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shapez.io/src/js/game/hud/parts/blueprint_placer.js

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import { DrawParameters } from "../../../core/draw_parameters";
import { STOP_PROPAGATION } from "../../../core/signal";
import { TrackedState } from "../../../core/tracked_state";
import { Vector } from "../../../core/vector";
import { enumMouseButton } from "../../camera";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
import { Blueprint } from "./blueprint";
export class HUDBlueprintPlacer extends BaseHUDPart {
createElements(parent) {}
initialize() {
this.root.hud.signals.buildingsSelectedForCopy.add(this.onBuildingsSelected, this);
/** @type {TypedTrackedState<Blueprint?>} */
this.currentBlueprint = new TrackedState(this.onBlueprintChanged, this);
const keyActionMapper = this.root.keyMapper;
keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
keyActionMapper
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
.add(this.abortPlacement, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.rotateBlueprint, this);
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
this.root.camera.movePreHandler.add(this.onMouseMove, this);
this.root.hud.signals.selectedPlacementBuildingChanged.add(this.abortPlacement, this);
}
abortPlacement() {
if (this.currentBlueprint.get()) {
this.currentBlueprint.set(null);
return STOP_PROPAGATION;
}
}
onBlueprintChanged(blueprint) {}
/**
* mouse down pre handler
* @param {Vector} pos
* @param {enumMouseButton} button
*/
onMouseDown(pos, button) {
if (button === enumMouseButton.right) {
this.abortPlacement();
return STOP_PROPAGATION;
}
const blueprint = this.currentBlueprint.get();
if (!blueprint) {
return;
}
const worldPos = this.root.camera.screenToWorld(pos);
const tile = worldPos.toTileSpace();
if (blueprint.tryPlace(this.root, tile)) {
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// This actually feels weird
// if (!this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple).currentlyDown) {
// this.currentBlueprint.set(null);
// }
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}
}
onMouseMove() {
// Prevent movement while blueprint is selected
if (this.currentBlueprint.get()) {
return STOP_PROPAGATION;
}
}
/**
* @param {Array<number>} uids
*/
onBuildingsSelected(uids) {
if (uids.length === 0) {
return;
}
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
}
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rotateBlueprint() {
if (this.currentBlueprint.get()) {
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).currentlyDown) {
this.currentBlueprint.get().rotateCcw();
} else {
this.currentBlueprint.get().rotateCw();
}
}
}
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/**
*
* @param {DrawParameters} parameters
*/
draw(parameters) {
const blueprint = this.currentBlueprint.get();
if (!blueprint) {
return;
}
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
const worldPos = this.root.camera.screenToWorld(mousePosition);
const tile = worldPos.toTileSpace();
blueprint.draw(parameters, tile);
}
}