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steamPage :
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shortText : shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje
kreiranja in procesiranja vse bolj zapletenih oblik na neskončni
ravnini.
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longText : >-
[ img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje kreiranja in procesiranja vse bolj zapletenih oblik na neskončni ravnini. Ob dostavi zahtevanih oblik boste napredovali v igri in odklenili nadgradnje, da boste pospešili tovarno.
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Ko se bo povpraševanje po oblikah povečalo, boste morali prilagoditi svojo tovarno, da bo zadostilo povpraševanju. Ne pozabite na vire, morali pa se boste razširiti čez [b]neskončno ravnino[/b]!
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Kmalu boste morali mešati barve in z njimi barvati svoje oblike - Združite rdeče, zelene in modre barvne vire, da ustvarite različne barve in z njimi barvate oblike, da zadostite povpraševanju.
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V tej igri je 18 progresivnih stopenj (ki vas bodo zaposlile za več ur!), Vendar nenehno dodajam novo vsebino - načrtovanih novosti je veliko! Nakup igre vam omogoča dostop do samostojne različice, ki ima dodatne funkcije, prav tako pa boste imeli dostop do novo razvitih funkcij.
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[ img]{STEAM_APP_IMAGE}/extras/header_standalone_advantages.png[/img]
[ list]
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[ *] Temna tema
[ *] Neomejeno označb
[ *] Neomejeno shranjenih tovarn
[ *] Dodatne nastavitve
[*] Prihaja kmalu : Žice in energija! Prihajajo (približno) konec julija 2020.
[*] Prihaja kmalu : Več stopenj
[ *] Omogoča mi nadaljni razvoj shapez.io ❤️
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[ /list]
[ img]{STEAM_APP_IMAGE}/extras/header_future_updates.png[/img]
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Igro posodabljam zelo pogosto in poskušam dodati novosti vsaj vsak teden!
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[ list]
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[ *] Različni zemljevidi in izzivi (npr. Zemljevidi z ovirami)
[ *] Izzivi (vnesite želeno obliko z omejenim območjem / nizom zgradb)
[ *] Način zgodbe, kjer imajo stavbe stroške/cene
[ *] Nastavljiv generator zemljevidov (konfigurirajte velikost / gostoto oblik /, seme in več)
[ *] Dodatne vrste oblik
[ *] Izboljšanje zmogljivosti (igra že sedaj deluje zelo dobro!)
[ *] In veliko več!
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[ /list]
[ img]{STEAM_APP_IMAGE}/extras/header_open_source.png[/img]
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Vsakdo lahko prispeva, aktivno sem vključen v skupnost in poskušam pregledati vse predloge in upoštevati povratne informacije, kjer je to mogoče. Bodite prepričani, da si oglejte mojo Trello ploščo za celoten načrt!
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[ img]{STEAM_APP_IMAGE}/extras/header_links.png[/img]
[ list]
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[ *] [ url=https://discord.com/invite/HN7EVzV]Uradni Discord[/url]
[ *] [ url=https://trello.com/b/ISQncpJP/shapezio]Načrtovane posodobitve[/url]
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[ *] [ url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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[ *] [ url=https://github.com/tobspr/shapez.io]Izvorna Koda (GitHub)[/url]
[ *] [ url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomagaj pri prevodu[/url]
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[ /list]
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discordLinkShort : Official Discord
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global :
loading : Loading
error : Error
thousandsDivider : ","
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decimalSeparator : .
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suffix :
thousands : k
millions : M
billions : B
trillions : T
infinite : inf
time :
oneSecondAgo : one second ago
xSecondsAgo : <x> seconds ago
oneMinuteAgo : one minute ago
xMinutesAgo : <x> minutes ago
oneHourAgo : one hour ago
xHoursAgo : <x> hours ago
oneDayAgo : one day ago
xDaysAgo : <x> days ago
secondsShort : <seconds>s
minutesAndSecondsShort : <minutes>m <seconds>s
hoursAndMinutesShort : <hours>h <minutes>m
xMinutes : <x> minutes
keys :
tab : TAB
control : CTRL
alt : ALT
escape : ESC
shift : SHIFT
space : SPACE
demoBanners :
title : Demo Version
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intro : Get the standalone to unlock all features!
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mainMenu :
play : Play
continue : Continue
newGame : New Game
changelog : Changelog
subreddit : Reddit
importSavegame : Import
openSourceHint : This game is open source!
discordLink : Official Discord Server
helpTranslate : Help translate!
madeBy : Made by <author-link>
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browserWarning : Sorry, but the game is known to run slow on your browser! Get
the standalone version or download chrome for the full experience.
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savegameLevel : Level <x>
savegameLevelUnknown : Unknown Level
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savegameUnnamed : Unnamed
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dialogs :
buttons :
ok : OK
delete : Delete
cancel : Cancel
later : Later
restart : Restart
reset : Reset
getStandalone : Get Standalone
deleteGame : I know what I am doing
viewUpdate : View Update
showUpgrades : Show Upgrades
showKeybindings : Show Keybindings
importSavegameError :
title : Import Error
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text : "Failed to import your savegame:"
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importSavegameSuccess :
title : Savegame Imported
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text : Your savegame has been successfully imported.
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gameLoadFailure :
title : Game is broken
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text : "Failed to load your savegame:"
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confirmSavegameDelete :
title : Confirm deletion
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text : Are you sure you want to delete the game?
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savegameDeletionError :
title : Failed to delete
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text : "Failed to delete the savegame:"
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restartRequired :
title : Restart required
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text : You need to restart the game to apply the settings.
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editKeybinding :
title : Change Keybinding
desc : Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation :
title : Reset keybindings
desc : This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk :
title : Keybindings reset
desc : The keybindings have been reset to their respective defaults!
featureRestriction :
title : Demo Version
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desc : You tried to access a feature (<feature>) which is not available in the
demo. Consider getting the standalone version for the full
experience!
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oneSavegameLimit :
title : Limited savegames
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desc : You can only have one savegame at a time in the demo version. Please
remove the existing one or get the standalone version!
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updateSummary :
title : New update!
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desc : "Here are the changes since you last played:"
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upgradesIntroduction :
title : Unlock Upgrades
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desc : All shapes you produce can be used to unlock upgrades - <strong>Don't
destroy your old factories!</strong> The upgrades tab can be found
on the top right corner of the screen.
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massDeleteConfirm :
title : Confirm delete
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desc : You are deleting a lot of buildings (<count> to be exact)! Are you sure
you want to do this?
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massCutConfirm :
title : Confirm cut
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desc : You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
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massCutInsufficientConfirm :
title : Confirm cut
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desc : You can not afford to paste this area! Are you sure you want to cut it?
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blueprintsNotUnlocked :
title : Not unlocked yet
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desc : Complete level 12 to unlock Blueprints!
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keybindingsIntroduction :
title : Useful keybindings
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desc : "This game has a lot of keybindings which make it easier to build big
factories. Here are a few, but be sure to <strong>check out the
keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
Drag : Select an area.<br> <code class='keybinding'>SHIFT</code> :
Hold to place multiple of one building.<br> <code
class='keybinding'>ALT</code> : Invert orientation of placed
belts.<br>"
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createMarker :
title : New Marker
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desc : Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <a
href="https://viewer.shapez.io" target="_blank">here</a>)
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titleEdit : Edit Marker
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markerDemoLimit :
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desc : You can only create two custom markers in the demo. Get the standalone for
unlimited markers!
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exportScreenshotWarning :
title : Export screenshot
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desc : You requested to export your base as a screenshot. Please note that this
can be quite slow for a big base and even crash your game!
editSignal :
title : Set Signal
descItems : "Choose a pre-defined item:"
descShortKey : ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame :
title : Rename Savegame
desc : You can rename your savegame here.
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entityWarning :
title : Performance Warning
desc : You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
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ingame :
keybindingsOverlay :
moveMap : Move
selectBuildings : Select area
stopPlacement : Stop placement
rotateBuilding : Rotate building
placeMultiple : Place multiple
reverseOrientation : Reverse orientation
disableAutoOrientation : Disable auto-orientation
toggleHud : Toggle HUD
placeBuilding : Place building
createMarker : Create marker
delete : Delete
pasteLastBlueprint : Paste last blueprint
lockBeltDirection : Enable belt planner
plannerSwitchSide : Flip planner side
cutSelection : Cut
copySelection : Copy
clearSelection : Clear selection
pipette : Pipette
switchLayers : Switch layers
colors :
red : Red
green : Green
blue : Blue
yellow : Yellow
purple : Purple
cyan : Cyan
white : White
black : Black
uncolored : No color
buildingPlacement :
cycleBuildingVariants : Press <key> to cycle variants.
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hotkeyLabel : "Hotkey: <key>"
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infoTexts :
speed : Speed
range : Range
storage : Storage
oneItemPerSecond : 1 item / second
itemsPerSecond : <x> items / s
itemsPerSecondDouble : (x2)
tiles : <x> tiles
levelCompleteNotification :
levelTitle : Level <level>
completed : Completed
unlockText : Unlocked <reward>!
buttonNextLevel : Next Level
notifications :
newUpgrade : A new upgrade is available!
gameSaved : Your game has been saved.
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freeplayLevelComplete : Level <level> has been completed!
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shop :
title : Upgrades
buttonUnlock : Upgrade
tier : Tier <x>
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tierLabels :
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
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maximumLevel : MAXIMUM LEVEL (Speed x<currentMult>)
statistics :
title : Statistics
dataSources :
stored :
title : Stored
description : Displaying amount of stored shapes in your central building.
produced :
title : Produced
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description : Displaying all shapes your whole factory produces, including
intermediate products.
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delivered :
title : Delivered
description : Displaying shapes which are delivered to your central building.
noShapesProduced : No shapes have been produced so far.
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shapesDisplayUnits :
second : <shapes> / s
minute : <shapes> / m
hour : <shapes> / h
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settingsMenu :
playtime : Playtime
buildingsPlaced : Buildings
beltsPlaced : Belts
buttons :
continue : Continue
settings : Settings
menu : Return to menu
tutorialHints :
title : Need help?
showHint : Show hint
hideHint : Close
blueprintPlacer :
cost : Cost
waypoints :
waypoints : Markers
hub : HUB
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description : Left-click a marker to jump to it, right-click to delete
it.<br><br>Press <keybinding> to create a marker from the current
view, or <strong>right-click</strong> to create a marker at the
selected location.
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creationSuccessNotification : Marker has been created.
shapeViewer :
title : Layers
empty : Empty
copyKey : Copy Key
interactiveTutorial :
title : Tutorial
hints :
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1_1_extractor : Place an <strong>extractor</strong> on top of a <strong>circle
shape</strong> to extract it!
1_2_conveyor : "Connect the extractor with a <strong>conveyor belt</strong> to
your hub!<br><br>Tip : <strong>Click and drag</strong> the belt
with your mouse!"
1_3_expand : "This is <strong>NOT</strong> an idle game! Build more extractors
and belts to finish the goal quicker.<br><br>Tip : Hold
<strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them."
connectedMiners :
one_miner : 1 Miner
n_miners : <amount> Miners
limited_items : Limited to <max_throughput>
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watermark :
title : Demo version
desc : Click here to see the Steam version advantages!
get_on_steam : Get on steam
standaloneAdvantages :
title : Get the full version!
no_thanks : No , thanks!
points :
levels :
title : 12 New Levels
desc : For a total of 26 levels!
buildings :
title : 18 New Buildings
desc : Fully automate your factory!
savegames :
title : ∞ Savegames
desc : As many as your heart desires!
upgrades :
title : 20 Upgrade Tiers
desc : This demo version has only 5!
markers :
title : ∞ Markers
desc : Never get lost in your factory!
wires :
title : Wires
desc : An entirely new dimension!
darkmode :
title : Dark Mode
desc : Stop hurting your eyes!
support :
title : Support me
desc : I develop it in my spare time!
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shopUpgrades :
belt :
name : Belts, Distributor & Tunnels
description : Speed x<currentMult> → x<newMult>
miner :
name : Extraction
description : Speed x<currentMult> → x<newMult>
processors :
name : Cutting, Rotating & Stacking
description : Speed x<currentMult> → x<newMult>
painting :
name : Mixing & Painting
description : Speed x<currentMult> → x<newMult>
buildings :
hub :
deliver : Deliver
toUnlock : to unlock
levelShortcut : LVL
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endOfDemo : End of Demo
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belt :
default :
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name : Conveyor Belt
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description : Transports items, hold and drag to place multiple.
wire :
default :
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name : Wire
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description : Allows you to transport energy
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second :
name : Wire
description : Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner :
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default :
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name : Extractor
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description : Place over a shape or color to extract it.
chainable :
name : Extractor (Chain)
description : Place over a shape or color to extract it. Can be chained.
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underground_belt :
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default :
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name : Tunnel
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description : Allows you to tunnel resources under buildings and belts.
tier2 :
name : Tunnel Tier II
description : Allows you to tunnel resources under buildings and belts.
cutter :
default :
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name : Cutter
description : Cuts shapes from top to bottom and outputs both halves. <strong>If
you use only one part, be sure to destroy the other part or it
will stall!</strong>
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quad :
name : Cutter (Quad)
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description : Cuts shapes into four parts. <strong>If you use only one part, be
sure to destroy the other parts or it will stall!</strong>
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rotater :
default :
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name : Rotate
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description : Rotates shapes clockwise by 90 degrees.
ccw :
name : Rotate (CCW)
description : Rotates shapes counter-clockwise by 90 degrees.
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rotate180 :
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name : Rotate (180)
description : Rotates shapes by 180 degrees.
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stacker :
default :
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name : Stacker
description : Stacks both items. If they can not be merged, the right item is
placed above the left item.
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mixer :
default :
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name : Color Mixer
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description : Mixes two colors using additive blending.
painter :
default :
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name : Painter
description : Colors the whole shape on the left input with the color from the
top input.
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mirrored :
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name : Painter
description : Colors the whole shape on the left input with the color from the
top input.
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double :
name : Painter (Double)
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description : Colors the shapes on the left inputs with the color from the top
input.
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quad :
name : Painter (Quad)
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description : Allows you to color each quadrant of the shape with a different
color.
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trash :
default :
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name : Trash
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description : Accepts inputs from all sides and destroys them. Forever.
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balancer :
default :
name : Balancer
description : Multifunctional - Evenly distributes all inputs onto all outputs.
merger :
name : Merger (compact)
description : Merges two conveyor belts into one.
merger-inverse :
name : Merger (compact)
description : Merges two conveyor belts into one.
splitter :
name : Splitter (compact)
description : Splits one conveyor belt into two.
splitter-inverse :
name : Splitter (compact)
description : Splits one conveyor belt into two.
storage :
default :
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name : Storage
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description : Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel :
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default :
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name : Wire Crossing
description : Allows to cross two wires without connecting them.
constant_signal :
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default :
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name : Constant Signal
description : Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever :
default :
name : Switch
description : Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate :
default :
name : AND Gate
description : Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not :
name : NOT Gate
description : Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor :
name : XOR Gate
description : Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or :
name : OR Gate
description : Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor :
default :
name : Transistor
description : Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored :
name : Transistor
description : Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter :
default :
name : Filter
description : Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display :
default :
name : Display
description : Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader :
default :
name : Belt Reader
description : Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer :
default :
name : Shape Analyzer
description : Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator :
default :
name : Compare
description : Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor :
default :
name : Virtual Cutter
description : Virtually cuts the shape into two halves.
rotater :
name : Virtual Rotater
description : Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker :
name : Virtual Unstacker
description : Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker :
name : Virtual Stacker
description : Virtually stacks the right shape onto the left.
painter :
name : Virtual Painter
description : Virtually paints the shape from the bottom input with the shape on
the right input.
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item_producer :
default :
name : Item Producer
description : Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
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storyRewards :
reward_cutter_and_trash :
title : Cutting Shapes
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desc : You just unlocked the <strong>cutter</strong> - it cuts shapes half from
<strong>top to bottom</strong> regardless of its
orientation!<br><br>Be sure to get rid of the waste, or otherwise
<strong>it will stall</strong> - For this purpose I gave you a
trash, which destroys everything you put into it!
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reward_rotater :
title : Rotating
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desc : The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
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reward_painter :
title : Painting
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desc : "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS : If you are colorblind, there is a
<strong>colorblind mode</strong> in the settings!"
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reward_mixer :
title : Color Mixing
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desc : The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
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reward_stacker :
title : Combiner
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desc : You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
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reward_splitter :
title : Splitter/Merger
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desc : The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
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reward_tunnel :
title : Tunnel
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desc : The <strong>tunnel</strong> has been unlocked - You can now tunnel items
through belts and buildings with it!
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reward_rotater_ccw :
title : CCW Rotating
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desc : You have unlocked a variant of the <strong>rotater</strong> - It allows
you to rotate shapes counter-clockwise! To build it, select the
rotater and <strong>press 'T' to cycle through its
variants</strong>!
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reward_miner_chainable :
title : Chaining Extractor
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desc : You have unlocked the <strong>chaining extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!
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reward_underground_belt_tier_2 :
title : Tunnel Tier II
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desc : You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
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reward_cutter_quad :
title : Quad Cutting
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desc : You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
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reward_painter_double :
title : Double Painting
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desc : You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
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reward_storage :
title : Storage Buffer
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desc : You have unlocked a variant of the <strong>trash</strong> - It allows you
to store items up to a given capacity!
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reward_freeplay :
title : Freeplay
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desc : You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now randomly generated! (No worries, more content is
planned for the standalone!)
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reward_blueprints :
title : Blueprints
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desc : You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
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no_reward :
title : Next level
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desc : "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
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no_reward_freeplay :
title : Next level
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desc : Congratulations! By the way, more content is planned for the standalone!
reward_balancer :
title : Balancer
desc : The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger :
title : Compact Merger
desc : You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader :
title : Belt reader
desc : You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180 :
title : Rotater (180 degrees)
desc : You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_display :
title : Display
desc : You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize its contents!
reward_constant_signal :
title : Constant Signal
desc : You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates :
title : Logic Gates
desc : You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing :
title : Virtual Processing
desc : I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
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reward_wires_painter_and_levers :
title : Wires & Quad Painter
desc : "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter :
title : Item Filter
desc : You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end :
title : End of Demo
desc : You have reached the end of the demo version!
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settings :
title : Settings
categories :
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general : General
userInterface : User Interface
advanced : Advanced
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performance : Performance
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versionBadges :
dev : Development
staging : Staging
prod : Production
buildDate : Built <at-date>
labels :
uiScale :
title : Interface scale
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description : Changes the size of the user interface. The interface will still
scale based on your device's resolution, but this setting
controls the amount of scaling.
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scales :
super_small : Super small
small : Small
regular : Regular
large : Large
huge : Huge
autosaveInterval :
title : Autosave Interval
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description : Controls how often the game saves automatically. You can also
disable it entirely here.
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intervals :
one_minute : 1 Minute
two_minutes : 2 Minutes
five_minutes : 5 Minutes
ten_minutes : 10 Minutes
twenty_minutes : 20 Minutes
disabled : Disabled
scrollWheelSensitivity :
title : Zoom sensitivity
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description : Changes how sensitive the zoom is (Either mouse wheel or trackpad).
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sensitivity :
super_slow : Super slow
slow : Slow
regular : Regular
fast : Fast
super_fast : Super fast
movementSpeed :
title : Movement speed
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description : Changes how fast the view moves when using the keyboard.
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speeds :
super_slow : Super slow
slow : Slow
regular : Regular
fast : Fast
super_fast : Super Fast
extremely_fast : Extremely Fast
language :
title : Language
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description : Change the language. All translations are user-contributed and
might be incomplete!
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enableColorBlindHelper :
title : Color Blind Mode
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description : Enables various tools which allow you to play the game if you are
color blind.
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fullscreen :
title : Fullscreen
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description : It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
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soundsMuted :
title : Mute Sounds
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description : If enabled, mutes all sound effects.
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musicMuted :
title : Mute Music
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description : If enabled, mutes all music.
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theme :
title : Game theme
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description : Choose the game theme (light / dark).
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themes :
dark : Dark
light : Light
refreshRate :
title : Simulation Target
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description : If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
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alwaysMultiplace :
title : Multiplace
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description : If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
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offerHints :
title : Hints & Tutorials
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description : Whether to offer hints and tutorials while playing. Also hides
certain UI elements up to a given level to make it easier to get
into the game.
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enableTunnelSmartplace :
title : Smart Tunnels
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description : When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables you to drag tunnels and excess tunnels
will get removed.
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vignette :
title : Vignette
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description : Enables the vignette, which darkens the screen corners and makes
text easier to read.
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rotationByBuilding :
title : Rotation by building type
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description : Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
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compactBuildingInfo :
title : Compact Building Infos
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description : Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
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disableCutDeleteWarnings :
title : Disable Cut/Delete Warnings
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description : Disables the warning dialogs brought up when cutting/deleting more
than 100 entities.
soundVolume :
title : Sound Volume
description : Set the volume for sound effects
musicVolume :
title : Music Volume
description : Set the volume for music
lowQualityMapResources :
title : Low Quality Map Resources
description : Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid :
title : Disable Grid
description : Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing :
title : Clear Cursor on Right Click
description : Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures :
title : Low quality textures (Ugly)
description : Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders :
title : Display Chunk Borders
description : The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch :
title : Pick miner on resource patch
description : Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts :
title : Simplified Belts (Ugly)
description : Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan :
title : Enable Mouse Pan
description : Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage : <amount> %
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keybindings :
title : Keybindings
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hint : "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
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resetKeybindings : Reset Keybindings
categoryLabels :
general : Application
ingame : Game
navigation : Navigating
placement : Placement
massSelect : Mass Select
buildings : Building Shortcuts
placementModifiers : Placement Modifiers
mappings :
confirm : Confirm
back : Back
mapMoveUp : Move Up
mapMoveRight : Move Right
mapMoveDown : Move Down
mapMoveLeft : Move Left
mapMoveFaster : Move Faster
centerMap : Center Map
mapZoomIn : Zoom in
mapZoomOut : Zoom out
createMarker : Create Marker
menuOpenShop : Upgrades
menuOpenStats : Statistics
menuClose : Close Menu
toggleHud : Toggle HUD
toggleFPSInfo : Toggle FPS and Debug Info
switchLayers : Switch layers
exportScreenshot : Export whole Base as Image
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belt : Conveyor Belt
underground_belt : Tunnel
miner : Extractor
cutter : Cutter
rotater : Rotate
stacker : Stacker
mixer : Color Mixer
painter : Painter
trash : Trash
wire : Wire
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pipette : Pipette
rotateWhilePlacing : Rotate
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rotateInverseModifier : "Modifier: Rotate CCW instead"
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cycleBuildingVariants : Cycle Variants
confirmMassDelete : Delete area
pasteLastBlueprint : Paste last blueprint
cycleBuildings : Cycle Buildings
lockBeltDirection : Enable belt planner
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switchDirectionLockSide : "Planner: Switch side"
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massSelectStart : Hold and drag to start
massSelectSelectMultiple : Select multiple areas
massSelectCopy : Copy area
massSelectCut : Cut area
placementDisableAutoOrientation : Disable automatic orientation
placeMultiple : Stay in placement mode
placeInverse : Invert automatic belt orientation
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balancer : Balancer
storage : Storage
constant_signal : Constant Signal
logic_gate : Logic Gate
lever : Switch (regular)
filter : Filter
wire_tunnel : Wire Crossing
display : Display
reader : Belt Reader
virtual_processor : Virtual Cutter
transistor : Transistor
analyzer : Shape Analyzer
comparator : Compare
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item_producer : Item Producer (Sandbox)
copyWireValue : "Wires: Copy value below cursor"
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about :
title : About this Game
body : >-
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This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions, this game would never have existed.
changelog :
title : Changelog
demo :
features :
restoringGames : Restoring savegames
importingGames : Importing savegames
oneGameLimit : Limited to one savegame
customizeKeybindings : Customizing Keybindings
exportingBase : Exporting whole Base as Image
settingNotAvailable : Not available in the demo.
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tips :
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.