From 04b8b62045f8b94efd12113617702d79a0f203c8 Mon Sep 17 00:00:00 2001 From: tobspr Date: Mon, 31 Aug 2020 12:00:06 +0200 Subject: [PATCH] Update local config --- src/js/core/config.local.js | 223 ++++++++++++++++++------------------ 1 file changed, 111 insertions(+), 112 deletions(-) diff --git a/src/js/core/config.local.js b/src/js/core/config.local.js index 4f9735cd..b75c5650 100644 --- a/src/js/core/config.local.js +++ b/src/js/core/config.local.js @@ -1,115 +1,114 @@ -export default { - // You can set any debug options here! - /* dev:start */ - // ----------------------------------------------------------------------------------- - // Quickly enters the game and skips the main menu - good for fast iterating - // fastGameEnter: true, - // ----------------------------------------------------------------------------------- - // Skips any delays like transitions between states and such - // noArtificialDelays: true, - // ----------------------------------------------------------------------------------- - // Disables writing of savegames, useful for testing the same savegame over and over - // disableSavegameWrite: true, - // ----------------------------------------------------------------------------------- - // Shows bounds of all entities - // showEntityBounds: true, - // ----------------------------------------------------------------------------------- - // Shows arrows for every ejector / acceptor - // showAcceptorEjectors: true, - // ----------------------------------------------------------------------------------- - // Disables the music (Overrides any setting, can cause weird behaviour) - // disableMusic: true, - // ----------------------------------------------------------------------------------- - // Do not render static map entities (=most buildings) - // doNotRenderStatics: true, - // ----------------------------------------------------------------------------------- - // Allow to zoom freely without limits - // disableZoomLimits: true, - // ----------------------------------------------------------------------------------- - // Shows a border arround every chunk - // showChunkBorders: true, - // ----------------------------------------------------------------------------------- - // All rewards can be unlocked by passing just 1 of any shape - // rewardsInstant: true, - // ----------------------------------------------------------------------------------- - // Unlocks all buildings - // allBuildingsUnlocked: true, - // ----------------------------------------------------------------------------------- - // Disables cost of blueprints - // blueprintsNoCost: true, - // ----------------------------------------------------------------------------------- - // Disables cost of upgrades - // upgradesNoCost: true, - // ----------------------------------------------------------------------------------- - // Disables the dialog when completing a level - // disableUnlockDialog: true, - // ----------------------------------------------------------------------------------- - // Disables the simulation - This effectively pauses the game. - // disableLogicTicks: true, - // ----------------------------------------------------------------------------------- - // Test the rendering if everything is clipped out properly - // testClipping: true, - // ----------------------------------------------------------------------------------- - // Allows to render slower, useful for recording at half speed to avoid stuttering - // framePausesBetweenTicks: 1, - // ----------------------------------------------------------------------------------- - // Replace all translations with emojis to see which texts are translateable - // testTranslations: true, - // ----------------------------------------------------------------------------------- - // Enables an inspector which shows information about the entity below the curosr - // enableEntityInspector: true, - // ----------------------------------------------------------------------------------- - // Enables ads in the local build (normally they are deactivated there) - // testAds: true, - // ----------------------------------------------------------------------------------- - // Disables the automatic switch to an overview when zooming out - // disableMapOverview: true, - // ----------------------------------------------------------------------------------- - // Disables the notification when there are new entries in the changelog since last played - // disableUpgradeNotification: true, - // ----------------------------------------------------------------------------------- - // Makes belts almost infinitely fast - // instantBelts: true, - // ----------------------------------------------------------------------------------- - // Makes item processors almost infinitely fast - // instantProcessors: true, - // ----------------------------------------------------------------------------------- - // Makes miners almost infinitely fast - // instantMiners: true, - // ----------------------------------------------------------------------------------- - // When using fastGameEnter, controls whether a new game is started or the last one is resumed - // resumeGameOnFastEnter: true, - // ----------------------------------------------------------------------------------- - // Special option used to render the trailer - // renderForTrailer: true, - // ----------------------------------------------------------------------------------- - // Whether to render changes - // renderChanges: true, - // ----------------------------------------------------------------------------------- - // Whether to render belt paths - // renderBeltPaths: true, - // ----------------------------------------------------------------------------------- - // Whether to check belt paths - // checkBeltPaths: true, - // ----------------------------------------------------------------------------------- - // Whether to items / s instead of items / m in stats - // detailedStatistics: true, - // ----------------------------------------------------------------------------------- - // Shows detailed information about which atlas is used - // showAtlasInfo: true, - // ----------------------------------------------------------------------------------- - // Renders the rotation of all wires - // renderWireRotations: true, - // ----------------------------------------------------------------------------------- - // Renders information about wire networks - // renderWireNetworkInfos: true, - // ----------------------------------------------------------------------------------- - // Disables ejector animations and processing - // disableEjectorProcessing: true, - // ----------------------------------------------------------------------------------- +export default { + // You can set any debug options here! + /* dev:start */ + // ----------------------------------------------------------------------------------- + // Quickly enters the game and skips the main menu - good for fast iterating + // fastGameEnter: true, + // ----------------------------------------------------------------------------------- + // Skips any delays like transitions between states and such + // noArtificialDelays: true, + // ----------------------------------------------------------------------------------- + // Disables writing of savegames, useful for testing the same savegame over and over + // disableSavegameWrite: true, + // ----------------------------------------------------------------------------------- + // Shows bounds of all entities + // showEntityBounds: true, + // ----------------------------------------------------------------------------------- + // Shows arrows for every ejector / acceptor + // showAcceptorEjectors: true, + // ----------------------------------------------------------------------------------- + // Disables the music (Overrides any setting, can cause weird behaviour) + // disableMusic: true, + // ----------------------------------------------------------------------------------- + // Do not render static map entities (=most buildings) + // doNotRenderStatics: true, + // ----------------------------------------------------------------------------------- + // Allow to zoom freely without limits + // disableZoomLimits: true, + // ----------------------------------------------------------------------------------- + // Shows a border arround every chunk + // showChunkBorders: true, + // ----------------------------------------------------------------------------------- + // All rewards can be unlocked by passing just 1 of any shape + // rewardsInstant: true, + // ----------------------------------------------------------------------------------- + // Unlocks all buildings + // allBuildingsUnlocked: true, + // ----------------------------------------------------------------------------------- + // Disables cost of blueprints + // blueprintsNoCost: true, + // ----------------------------------------------------------------------------------- + // Disables cost of upgrades + // upgradesNoCost: true, + // ----------------------------------------------------------------------------------- + // Disables the dialog when completing a level + // disableUnlockDialog: true, + // ----------------------------------------------------------------------------------- + // Disables the simulation - This effectively pauses the game. + // disableLogicTicks: true, + // ----------------------------------------------------------------------------------- + // Test the rendering if everything is clipped out properly + // testClipping: true, + // ----------------------------------------------------------------------------------- + // Allows to render slower, useful for recording at half speed to avoid stuttering + // framePausesBetweenTicks: 250, + // ----------------------------------------------------------------------------------- + // Replace all translations with emojis to see which texts are translateable + // testTranslations: true, + // ----------------------------------------------------------------------------------- + // Enables an inspector which shows information about the entity below the curosr + // enableEntityInspector: true, + // ----------------------------------------------------------------------------------- + // Enables ads in the local build (normally they are deactivated there) + // testAds: true, + // ----------------------------------------------------------------------------------- + // Disables the automatic switch to an overview when zooming out + // disableMapOverview: true, + // ----------------------------------------------------------------------------------- + // Disables the notification when there are new entries in the changelog since last played + // disableUpgradeNotification: true, + // ----------------------------------------------------------------------------------- + // Makes belts almost infinitely fast + // instantBelts: true, + // ----------------------------------------------------------------------------------- + // Makes item processors almost infinitely fast + // instantProcessors: true, + // ----------------------------------------------------------------------------------- + // Makes miners almost infinitely fast + // instantMiners: true, + // ----------------------------------------------------------------------------------- + // When using fastGameEnter, controls whether a new game is started or the last one is resumed + // resumeGameOnFastEnter: true, + // ----------------------------------------------------------------------------------- + // Special option used to render the trailer + // renderForTrailer: true, + // ----------------------------------------------------------------------------------- + // Whether to render changes + // renderChanges: true, + // ----------------------------------------------------------------------------------- + // Whether to render belt paths + // renderBeltPaths: true, + // ----------------------------------------------------------------------------------- + // Whether to check belt paths + // checkBeltPaths: true, + // ----------------------------------------------------------------------------------- + // Whether to items / s instead of items / m in stats + // detailedStatistics: true, + // ----------------------------------------------------------------------------------- + // Shows detailed information about which atlas is used + // showAtlasInfo: true, + // ----------------------------------------------------------------------------------- + // Renders the rotation of all wires + // renderWireRotations: true, + // ----------------------------------------------------------------------------------- + // Renders information about wire networks + // renderWireNetworkInfos: true, + // ----------------------------------------------------------------------------------- + // Disables ejector animations and processing + // disableEjectorProcessing: true, + // ----------------------------------------------------------------------------------- // Allows manual ticking // manualTickOnly: true, // ----------------------------------------------------------------------------------- - - /* dev:end */ -}; + /* dev:end */ +};