybindingsOverlay: keybindingsOverlay:
moveMap: Move moveMap: Передвижение
selectBuildings: Select area selectBuildings: Выбрать область
stopPlacement: Stop placement stopPlacement: Прекратить размещение
rotateBuilding: Rotate building rotateBuilding: Повернуть постройку
placeMultiple: Place multiple placeMultiple: Поставить несколько
reverseOrientation: Reverse orientation reverseOrientation: Реверсировать направление
disableAutoOrientation: Disable auto orientation disableAutoOrientation: Отключить авто-определение направления
toggleHud: Toggle HUD toggleHud: Переключить HUD
placeBuilding: Place building placeBuilding: Разместить постройку
createMarker: Create Marker createMarker: Создать маркер
delete: Destroy delete: Уничтожить
# Everything related to placing buildings (I.e. as soon as you selected a building # Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar) # from the toolbar)
buildingPlacement: buildingPlacement:
# Buildings can have different variants which are unlocked at later levels, # Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available. # and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants. cycleBuildingVariants: Нажмите <key> для переключения вариантов.
# Shows the hotkey in the ui, e.g. "Hotkey: Q" # Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >- hotkeyLabel: >-
Hotkey: <key> Клавиша: <key>
infoTexts: infoTexts:
speed: Speed speed: Скорость
range: Range range: Расстояние
storage: Storage storage: Storage
oneItemPerSecond: 1 item / second oneItemPerSecond: 1 предмет / сек
itemsPerSecond: <x> items / s itemsPerSecond: <x> предметов / сек
itemsPerSecondDouble: (x2) itemsPerSecondDouble: (x2)
tiles: <x> tiles tiles: <x> клеток
# The notification when completing a level # The notification when completing a level
levelCompleteNotification: levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example. # <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level> levelTitle: Уровень <level>
completed: Completed completed: Завершено
unlockText: Unlocked <reward>! unlockText: Открыто <reward>!
buttonNextLevel: Next Level buttonNextLevel: Следующий уровень
# Notifications on the lower right # Notifications on the lower right
notifications: notifications:
newUpgrade: A new upgrade is available! newUpgrade: Новое улучшение доступно!
gameSaved: Your game has been saved. gameSaved: Ваша игра была сохранена.
# Mass select information, this is when you hold CTRL and then drag with your mouse # Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings # to select multiple buildings
massSelect: massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel. infoText: Нажмите <keyCopy> что-бы копировать, <keyDelete> что-бы удалить или <keyCancel> что-бы отменить.
# The "Upgrades" window # The "Upgrades" window
shop: shop:
title: Upgrades title: Улучшения
buttonUnlock: Upgrade buttonUnlock: Улучшить
# Gets replaced to e.g. "Tier IX" # Gets replaced to e.g. "Tier IX"
tier: Tier <x> tier: Уровень <x>
# The roman number for each tier # The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) maximumLevel: МАКСИМАЛЬНЫЙ УРОВЕНЬ (Скорость x<currentMult>)
# The "Statistics" window # The "Statistics" window
statistics: statistics:
title: Statistics title: Статистика
dataSources: dataSources:
stored: stored:
title: Stored title: Хранится
description: Displaying amount of stored shapes in your central building. description: Показывает количество хранящихся фигур в вашем центральном здании.
produced: produced:
title: Produced title: Производится
description: Displaying all shapes your whole factory produces, including intermediate products. description: Показывает производящиеся фигуры, включая промежуточное производство.
delivered: delivered:
title: Delivered title: Доставлено
description: Displaying shapes which are delivered to your central building. description: Показывает фигуры, которые доставляются в ваше центральное здание.
noShapesProduced: No shapes have been produced so far. noShapesProduced: Фигуры еще не произведены.
# Displays the shapes per minute, e.g. '523 / m' # Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m shapesPerMinute: <shapes> / мин
# Settings menu, when you press "ESC" # Settings menu, when you press "ESC"
settingsMenu: settingsMenu:
playtime: Playtime playtime: Игровое время
buildingsPlaced: Buildings buildingsPlaced: Постройки
beltsPlaced: Belts beltsPlaced: Конвейеры
buttons: buttons:
continue: Continue continue: Продолжить
settings: Settings settings: Настройки
menu: Return to menu menu: Вернутся в меню
# Bottom left tutorial hints # Bottom left tutorial hints
tutorialHints: tutorialHints:
title: Need help? title: Нужна помощь?
showHint: Show hint showHint: Показать подсказку
hideHint: Close hideHint: Закрыть
# When placing a blueprint # When placing a blueprint
blueprintPlacer: blueprintPlacer:
cost: Cost cost: Стоимость
# Map markers # Map markers
waypoints: waypoints:
waypoints: Markers waypoints: Маркеры
hub: HUB hub: ХАБ
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. description: ЛКМ по маркеру, чтобы переместится к нему, ПКМ что-бы удалить. <br><br>Нажмите <keybinding> чтобы создать маркер в текущей позиции или <strong>ПКМ</strong> чтобы выбрать другое место для сождания маркера.
creationSuccessNotification: Marker has been created. creationSuccessNotification: Маркер был создан.
# Interactive tutorial # Interactive tutorial
interactiveTutorial: interactiveTutorial:
title: Tutorial title: Обучение
hints: hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_1_extractor: Поместите <strong>экстрактор</strong> на <strong>фигуру в форме круга</strong> чтобы добыть ее!
1_2_conveyor: >- 1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse! Соедините экстрактор <strong>конвейерной лентой</strong> с вашим хабом!<br><br>Подсказка: Необходимо выбрать конвейерную ленту и <strong>нажать и перетащить</strong> мышку!
1_3_expand: >- 1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. Это <strong>НЕ</strong> idle-игра! Постройте больше экстракторов и конвейерных лент, чтобы достичь цели быстрее.<br><br>Подсказка: Удерживайте <strong>SHIFT</strong> чтобы разместить несколько экстракторов, а <strong>R</strong> чтобы вращать их.
# All shop upgrades # All shop upgrades
shopUpgrades: shopUpgrades:
belt: belt:
name: Belts, Distributor & Tunnels name: Конвейерные ленты, Распределители & Туннели
description: Speed x<currentMult> → x<newMult> description: Скорость x<currentMult> → x<newMult>
miner: miner:
name: Extraction name: Добыча
description: Speed x<currentMult> → x<newMult> description: Скорость x<currentMult> → x<newMult>
processors: processors:
name: Cutting, Rotating & Stacking name: Нарезка, Вращение & Склейка
description: Speed x<currentMult> → x<newMult> description: Скорость x<currentMult> → x<newMult>
painting: painting:
name: Mixing & Painting name: Смешивание & Покраска
description: Speed x<currentMult> → x<newMult> description: Скорость x<currentMult> → x<newMult>
# Buildings and their name / description # Buildings and their name / description
buildings: buildings:
belt: belt:
default: default:
name: &belt Conveyor Belt name: &belt Конвейер
description: Transports items, hold and drag to place multiple. description: Транспортриует передметы, держите и тащите, чтобы разместить несколько.
miner: # Internal name for the Extractor miner: # Internal name for the Extractor
default: default:
name: &miner Extractor name: &miner Экстрактор
description: Place over a shape or color to extract it. description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его.
chainable: chainable:
name: Extractor (Chain) name: Экстрактор (Цепной)
description: Place over a shape or color to extract it. Can be chained. description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его. Может последовательно соединяться.
underground_belt: # Internal name for the Tunnel underground_belt: # Internal name for the Tunnel
default: default:
name: &underground_belt Tunnel name: &underground_belt Туннель
description: Allows to tunnel resources under buildings and belts. description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
tier2: tier2:
name: Tunnel Tier II name: Туннель II
description: Allows to tunnel resources under buildings and belts. description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
splitter: # Internal name for the Balancer splitter: # Internal name for the Balancer
default: default:
name: &splitter Balancer name: &splitter Разделитель
description: Multifunctional - Evenly distributes all inputs onto all outputs. description: Многофункциональный - равномерно распределяет все входы на все выходы.
compact: compact:
name: Merger (compact) name: Соединитель (компактный)
description: Merges two conveyor belts into one. description: Объединяет две конвейерные ленты в одну.
compact-inverse: compact-inverse:
name: Merger (compact) name: Соединитель (компактный)
description: Merges two conveyor belts into one. description: Объединяет две конвейерные ленты в одну.
cutter: cutter:
default: default:
name: &cutter Cutter name: &cutter Резчик
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Разрезает фигуры сверху вниз и выводит обе половины. <strong>Если вы используете только одну часть, обязательно уничтожьте другую, иначе производство остановится!</strong>
quad: quad:
name: Cutter (Quad) name: Резчик (Четырехпоточный)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Разрезает фигуры на четыре части. <strong>Если вы используете только одну часть, обязательно уничтожьте другие, иначе производство остановится!</strong>
rotater: rotater:
default: default:
name: &rotater Rotate name: &rotater Вращатель
description: Rotates shapes clockwise by 90 degrees. description: Поворачивает фигуры по часовой стрелке на 90 градусов.
ccw: ccw:
name: Rotate (CCW) name: Вращатель (обратный)
description: Rotates shapes counter clockwise by 90 degrees. description: Поворачивает фигуры против часовой стрелки на 90 градусов.
stacker: stacker:
default: default:
name: &stacker Stacker name: &stacker Склеиватель
description: Stacks both items. If they can not be merged, the right item is placed above the left item. description: Склеивает оба предмета. Если они не могут быть объединены, правый элемент помещается над левым элементом.
mixer: mixer:
default: default:
name: &mixer Color Mixer name: &mixer Смешиватель цветов
description: Mixes two colors using additive blending. description: Смешивает два цвета с помощью аддитивного смешивания.
painter: painter:
default: default:
name: &painter Painter name: &painter Покрасчик
description: Colors the whole shape on the left input with the color from the right input. description: Красит всю фигуру из левого входа краской из верхнего.
double: double:
name: Painter (Double) name: Покрасчик (Двойной)
description: Colors the shapes on the left inputs with the color from the top input. description: Красит фигуру из левых входов краской из верхнего.
quad: quad:
name: Painter (Quad) name: Покрасчик (Четырехпоточный)
description: Allows to color each quadrant of the shape with a different color. description: Позволяет раскрасить каждую четверть фигуры разными цветами.
trash: trash:
default: default:
name: &trash Trash name: &trash Мусорка
description: Accepts inputs from all sides and destroys them. Forever. description: Имеет входы со всех сторон. Уничтожает все что принимает, навсегда.
storage: storage:
name: Storage name: Хранилище
description: Stores excess items, up to a given capacity. Can be used as an overflow gate. description: Хранит лишние предметы, до заданной вместимости. Может использоваться в качестве ворот для пропускания излишков.
storyRewards: storyRewards:
# Those are the rewards gained from completing the store # Those are the rewards gained from completing the store
@ -520,12 +520,12 @@ storyRewards:
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input! desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter: reward_splitter:
title: Splitter/Merger title: Разделитель/соеденитель
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br> desc: Был открыт многофункциональный <strong>balancer</strong>.It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel: reward_tunnel:
title: Tunnel title: Туннель
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it! desc: Был открыт <strong>Туннель</strong>. You can now pipe items through belts and buildings with it!
reward_rotater_ccw: reward_rotater_ccw:
title: CCW Rotating title: CCW Rotating
@ -561,7 +561,7 @@ storyRewards:
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity! desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay: reward_freeplay:
title: Freeplay title: Свободная игра
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!) desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints: reward_blueprints:
@ -570,17 +570,17 @@ storyRewards:
# Special reward, which is shown when there is no reward actually # Special reward, which is shown when there is no reward actually
no_reward: no_reward:
title: Next level title: Следующий уровень
desc: >- desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>! This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay: no_reward_freeplay:
title: Next level title: Следующий уровень
desc: >- desc: >-
Congratulations! By the way, more content is planned for the standalone! Congratulations! By the way, more content is planned for the standalone!
settings: settings:
title: Settings title: Настройки
categories: categories:
game: Game game: Game
app: Application app: Application
@ -593,51 +593,51 @@ settings:
labels: labels:
uiScale: uiScale:
title: Interface scale title: Размер интерфейса
description: >- description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. Выберите размер пользовательского интерфейса. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales: scales:
super_small: Super small super_small: Очень маленький
small: Small small: Маленький
regular: Regular regular: Средний
large: Large large: Большой
huge: Huge huge: Огромный
scrollWheelSensitivity: scrollWheelSensitivity:
title: Zoom sensitivity title: Zoom sensitivity
description: >- description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad). Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity: sensitivity:
super_slow: Super slow super_slow: Очень медленно
slow: Slow slow: Медленно
regular: Regular regular: Средне
fast: Fast fast: Быстро
super_fast: Super fast super_fast: Очень быстро
language: language:
title: Language title: Язык
description: >- description: >-
Change the language. All translations are user contributed and might be incomplete! Выберите язык. Все переводы сделаны пользователями и могут быть незакончены!
fullscreen: fullscreen:
title: Fullscreen title: Полный экран
description: >- description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. Для лучшей игры рекомендуется играть в полноэкранном режиме. Доступно только в полной версии.
soundsMuted: soundsMuted:
title: Mute Sounds title: Выключить звуки
description: >- description: >-
If enabled, mutes all sound effects. Если включено, выключает все звуковые эффекты
musicMuted: musicMuted:
title: Mute Music title: Выключить музыку
description: >- description: >-
If enabled, mutes all music. Если включено, выключает музыку
theme: theme:
title: Game theme title: Тема игры
description: >- description: >-
Choose the game theme (light / dark). Выберите тему игры (светлая / темная).
refreshRate: refreshRate:
title: Simulation Target title: Simulation Target
@ -655,11 +655,11 @@ settings:
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
keybindings: keybindings:
title: Keybindings title: Настройки управления
hint: >- hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings resetKeybindings: Настройки по умолчанию
categoryLabels: categoryLabels:
general: Application general: Application
@ -671,8 +671,8 @@ keybindings:
placementModifiers: Placement Modifiers placementModifiers: Placement Modifiers
mappings: mappings:
confirm: Confirm confirm: Подтвердить
back: Back back: Назад
mapMoveUp: Move Up mapMoveUp: Move Up
mapMoveRight: Move Right mapMoveRight: Move Right
mapMoveDown: Move Down mapMoveDown: Move Down
@ -687,7 +687,7 @@ keybindings:
menuOpenStats: Statistics menuOpenStats: Statistics
toggleHud: Toggle HUD toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info toggleFPSInfo: Включить/выключить FPS и информацию отладки
belt: *belt belt: *belt
splitter: *splitter splitter: *splitter
underground_belt: *underground_belt underground_belt: *underground_belt
@ -716,10 +716,10 @@ keybindings:
placeInverse: Invert automatic belt orientation placeInverse: Invert automatic belt orientation
about: about:
title: About this Game title: О игре
changelog: changelog:
title: Changelog title: Список измений
demo: demo:
features: features:
@ -728,4 +728,4 @@ demo:
oneGameLimit: Limited to one savegame oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings customizeKeybindings: Customizing Keybindings
settingNotAvailable: Not available in the demo. settingNotAvailable: Не доступно в демо-версии.

732
translations/base-tr.yaml Normal file
View File

@ -0,0 +1,732 @@
#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the discord and I will setup
# the basic structure so the game also detects it.
#
steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
[b]Standalone Advantages[/b]
[list]
[*] Waypoints
[*] Unlimited Savegames
[*] Dark Mode
[*] More settings
[*] Allow me to further develop shapez.io ❤️
[*] More features in the future!
[/list]
[b]Planned features & Community suggestions[/b]
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
[list]
[*] Story mode where buildings cost shapes
[*] More levels & buildings (standalone exclusive)
[*] Different maps, and maybe map obstacles
[*] Configurable map creation (Edit number and size of patches, seed, and more)
[*] More types of shapes
[*] More performance improvements (Although the game already runs pretty good!)
[*] Color blind mode
[*] And much more!
[/list]
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
global:
loading: Loading
error: Error
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Demo Version
intro: >-
Get the standalone to unlock all features!
mainMenu:
play: Play
changelog: Changelog
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
contests:
contest_01_03062020:
title: "Contest #01"
desc: Win <strong>$25</strong> for the coolest base!
longDesc: >-
To give something back to you, I thought it would be cool to make weekly contests!
<br><br>
<strong>This weeks topic:</strong> Build the coolest base!
<br><br>
Here's the deal:<br>
<ul class="bucketList">
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
<li>Bonus points if you share it on social media!</li>
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
</ul>
<br>
I'm looking forward to seeing your awesome creations!
showInfo: View
contestOver: This contest has ended - Join the discord to get noticed about new contests!
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I do
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Are you sure you want to delete the game?
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
restartRequired:
title: Restart required
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
saveNotPossibleInDemo:
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
leaveNotPossibleInDemo:
title: Demo version
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
hintDescription:
title: Tutorial
desc: >-
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
desc: Give it a meaningful name
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create Marker
delete: Destroy
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
range: Range
storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
buttons:
continue: Continue
settings: Settings
menu: Return to menu
# Bottom left tutorial hints
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created.
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
miner: # Internal name for the Extractor
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name: Merger (compact)
description: Merges two conveyor belts into one.
compact-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
default:
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees.
stacker:
default:
name: &stacker Stacker
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
description: Colors the whole shape on the left input with the color from the right input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color.
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title: Compact Balancer
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title: Next level
desc: >-
Congratulations! By the way, more content is planned for the standalone!
settings:
title: Settings
categories:
game: Game
app: Application
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
language:
title: Language
description: >-
Change the language. All translations are user contributed and might be incomplete!
fullscreen:
title: Fullscreen
description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
refreshRate:
title: Simulation Target
description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
abortBuildingPlacement: Abort Placement
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
about:
title: About this Game
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
settingNotAvailable: Not available in the demo.

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