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shapez.io/src/js/game/hud/parts/buildings_toolbar.js

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2020-08-29 10:38:23 +02:00
import { MetaBeltBaseBuilding } from "../../buildings/belt_base";
import { MetaCutterBuilding } from "../../buildings/cutter";
import { MetaMinerBuilding } from "../../buildings/miner";
import { MetaMixerBuilding } from "../../buildings/mixer";
import { MetaPainterBuilding } from "../../buildings/painter";
import { MetaRotaterBuilding } from "../../buildings/rotater";
import { MetaSplitterBuilding } from "../../buildings/splitter";
import { MetaStackerBuilding } from "../../buildings/stacker";
import { MetaTrashBuilding } from "../../buildings/trash";
import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
import { HUDBaseToolbar } from "./base_toolbar";
import { MetaLeverBuilding } from "../../buildings/lever";
import { MetaFilterBuilding } from "../../buildings/filter";
import { MetaDisplayBuilding } from "../../buildings/display";
import { MetaReaderBuilding } from "../../buildings/reader";
const supportedBuildings = [
MetaBeltBaseBuilding,
MetaSplitterBuilding,
MetaUndergroundBeltBuilding,
MetaMinerBuilding,
MetaCutterBuilding,
MetaRotaterBuilding,
MetaStackerBuilding,
MetaMixerBuilding,
MetaPainterBuilding,
MetaTrashBuilding,
MetaLeverBuilding,
MetaFilterBuilding,
MetaDisplayBuilding,
MetaReaderBuilding,
];
export class HUDBuildingsToolbar extends HUDBaseToolbar {
constructor(root) {
super(root, {
supportedBuildings,
visibilityCondition: () =>
!this.root.camera.getIsMapOverlayActive() && this.root.currentLayer === "regular",
htmlElementId: "ingame_HUD_buildings_toolbar",
});
}
}