#
# GAME TRANSLATIONS
#
#  Contributing:
#
#    If you want to contribute, please make a pull request on this respository
#    and I will have a look.
#
#  Placeholders:
#
#    Do *not* replace placeholders! Placeholders have a special syntax like
#    `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
#    translation for this one in German for example would be: `Taste: <key>` (notice
#    how the placeholder stayed '<key>' and was not replaced!)
#
#  Adding a new language:
#
#    If you want to add a new language, ask me in the Discord and I will setup
#    the basic structure so the game also detects it.
#

---
steamPage:
    # This is the short text appearing on the steam page
    shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.

    # This is the text shown above the Discord link
    discordLink: Official Discord - Chat with me!

    # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
    # NOTICE:
    # - Do not translate the first line (This is the gif image at the start of the store)
    # - Please keep the markup (Stuff like [b], [list] etc) in the same format
    longText: >-
        [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]

        shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.

        Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.

        As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!

        Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.

        This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!

        Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.

        [b]Standalone Advantages[/b]

        [list]
            [*] Dark Mode
            [*] Unlimited Waypoints
            [*] Unlimited Savegames
            [*] Additional settings
            [*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
            [*] Coming soon: More Levels
            [*] Allows me to further develop shapez.io ❤️
        [/list]

        [b]Future Updates[/b]

        I am updating the game often and trying to push an update at least once every week!

        [list]
            [*] Different maps and challenges (e.g. maps with obstacles)
            [*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
            [*] A story mode where buildings have a cost
            [*] Configurable map generator (Configure resource/shape size/density, seed and more)
            [*] Additional types of shapes
            [*] Performance improvements (The game already runs pretty well!)
            [*] And much more!
        [/list]

        [b]This game is open source![/b]

        Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
        Be sure to check out my trello board for the full roadmap!

        [b]Links[/b]

        [list]
            [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
            [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
            [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
            [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
            [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
        [/list]

global:
    loading: Loading
    error: Error

    # How big numbers are rendered, e.g. "10,000"
    thousandsDivider: ","

    # What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
    decimalSeparator: "."

    # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
    suffix:
        thousands: k
        millions: M
        billions: B
        trillions: T

    # Shown for infinitely big numbers
    infinite: inf

    time:
        # Used for formatting past time dates
        oneSecondAgo: one second ago
        xSecondsAgo: <x> seconds ago
        oneMinuteAgo: one minute ago
        xMinutesAgo: <x> minutes ago
        oneHourAgo: one hour ago
        xHoursAgo: <x> hours ago
        oneDayAgo: one day ago
        xDaysAgo: <x> days ago

        # Short formats for times, e.g. '5h 23m'
        secondsShort: <seconds>s
        minutesAndSecondsShort: <minutes>m <seconds>s
        hoursAndMinutesShort: <hours>h <minutes>m

        xMinutes: <x> minutes

    keys:
        tab: TAB
        control: CTRL
        alt: ALT
        escape: ESC
        shift: SHIFT
        space: SPACE

demoBanners:
    # This is the "advertisement" shown in the main menu and other various places
    title: Demo Version
    intro: >-
        Get the standalone to unlock all features!

mainMenu:
    play: Play
    continue: Continue
    newGame: New Game
    changelog: Changelog
    subreddit: Reddit
    importSavegame: Import
    openSourceHint: This game is open source!
    discordLink: Official Discord Server
    helpTranslate: Help translate!
    madeBy: Made by <author-link>

    # This is shown when using firefox and other browsers which are not supported.
    browserWarning: >-
        Sorry, but the game is known to run slow on your browser! Get the standalone version or download Google Chrome for the full experience.

    savegameLevel: Level <x>
    savegameLevelUnknown: Unknown Level
    savegameUnnamed: Unnamed

dialogs:
    buttons:
        ok: OK
        delete: Delete
        cancel: Cancel
        later: Later
        restart: Restart
        reset: Reset
        getStandalone: Get Standalone
        deleteGame: I know what I am doing
        viewUpdate: View Update
        showUpgrades: Show Upgrades
        showKeybindings: Show Keybindings

    importSavegameError:
        title: Import Error
        text: >-
            Failed to import your savegame:

    importSavegameSuccess:
        title: Savegame Imported
        text: >-
            Your savegame has been successfully imported.

    gameLoadFailure:
        title: Game is broken
        text: >-
            Failed to load your savegame:

    confirmSavegameDelete:
        title: Confirm deletion
        text: >-
            Are you sure you want to delete the following game?<br><br>
            '<savegameName>' at level <savegameLevel><br><br>
            This can not be undone!

    savegameDeletionError:
        title: Failed to delete
        text: >-
            Failed to delete the savegame:

    restartRequired:
        title: Restart required
        text: >-
            You need to restart the game to apply the settings.

    editKeybinding:
        title: Change Keybinding
        desc: Press the key or mouse button you want to assign, or escape to cancel.

    resetKeybindingsConfirmation:
        title: Reset keybindings
        desc: This will reset all keybindings to their default values. Please confirm.

    keybindingsResetOk:
        title: Keybindings reset
        desc: The keybindings have been reset to their respective defaults!

    featureRestriction:
        title: Demo Version
        desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!

    oneSavegameLimit:
        title: Limited savegames
        desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!

    updateSummary:
        title: New update!
        desc: >-
            Here are the changes since you last played:

    upgradesIntroduction:
        title: Unlock Upgrades
        desc: >-
            All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
            The upgrades tab can be found on the top right corner of the screen.

    massDeleteConfirm:
        title: Confirm delete
        desc: >-
            You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?

    massCutConfirm:
        title: Confirm cut
        desc: >-
            You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?

    massCutInsufficientConfirm:
        title: Confirm cut
        desc: >-
            You can not afford to paste this area! Are you sure you want to cut it?

    blueprintsNotUnlocked:
        title: Not unlocked yet
        desc: >-
            Complete level 12 to unlock Blueprints!

    keybindingsIntroduction:
        title: Useful keybindings
        desc: >-
            This game has a lot of keybindings which make it easier to build big factories.
            Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
            <code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
            <code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
            <code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>

    createMarker:
        title: New Marker
        titleEdit: Edit Marker
        desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)

    editSignal:
        title: Set Signal
        descItems: >-
            Choose a pre-defined item:
        descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)

    markerDemoLimit:
        desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!

    exportScreenshotWarning:
        title: Export screenshot
        desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!

    renameSavegame:
        title: Rename Savegame
        desc: You can rename your savegame here.

ingame:
    # This is shown in the top left corner and displays useful keybindings in
    # every situation
    keybindingsOverlay:
        moveMap: Move
        selectBuildings: Select area
        stopPlacement: Stop placement
        rotateBuilding: Rotate building
        placeMultiple: Place multiple
        reverseOrientation: Reverse orientation
        disableAutoOrientation: Disable auto-orientation
        toggleHud: Toggle HUD
        placeBuilding: Place building
        createMarker: Create marker
        delete: Delete
        pasteLastBlueprint: Paste last blueprint
        lockBeltDirection: Enable belt planner
        plannerSwitchSide: Flip planner side
        cutSelection: Cut
        copySelection: Copy
        clearSelection: Clear selection
        pipette: Pipette
        switchLayers: Switch layers

    # Names of the colors, used for the color blind mode
    colors:
        red: Red
        green: Green
        blue: Blue
        yellow: Yellow
        purple: Magenta
        cyan: Cyan
        white: White
        black: Black
        uncolored: Gray

    # Everything related to placing buildings (I.e. as soon as you selected a building
    # from the toolbar)
    buildingPlacement:
        # Buildings can have different variants which are unlocked at later levels,
        # and this is the hint shown when there are multiple variants available.
        cycleBuildingVariants: Press <key> to cycle variants.

        # Shows the hotkey in the ui, e.g. "Hotkey: Q"
        hotkeyLabel: >-
            Hotkey: <key>

        infoTexts:
            speed: Speed
            range: Range
            storage: Capacity
            oneItemPerSecond: 1 item / second
            itemsPerSecond: <x> items / s
            itemsPerSecondDouble: (x2)

            tiles: <x> tiles

    # The notification when completing a level
    levelCompleteNotification:
        # <level> is replaced by the actual level, so this gets 'Level 03' for example.
        levelTitle: Level <level>
        completed: Completed
        unlockText: Unlocked <reward>!
        buttonNextLevel: Next Level

    # Notifications on the lower right
    notifications:
        newUpgrade: A new upgrade is available!
        gameSaved: Your game has been saved.
        freeplayLevelComplete: Level <level> has been completed!

    # The "Upgrades" window
    shop:
        title: Upgrades
        buttonUnlock: Upgrade

        # Gets replaced to e.g. "Tier IX"
        tier: Tier <x>

        # The roman number for each tier
        tierLabels:
            [I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX]

        maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)

    # The "Statistics" window
    statistics:
        title: Statistics
        dataSources:
            stored:
                title: Stored
                description: Displaying amount of stored shapes in your central building.
            produced:
                title: Produced
                description: Displaying all shapes your whole factory produces, including intermediate products.
            delivered:
                title: Delivered
                description: Displaying shapes which are delivered to your central building.
        noShapesProduced: No shapes have been produced so far.

        # Displays the shapes per second, e.g. '523 / s'
        shapesDisplayUnits:
            second: <shapes> / s
            minute: <shapes> / m
            hour: <shapes> / h

    # Settings menu, when you press "ESC"
    settingsMenu:
        playtime: Playtime

        buildingsPlaced: Buildings
        beltsPlaced: Belts

        buttons:
            continue: Continue
            settings: Settings
            menu: Menu

    # Bottom left tutorial hints
    tutorialHints:
        title: Need help?
        showHint: Show hint
        hideHint: Close

    # When placing a blueprint
    blueprintPlacer:
        cost: Cost

    # Map markers
    waypoints:
        waypoints: Markers
        hub: HUB
        description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
        creationSuccessNotification: Marker has been created.

    # Shape viewer
    shapeViewer:
        title: Layers
        empty: Empty
        copyKey: Copy Key

    # Interactive tutorial
    interactiveTutorial:
        title: Tutorial
        hints:
            1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
            1_2_conveyor: >-
                Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!

            1_3_expand: >-
                This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.

    # Connected miners
    connectedMiners:
        one_miner: 1 Miner
        n_miners: <amount> Miners
        limited_items: Limited to <max_throughput>

# All shop upgrades
shopUpgrades:
    belt:
        name: Belts, Distributor & Tunnels
        description: Speed x<currentMult> → x<newMult>
    miner:
        name: Extraction
        description: Speed x<currentMult> → x<newMult>
    processors:
        name: Cutting, Rotating & Stacking
        description: Speed x<currentMult> → x<newMult>
    painting:
        name: Mixing & Painting
        description: Speed x<currentMult> → x<newMult>

# Buildings and their name / description
buildings:
    hub:
        deliver: Deliver
        toUnlock: to unlock
        levelShortcut: LVL

    belt:
        default:
            name: &belt Conveyor Belt
            description: Transports items, hold and drag to place multiple.

    # Internal name for the Extractor
    miner:
        default:
            name: &miner Extractor
            description: Place over a shape or color to extract it.

        chainable:
            name: Extractor (Chain)
            description: Place over a shape or color to extract it. Can be chained.

    # Internal name for the Tunnel
    underground_belt:
        default:
            name: &underground_belt Tunnel
            description: Allows you to tunnel resources under buildings and belts.

        tier2:
            name: Tunnel Tier II
            description: Allows you to tunnel resources under buildings and belts.

    # Balancer
    balancer:
        default:
            name: &balancer Balancer
            description: Multifunctional - Evenly distributes all inputs onto all outputs.

        merger:
            name: Merger (compact)
            description: Merges two conveyor belts into one.

        merger-inverse:
            name: Merger (compact)
            description: Merges two conveyor belts into one.

        splitter:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.

        splitter-inverse:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.

    cutter:
        default:
            name: &cutter Cutter
            description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
        quad:
            name: Cutter (Quad)
            description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>

    rotater:
        default:
            name: &rotater Rotate
            description: Rotates shapes clockwise by 90 degrees.
        ccw:
            name: Rotate (CCW)
            description: Rotates shapes counter-clockwise by 90 degrees.
        rotate180:
            name: Rotate (180)
            description: Rotates shapes by 180 degrees.

    stacker:
        default:
            name: &stacker Stacker
            description: Combines both items side by side. If this is not possible, they are stacked on top of each other.

    mixer:
        default:
            name: &mixer Color Mixer
            description: Mixes two colors using additive blending.

    painter:
        default:
            name: &painter Painter
            description: &painter_desc Paints the whole shape on the left input with the color from the top input.

        mirrored:
            name: *painter
            description: Paints the whole shape on the left input with the color from the bottom input.

        double:
            name: Painter (Double)
            description: Colors the shapes on the left inputs with the color from the top input.

        quad:
            name: Painter (Quad)
            description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!

    trash:
        default:
            name: &trash Trash
            description: Accepts inputs from all sides and destroys them. Forever.

    storage:
        default:
            name: &storage Storage
            description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.

    wire:
        default:
            name: &wire Wire
            description: &wire_desc Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect.

        second:
            name: *wire
            description: *wire_desc

    wire_tunnel:
        default:
            name: &wire_tunnel Wire Crossing
            description: Allows to cross two wires without connecting them.

    constant_signal:
        default:
            name: &constant_signal Constant Signal
            description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0).

    lever:
        default:
            name: &lever Switch
            description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter.

    logic_gate:
        default:
            name: AND Gate
            description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
        not:
            name: NOT Gate
            description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
        xor:
            name: XOR Gate
            description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
        or:
            name: OR Gate
            description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")

    transistor:
        default:
            name: &transistor Transistor
            description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").

        mirrored:
            name: *transistor
            description: *transistor_desc

    filter:
        default:
            name: &filter Filter
            description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.

    display:
        default:
            name: &display Display
            description: Connect a signal to show it on the display - It can be a shape, color or boolean.

    reader:
        default:
            name: &reader Belt Reader
            description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).

    analyzer:
        default:
            name: &analyzer Shape Analyzer
            description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.

    comparator:
        default:
            name: &comparator Compare
            description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans.

    virtual_processor:
        default:
            name: &virtual_processor Virtual Cutter
            description: Virtually cuts the shape into two halves.

        rotater:
            name: Virtual Rotater
            description: Virtually rotates the shape, both clockwise and counter-clockwise.

        unstacker:
            name: Virtual Unstacker
            description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.

        stacker:
            name: Virtual Stacker
            description: Virtually stacks the right shape onto the left.

        painter:
            name: Virtual Painter
            description: Virtually paints the shape from the bottom input with the shape on the right input.

storyRewards:
    # Those are the rewards gained from completing the store
    reward_cutter_and_trash:
        title: Cutting Shapes
        desc: You just unlocked the <strong>cutter</strong> - it cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!

    reward_rotater:
        title: Rotating
        desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.

    reward_painter:
        title: Painting
        desc: >-
            The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!

    reward_mixer:
        title: Color Mixing
        desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!

    reward_stacker:
        title: Stacker
        desc: You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!

    reward_balancer:
        title: Balancer
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>

    reward_tunnel:
        title: Tunnel
        desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!

    reward_rotater_ccw:
        title: CCW Rotating
        desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!

    reward_miner_chainable:
        title: Chaining Extractor
        desc: >-
            You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
            PS: The old extractor has been replaced in your toolbar now!

    reward_underground_belt_tier_2:
        title: Tunnel Tier II
        desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!

    reward_merger:
        title: Compact Merger
        desc: >-
            You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!

    reward_splitter:
        title: Compact Splitter
        desc: >-
            You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!

    reward_belt_reader:
        title: Belt reader
        desc: >-
            You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!

    reward_cutter_quad:
        title: Quad Cutter
        desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!

    reward_painter_double:
        title: Double Painting
        desc: You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!

    reward_painter_quad:
        title: Quad Painting
        desc: >-
            You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!<br><br>
            Connect each slot you'd like to paint with a <strong>truthy signal</strong> (shape, item or boolean "1") on the wires layer!

    reward_storage:
        title: Storage Buffer
        desc: >-
            You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
            It priorities the left output, so you can also use it as an <strong>overflow gate</strong>!

    reward_blueprints:
        title: Blueprints
        desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).

    reward_rotater_180:
        title: Rotater (180 degrees)
        desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)

    reward_wires_filters_and_levers:
        title: >-
            Wires: Filters & Levers
        desc: >-
            You just unlocked the <strong>wires layer</strong>! It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
            Since it can be overwhelming a bit, I added a small tutorial - Be sure to have <strong>tutorials enabled</strong> in the settings!

    reward_display:
        title: Display
        desc: >-
            You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents!

    reward_constant_signal:
        title: Constant Signal
        desc: >-
            You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
            The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 / 0).

    reward_logic_gates:
        title: Logic Gates
        desc: >-
            You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
            With those gates you can now compute AND, OR, XOR and NOT operations.<br><br>
            As a bonus on top I also just gave you a <strong>transistor</strong>!

    reward_virtual_processing:
        title: Virtual Processing
        desc: >-
            I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
            You can now simulate a cutter, rotater, stacker and more on the wires layer!
            With this you now have three options to continue the game:<br><br>
            - Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
            - Build something cool with wires.<br><br>
            - Continue to play regulary.<br><br>
            Whatever you choose, remember to have fun!

    # Special reward, which is shown when there is no reward actually
    no_reward:
        title: Next level
        desc: >-
            This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!

    no_reward_freeplay:
        title: Next level
        desc: >-
            Congratulations!

    reward_freeplay:
        title: Freeplay
        desc: >-
            You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
            Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
            The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.

settings:
    title: Settings
    categories:
        general: General
        userInterface: User Interface
        advanced: Advanced
        performance: Performance

    versionBadges:
        dev: Development
        staging: Staging
        prod: Production
    buildDate: Built <at-date>

    rangeSliderPercentage: <amount> %

    labels:
        uiScale:
            title: Interface scale
            description: >-
                Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
            scales:
                super_small: Super small
                small: Small
                regular: Regular
                large: Large
                huge: Huge

        autosaveInterval:
            title: Autosave Interval
            description: >-
                Controls how often the game saves automatically. You can also disable it entirely here.

            intervals:
                one_minute: 1 Minute
                two_minutes: 2 Minutes
                five_minutes: 5 Minutes
                ten_minutes: 10 Minutes
                twenty_minutes: 20 Minutes
                disabled: Disabled

        scrollWheelSensitivity:
            title: Zoom sensitivity
            description: >-
                Changes how sensitive the zoom is (Either mouse wheel or trackpad).
            sensitivity:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super fast

        movementSpeed:
            title: Movement speed
            description: >-
                Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
            speeds:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super Fast
                extremely_fast: Extremely Fast

        language:
            title: Language
            description: >-
                Change the language. All translations are user-contributed and might be incomplete!

        enableColorBlindHelper:
            title: Color Blind Mode
            description: >-
                Enables various tools which allow you to play the game if you are color blind.

        fullscreen:
            title: Fullscreen
            description: >-
                It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.

        soundsMuted:
            title: Mute Sounds
            description: >-
                If enabled, mutes all sound effects.

        musicMuted:
            title: Mute Music
            description: >-
                If enabled, mutes all music.

        soundVolume:
            title: Sound Volume
            description: >-
                Set the volume for sound effects

        musicVolume:
            title: Music Volume
            description: >-
                Set the volume for music

        theme:
            title: Game theme
            description: >-
                Choose the game theme (light / dark).
            themes:
                dark: Dark
                light: Light

        refreshRate:
            title: Tick Rate
            description: >-
                This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact.

        alwaysMultiplace:
            title: Multiplace
            description: >-
                If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.

        offerHints:
            title: Hints & Tutorials
            description: >-
                Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.

        enableTunnelSmartplace:
            title: Smart Tunnels
            description: >-
                When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.

        vignette:
            title: Vignette
            description: >-
                Enables the vignette, which darkens the screen corners and makes text easier to read.

        rotationByBuilding:
            title: Rotation by building type
            description: >-
                Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.

        compactBuildingInfo:
            title: Compact Building Infos
            description: >-
                Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.

        disableCutDeleteWarnings:
            title: Disable Cut/Delete Warnings
            description: >-
                Disables the warning dialogs brought up when cutting/deleting more than 100 entities.

        lowQualityMapResources:
            title: Low Quality Map Resources
            description: >-
                Simplifies the rendering of resources on the map when zoomed in to improve performance.
                It even looks cleaner, so be sure to try it out!

        disableTileGrid:
            title: Disable Grid
            description: >-
                Disabling the tile grid can help with the performance. This also makes the game look cleaner!

        clearCursorOnDeleteWhilePlacing:
            title: Clear Cursor on Right Click
            description: >-
                Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building.

        lowQualityTextures:
            title: Low quality textures (Ugly)
            description: >-
                Uses low quality textures to save performance. This will make the game look very ugly!

        displayChunkBorders:
            title: Display Chunk Borders
            description: >-
                The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.

        pickMinerOnPatch:
            title: Pick miner on resource patch
            description: >-
                Enabled by default, selects the miner if you use the pipette when hovering a resource patch.

        simplifiedBelts:
            title: Simplified Belts (Ugly)
            description: >-
                Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.

        enableMousePan:
            title: Enable Mouse Pan
            description: >-
                Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting.

keybindings:
    title: Keybindings
    hint: >-
        Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.

    resetKeybindings: Reset

    categoryLabels:
        general: Application
        ingame: Game
        navigation: Navigating
        placement: Placement
        massSelect: Mass Select
        buildings: Building Shortcuts
        placementModifiers: Placement Modifiers

    mappings:
        confirm: Confirm
        back: Back
        mapMoveUp: Move Up
        mapMoveRight: Move Right
        mapMoveDown: Move Down
        mapMoveLeft: Move Left
        mapMoveFaster: Move Faster
        centerMap: Center Map

        mapZoomIn: Zoom in
        mapZoomOut: Zoom out
        createMarker: Create Marker

        menuOpenShop: Upgrades
        menuOpenStats: Statistics
        menuClose: Close Menu

        toggleHud: Toggle HUD
        toggleFPSInfo: Toggle FPS and Debug Info
        switchLayers: Switch layers
        exportScreenshot: Export whole Base as Image

        # --- Do not translate the values in this section
        belt: *belt
        balancer: *balancer
        underground_belt: *underground_belt
        miner: *miner
        cutter: *cutter
        rotater: *rotater
        stacker: *stacker
        mixer: *mixer
        painter: *painter
        trash: *trash
        storage: *storage
        wire: *wire
        constant_signal: *constant_signal
        logic_gate: Logic Gate
        lever: Switch (regular)
        lever_wires: Switch (wires)
        filter: *filter
        wire_tunnel: *wire_tunnel
        display: *display
        reader: *reader
        virtual_processor: *virtual_processor
        transistor: *transistor
        analyzer: *analyzer
        comparator: *comparator
        # ---

        pipette: Pipette
        rotateWhilePlacing: Rotate
        rotateInverseModifier: >-
            Modifier: Rotate CCW instead
        cycleBuildingVariants: Cycle Variants
        confirmMassDelete: Delete area
        pasteLastBlueprint: Paste last blueprint
        cycleBuildings: Cycle Buildings
        lockBeltDirection: Enable belt planner
        switchDirectionLockSide: >-
            Planner: Switch side

        massSelectStart: Hold and drag to start
        massSelectSelectMultiple: Select multiple areas
        massSelectCopy: Copy area
        massSelectCut: Cut area

        placementDisableAutoOrientation: Disable automatic orientation
        placeMultiple: Stay in placement mode
        placeInverse: Invert automatic belt orientation

about:
    title: About this Game
    body: >-
        This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>

        If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>

        This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>

        The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>

        Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.

changelog:
    title: Changelog

demo:
    features:
        restoringGames: Restoring savegames
        importingGames: Importing savegames
        oneGameLimit: Limited to one savegame
        customizeKeybindings: Customizing Keybindings
        exportingBase: Exporting whole Base as Image

    settingNotAvailable: Not available in the demo.

tips:
    - The hub accepts input of any kind, not just the current shape!
    - Make sure your factories are modular - it will pay out!
    - Don't build too close to the hub, or it will be a huge chaos!
    - If stacking does not work, try switching the inputs.
    - You can toggle the belt planner direction by pressing <b>R</b>.
    - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
    - Ratios stay the same, as long as all upgrades are on the same Tier.
    - Serial execution is more efficient than parallel.
    - You will unlock more variants of buildings later in the game!
    - You can use <b>T</b> to switch between different variants.
    - Symmetry is key!
    - You can weave different tiers of tunnels.
    - Try to build compact factories - it will pay out!
    - The painter has a mirrored variant which you can select with <b>T</b>
    - Having the right building ratios will maximize efficiency.
    - At maximum level, 5 extractors will fill a single belt.
    - Don't forget about tunnels!
    - You don't need to divide up items evenly for full efficiency.
    - Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
    - Cutters always cut vertically, regardless of their orientation.
    - To get white mix all three colors.
    - The storage buffer priorities the first output.
    - Invest time to build repeatable designs - it's worth it!
    - Holding <b>CTRL</b> allows to place multiple buildings.
    - You can hold <b>ALT</b> to invert the direction of placed belts.
    - Efficiency is key!
    - Shape patches that are further away from the hub are more complex.
    - Machines have a limited speed, divide them up for maximum efficiency.
    - Use balancers to maximize your efficiency.
    - Organization is important. Try not to cross conveyors too much.
    - Plan in advance, or it will be a huge chaos!
    - Don't remove your old factories! You'll need them to unlock upgrades.
    - Try beating level 20 on your own before seeking for help!
    - Don't complicate things, try to stay simple and you'll go far.
    - You may need to re-use factories later in the game. Plan your factories to be re-usable.
    - Sometimes, you can find a needed shape in the map without creating it with stackers.
    - Full windmills / pinwheels can never spawn naturally.
    - Color your shapes before cutting for maximum efficiency.
    - With modules, space is merely a perception; a concern for mortal men.
    - Make a separate blueprint factory. They're important for modules.
    - Have a closer look on the color mixer, and your questions will be answered.
    - Use <b>CTRL</b> + Click to select an area.
    - Building too close to the hub can get in the way of later projects.
    - The pin icon next to each shape in the upgrade list pins it to the screen.
    - Mix all primary colors together to make white!
    - You have an infinite map, don't cramp your factory, expand!
    - Also try Factorio! It's my favorite game.
    - The quad cutter cuts clockwise starting from the top right!
    - You can download your savegames in the main menu!
    - This game has a lot of useful keybindings! Be sure to check out the settings page.
    - This game has a lot of settings, be sure to check them out!
    - The marker to your hub has a small compass to indicate its direction!
    - To clear belts, cut the area and then paste it at the same location.
    - Press F4 to show your FPS and Tick Rate.
    - Press F4 twice to show the tile of your mouse and camera.
