steamPage:
    shortText: shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje
        kreiranja in procesiranja vse bolj zapletenih oblik na neskončni
        ravnini.
    discordLink: Uradni Discord - Pridruži se klepetu!
    longText: >-
        [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]

        shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje kreiranja in procesiranja vse bolj zapletenih oblik na neskončni ravnini. Ob dostavi zahtevanih oblik boste napredovali v igri in odklenili nadgradnje, da boste pospešili tovarno.

        Ko se bo povpraševanje po oblikah povečalo, boste morali prilagoditi svojo tovarno, da bo zadostilo povpraševanju. Ne pozabite na vire, morali pa se boste razširiti čez [b]neskončno ravnino[/b]!

        Kmalu boste morali mešati barve in z njimi barvati svoje oblike - Združite rdeče, zelene in modre barvne vire, da ustvarite različne barve in z njimi barvate oblike, da zadostite povpraševanju.

        V tej igri je 18 progresivnih stopenj (ki vas bodo zaposlile za več ur!), Vendar nenehno dodajam novo vsebino - načrtovanih novosti je veliko! Nakup igre vam omogoča dostop do samostojne različice, ki ima dodatne funkcije, prav tako pa boste imeli dostop do novo razvitih funkcij.

        [img]{STEAM_APP_IMAGE}/extras/header_standalone_advantages.png[/img]

        [list]
            [*] Temna tema
            [*] Neomejeno označb
            [*] Neomejeno shranjenih tovarn
            [*] Dodatne nastavitve
            [*] Prihaja kmalu: Žice in energija! Prihajajo (približno) konec julija 2020.
            [*] Prihaja kmalu: Več stopenj
            [*] Omogoča mi nadaljni razvoj shapez.io ❤️
        [/list]

        [img]{STEAM_APP_IMAGE}/extras/header_future_updates.png[/img]

        Igro posodabljam zelo pogosto in poskušam dodati novosti vsaj vsak teden!

        [list]
            [*] Različni zemljevidi in izzivi (npr. Zemljevidi z ovirami)
            [*] Izzivi (vnesite želeno obliko z omejenim območjem / nizom zgradb)
            [*] Način zgodbe, kjer imajo stavbe stroške/cene
            [*] Nastavljiv generator zemljevidov (konfigurirajte velikost / gostoto oblik /, seme in več)
            [*] Dodatne vrste oblik
            [*] Izboljšanje zmogljivosti (igra že sedaj deluje zelo dobro!)
            [*] In veliko več!
        [/list]

        [img]{STEAM_APP_IMAGE}/extras/header_open_source.png[/img]

        Vsakdo lahko prispeva, aktivno sem vključen v skupnost in poskušam pregledati vse predloge in upoštevati povratne informacije, kjer je to mogoče. Bodite prepričani, da si oglejte mojo Trello ploščo za celoten načrt!

        [img]{STEAM_APP_IMAGE}/extras/header_links.png[/img]

        [list]
            [*] [url=https://discord.com/invite/HN7EVzV]Uradni Discord[/url]
            [*] [url=https://trello.com/b/ISQncpJP/shapezio]Načrtovane posodobitve[/url]
            [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
            [*] [url=https://github.com/tobspr/shapez.io]Izvorna Koda (GitHub)[/url]
            [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Pomagaj pri prevodu[/url]
        [/list]
global:
    loading: Loading
    error: Error
    thousandsDivider: ","
    decimalSeparator: .
    suffix:
        thousands: k
        millions: M
        billions: B
        trillions: T
    infinite: inf
    time:
        oneSecondAgo: one second ago
        xSecondsAgo: <x> seconds ago
        oneMinuteAgo: one minute ago
        xMinutesAgo: <x> minutes ago
        oneHourAgo: one hour ago
        xHoursAgo: <x> hours ago
        oneDayAgo: one day ago
        xDaysAgo: <x> days ago
        secondsShort: <seconds>s
        minutesAndSecondsShort: <minutes>m <seconds>s
        hoursAndMinutesShort: <hours>h <minutes>m
        xMinutes: <x> minutes
    keys:
        tab: TAB
        control: CTRL
        alt: ALT
        escape: ESC
        shift: SHIFT
        space: SPACE
demoBanners:
    title: Demo Version
    intro: Get the standalone to unlock all features!
mainMenu:
    play: Play
    continue: Continue
    newGame: New Game
    changelog: Changelog
    subreddit: Reddit
    importSavegame: Import
    openSourceHint: This game is open source!
    discordLink: Official Discord Server
    helpTranslate: Help translate!
    madeBy: Made by <author-link>
    browserWarning: Sorry, but the game is known to run slow on your browser! Get
        the standalone version or download chrome for the full experience.
    savegameLevel: Level <x>
    savegameLevelUnknown: Unknown Level
    savegameUnnamed: Unnamed
dialogs:
    buttons:
        ok: OK
        delete: Delete
        cancel: Cancel
        later: Later
        restart: Restart
        reset: Reset
        getStandalone: Get Standalone
        deleteGame: I know what I am doing
        viewUpdate: View Update
        showUpgrades: Show Upgrades
        showKeybindings: Show Keybindings
    importSavegameError:
        title: Import Error
        text: "Failed to import your savegame:"
    importSavegameSuccess:
        title: Savegame Imported
        text: Your savegame has been successfully imported.
    gameLoadFailure:
        title: Game is broken
        text: "Failed to load your savegame:"
    confirmSavegameDelete:
        title: Confirm deletion
        text: Are you sure you want to delete the game?
    savegameDeletionError:
        title: Failed to delete
        text: "Failed to delete the savegame:"
    restartRequired:
        title: Restart required
        text: You need to restart the game to apply the settings.
    editKeybinding:
        title: Change Keybinding
        desc: Press the key or mouse button you want to assign, or escape to cancel.
    resetKeybindingsConfirmation:
        title: Reset keybindings
        desc: This will reset all keybindings to their default values. Please confirm.
    keybindingsResetOk:
        title: Keybindings reset
        desc: The keybindings have been reset to their respective defaults!
    featureRestriction:
        title: Demo Version
        desc: You tried to access a feature (<feature>) which is not available in the
            demo. Consider getting the standalone version for the full
            experience!
    oneSavegameLimit:
        title: Limited savegames
        desc: You can only have one savegame at a time in the demo version. Please
            remove the existing one or get the standalone version!
    updateSummary:
        title: New update!
        desc: "Here are the changes since you last played:"
    upgradesIntroduction:
        title: Unlock Upgrades
        desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
            destroy your old factories!</strong> The upgrades tab can be found
            on the top right corner of the screen.
    massDeleteConfirm:
        title: Confirm delete
        desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
            you want to do this?
    massCutConfirm:
        title: Confirm cut
        desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
            want to do this?
    massCutInsufficientConfirm:
        title: Confirm cut
        desc: You can not afford to paste this area! Are you sure you want to cut it?
    blueprintsNotUnlocked:
        title: Not unlocked yet
        desc: Complete level 12 to unlock Blueprints!
    keybindingsIntroduction:
        title: Useful keybindings
        desc: "This game has a lot of keybindings which make it easier to build big
            factories. Here are a few, but be sure to <strong>check out the
            keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
            Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
            Hold to place multiple of one building.<br> <code
            class='keybinding'>ALT</code>: Invert orientation of placed
            belts.<br>"
    createMarker:
        title: New Marker
        desc: Give it a meaningful name, you can also include a <strong>short
            key</strong> of a shape (Which you can generate <a
            href="https://viewer.shapez.io" target="_blank">here</a>)
        titleEdit: Edit Marker
    markerDemoLimit:
        desc: You can only create two custom markers in the demo. Get the standalone for
            unlimited markers!
    exportScreenshotWarning:
        title: Export screenshot
        desc: You requested to export your base as a screenshot. Please note that this
            can be quite slow for a big base and even crash your game!
    editSignal:
        title: Set Signal
        descItems: "Choose a pre-defined item:"
        descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
            can generate <link>here</link>)
    renameSavegame:
        title: Rename Savegame
        desc: You can rename your savegame here.
ingame:
    keybindingsOverlay:
        moveMap: Move
        selectBuildings: Select area
        stopPlacement: Stop placement
        rotateBuilding: Rotate building
        placeMultiple: Place multiple
        reverseOrientation: Reverse orientation
        disableAutoOrientation: Disable auto-orientation
        toggleHud: Toggle HUD
        placeBuilding: Place building
        createMarker: Create marker
        delete: Delete
        pasteLastBlueprint: Paste last blueprint
        lockBeltDirection: Enable belt planner
        plannerSwitchSide: Flip planner side
        cutSelection: Cut
        copySelection: Copy
        clearSelection: Clear selection
        pipette: Pipette
        switchLayers: Switch layers
    colors:
        red: Red
        green: Green
        blue: Blue
        yellow: Yellow
        purple: Purple
        cyan: Cyan
        white: White
        black: Black
        uncolored: No color
    buildingPlacement:
        cycleBuildingVariants: Press <key> to cycle variants.
        hotkeyLabel: "Hotkey: <key>"
        infoTexts:
            speed: Speed
            range: Range
            storage: Storage
            oneItemPerSecond: 1 item / second
            itemsPerSecond: <x> items / s
            itemsPerSecondDouble: (x2)
            tiles: <x> tiles
    levelCompleteNotification:
        levelTitle: Level <level>
        completed: Completed
        unlockText: Unlocked <reward>!
        buttonNextLevel: Next Level
    notifications:
        newUpgrade: A new upgrade is available!
        gameSaved: Your game has been saved.
        freeplayLevelComplete: Level <level> has been completed!
    shop:
        title: Upgrades
        buttonUnlock: Upgrade
        tier: Tier <x>
        tierLabels:
            - I
            - II
            - III
            - IV
            - V
            - VI
            - VII
            - VIII
            - IX
            - X
            - XI
            - XII
            - XIII
            - XIV
            - XV
            - XVI
            - XVII
            - XVIII
            - XIX
            - XX
        maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
    statistics:
        title: Statistics
        dataSources:
            stored:
                title: Stored
                description: Displaying amount of stored shapes in your central building.
            produced:
                title: Produced
                description: Displaying all shapes your whole factory produces, including
                    intermediate products.
            delivered:
                title: Delivered
                description: Displaying shapes which are delivered to your central building.
        noShapesProduced: No shapes have been produced so far.
        shapesDisplayUnits:
            second: <shapes> / s
            minute: <shapes> / m
            hour: <shapes> / h
    settingsMenu:
        playtime: Playtime
        buildingsPlaced: Buildings
        beltsPlaced: Belts
        buttons:
            continue: Continue
            settings: Settings
            menu: Return to menu
    tutorialHints:
        title: Need help?
        showHint: Show hint
        hideHint: Close
    blueprintPlacer:
        cost: Cost
    waypoints:
        waypoints: Markers
        hub: HUB
        description: Left-click a marker to jump to it, right-click to delete
            it.<br><br>Press <keybinding> to create a marker from the current
            view, or <strong>right-click</strong> to create a marker at the
            selected location.
        creationSuccessNotification: Marker has been created.
    shapeViewer:
        title: Layers
        empty: Empty
        copyKey: Copy Key
    interactiveTutorial:
        title: Tutorial
        hints:
            1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
                shape</strong> to extract it!
            1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
                your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
                with your mouse!"
            1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
                and belts to finish the goal quicker.<br><br>Tip: Hold
                <strong>SHIFT</strong> to place multiple extractors, and use
                <strong>R</strong> to rotate them."
    connectedMiners:
        one_miner: 1 Miner
        n_miners: <amount> Miners
        limited_items: Limited to <max_throughput>
shopUpgrades:
    belt:
        name: Belts, Distributor & Tunnels
        description: Speed x<currentMult> → x<newMult>
    miner:
        name: Extraction
        description: Speed x<currentMult> → x<newMult>
    processors:
        name: Cutting, Rotating & Stacking
        description: Speed x<currentMult> → x<newMult>
    painting:
        name: Mixing & Painting
        description: Speed x<currentMult> → x<newMult>
buildings:
    hub:
        deliver: Deliver
        toUnlock: to unlock
        levelShortcut: LVL
    belt:
        default:
            name: Conveyor Belt
            description: Transports items, hold and drag to place multiple.
    wire:
        default:
            name: Wire
            description: Allows you to transport energy
        second:
            name: Wire
            description: Transfers signals, which can be items, colors or booleans (1 / 0).
                Different colored wires do not connect.
    miner:
        default:
            name: Extractor
            description: Place over a shape or color to extract it.
        chainable:
            name: Extractor (Chain)
            description: Place over a shape or color to extract it. Can be chained.
    underground_belt:
        default:
            name: Tunnel
            description: Allows you to tunnel resources under buildings and belts.
        tier2:
            name: Tunnel Tier II
            description: Allows you to tunnel resources under buildings and belts.
    cutter:
        default:
            name: Cutter
            description: Cuts shapes from top to bottom and outputs both halves. <strong>If
                you use only one part, be sure to destroy the other part or it
                will stall!</strong>
        quad:
            name: Cutter (Quad)
            description: Cuts shapes into four parts. <strong>If you use only one part, be
                sure to destroy the other parts or it will stall!</strong>
    rotater:
        default:
            name: Rotate
            description: Rotates shapes clockwise by 90 degrees.
        ccw:
            name: Rotate (CCW)
            description: Rotates shapes counter-clockwise by 90 degrees.
        rotate180:
            name: Rotate (180)
            description: Rotates shapes by 180 degrees.
    stacker:
        default:
            name: Stacker
            description: Stacks both items. If they can not be merged, the right item is
                placed above the left item.
    mixer:
        default:
            name: Color Mixer
            description: Mixes two colors using additive blending.
    painter:
        default:
            name: Painter
            description: Colors the whole shape on the left input with the color from the
                top input.
        mirrored:
            name: Painter
            description: Colors the whole shape on the left input with the color from the
                top input.
        double:
            name: Painter (Double)
            description: Colors the shapes on the left inputs with the color from the top
                input.
        quad:
            name: Painter (Quad)
            description: Allows you to color each quadrant of the shape with a different
                color.
    trash:
        default:
            name: Trash
            description: Accepts inputs from all sides and destroys them. Forever.
    balancer:
        default:
            name: Balancer
            description: Multifunctional - Evenly distributes all inputs onto all outputs.
        merger:
            name: Merger (compact)
            description: Merges two conveyor belts into one.
        merger-inverse:
            name: Merger (compact)
            description: Merges two conveyor belts into one.
        splitter:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.
        splitter-inverse:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.
    storage:
        default:
            name: Storage
            description: Stores excess items, up to a given capacity. Prioritizes the left
                output and can be used as an overflow gate.
    wire_tunnel:
        default:
            name: Wire Crossing
            description: Allows to cross two wires without connecting them.
    constant_signal:
        default:
            name: Constant Signal
            description: Emits a constant signal, which can be either a shape, color or
                boolean (1 / 0).
    lever:
        default:
            name: Switch
            description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
                which can then be used to control for example an item filter.
    logic_gate:
        default:
            name: AND Gate
            description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
                color or boolean "1")
        not:
            name: NOT Gate
            description: Emits a boolean "1" if the input is not truthy. (Truthy means
                shape, color or boolean "1")
        xor:
            name: XOR Gate
            description: Emits a boolean "1" if one of the inputs is truthy, but not both.
                (Truthy means shape, color or boolean "1")
        or:
            name: OR Gate
            description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
                shape, color or boolean "1")
    transistor:
        default:
            name: Transistor
            description: Forwards the bottom input if the side input is truthy (a shape,
                color or "1").
        mirrored:
            name: Transistor
            description: Forwards the bottom input if the side input is truthy (a shape,
                color or "1").
    filter:
        default:
            name: Filter
            description: Connect a signal to route all matching items to the top and the
                remaining to the right. Can be controlled with boolean signals
                too.
    display:
        default:
            name: Display
            description: Connect a signal to show it on the display - It can be a shape,
                color or boolean.
    reader:
        default:
            name: Belt Reader
            description: Allows to measure the average belt throughput. Outputs the last
                read item on the wires layer (once unlocked).
    analyzer:
        default:
            name: Shape Analyzer
            description: Analyzes the top right quadrant of the lowest layer of the shape
                and returns its shape and color.
    comparator:
        default:
            name: Compare
            description: Returns boolean "1" if both signals are exactly equal. Can compare
                shapes, items and booleans.
    virtual_processor:
        default:
            name: Virtual Cutter
            description: Virtually cuts the shape into two halves.
        rotater:
            name: Virtual Rotater
            description: Virtually rotates the shape, both clockwise and counter-clockwise.
        unstacker:
            name: Virtual Unstacker
            description: Virtually extracts the topmost layer to the right output and the
                remaining ones to the left.
        stacker:
            name: Virtual Stacker
            description: Virtually stacks the right shape onto the left.
        painter:
            name: Virtual Painter
            description: Virtually paints the shape from the bottom input with the shape on
                the right input.
storyRewards:
    reward_cutter_and_trash:
        title: Cutting Shapes
        desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from
            <strong>top to bottom</strong> regardless of its
            orientation!<br><br>Be sure to get rid of the waste, or otherwise
            <strong>it will stall</strong> - For this purpose I gave you a
            trash, which destroys everything you put into it!
    reward_rotater:
        title: Rotating
        desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
            clockwise by 90 degrees.
    reward_painter:
        title: Painting
        desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
            (just as you do with shapes) and combine it with a shape in the
            painter to color them!<br><br>PS: If you are colorblind, there is a
            <strong>colorblind mode</strong> in the settings!"
    reward_mixer:
        title: Color Mixing
        desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
            <strong>additive blending</strong> with this building!
    reward_stacker:
        title: Combiner
        desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
            are combined, and if they can be put next to each other, they will
            be <strong>fused</strong>. If not, the right input is
            <strong>stacked on top</strong> of the left input!
    reward_splitter:
        title: Splitter/Merger
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
            be used to build bigger factories by <strong>splitting and merging
            items</strong> onto multiple belts!<br><br>
    reward_tunnel:
        title: Tunnel
        desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
            through belts and buildings with it!
    reward_rotater_ccw:
        title: CCW Rotating
        desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
            you to rotate shapes counter-clockwise! To build it, select the
            rotater and <strong>press 'T' to cycle through its
            variants</strong>!
    reward_miner_chainable:
        title: Chaining Extractor
        desc: You have unlocked the <strong>chaining extractor</strong>! It can
            <strong>forward its resources</strong> to other extractors so you
            can more efficiently extract resources!
    reward_underground_belt_tier_2:
        title: Tunnel Tier II
        desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
            <strong>bigger range</strong>, and you can also mix-n-match those
            tunnels now!
    reward_cutter_quad:
        title: Quad Cutting
        desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
            to cut shapes in <strong>four parts</strong> instead of just two!
    reward_painter_double:
        title: Double Painting
        desc: You have unlocked a variant of the <strong>painter</strong> - It works as
            the regular painter but processes <strong>two shapes at
            once</strong> consuming just one color instead of two!
    reward_painter_quad:
        title: Quad Painting
        desc: You have unlocked a variant of the <strong>painter</strong> - It allows
            you to paint each part of the shape individually!
    reward_storage:
        title: Storage Buffer
        desc: You have unlocked a variant of the <strong>trash</strong> - It allows you
            to store items up to a given capacity!
    reward_freeplay:
        title: Freeplay
        desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
            that shapes are now randomly generated! (No worries, more content is
            planned for the standalone!)
    reward_blueprints:
        title: Blueprints
        desc: You can now <strong>copy and paste</strong> parts of your factory! Select
            an area (Hold CTRL, then drag with your mouse), and press 'C' to
            copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
            produce <strong>blueprint shapes</strong> to afford it! (Those you
            just delivered).
    no_reward:
        title: Next level
        desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
            don't destroy your existing factory - You need <strong>all</strong>
            those shapes later again to <strong>unlock upgrades</strong>!"
    no_reward_freeplay:
        title: Next level
        desc: Congratulations! By the way, more content is planned for the standalone!
    reward_balancer:
        title: Balancer
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
            be used to build bigger factories by <strong>splitting and merging
            items</strong> onto multiple belts!<br><br>
    reward_merger:
        title: Compact Merger
        desc: You have unlocked a <strong>merger</strong> variant of the
            <strong>balancer</strong> - It accepts two inputs and merges them
            into one belt!
    reward_belt_reader:
        title: Belt reader
        desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
            measure the throughput of a belt.<br><br>And wait until you unlock
            wires - then it gets really useful!
    reward_rotater_180:
        title: Rotater (180 degrees)
        desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
            you to rotate a shape by 180 degress (Surprise! :D)
    reward_wires_filters_and_levers:
        title: "Wires: Filters & Levers"
        desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
            on top of the regular layer and introduces a lot of new
            mechanics!<br><br> Since it can be overwhelming a bit, I added a
            small tutorial - Be sure to have <strong>tutorials enabled</strong>
            in the settings!
    reward_display:
        title: Display
        desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
            wires layer to visualize its contents!
    reward_constant_signal:
        title: Constant Signal
        desc: You unlocked the <strong>constant signal</strong> building on the wires
            layer! This is useful to connect it to <strong>item filters</strong>
            for example.<br><br> The constant signal can emit a
            <strong>shape</strong>, <strong>color</strong> or
            <strong>boolean</strong> (1 / 0).
    reward_logic_gates:
        title: Logic Gates
        desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
            about this, but it's actually super cool!<br><br> With those gates
            you can now compute AND, OR, XOR and NOT operations.<br><br> As a
            bonus on top I also just gave you a <strong>transistor</strong>!
    reward_virtual_processing:
        title: Virtual Processing
        desc: I just gave a whole bunch of new buildings which allow you to
            <strong>simulate the processing of shapes</strong>!<br><br> You can
            now simulate a cutter, rotater, stacker and more on the wires layer!
            With this you now have three options to continue the game:<br><br> -
            Build an <strong>automated machine</strong> to create any possible
            shape requested by the HUB (I recommend to try it!).<br><br> - Build
            something cool with wires.<br><br> - Continue to play
            regulary.<br><br> Whatever you choose, remember to have fun!
settings:
    title: Settings
    categories:
        general: General
        userInterface: User Interface
        advanced: Advanced
        performance: Performance
    versionBadges:
        dev: Development
        staging: Staging
        prod: Production
    buildDate: Built <at-date>
    labels:
        uiScale:
            title: Interface scale
            description: Changes the size of the user interface. The interface will still
                scale based on your device's resolution, but this setting
                controls the amount of scaling.
            scales:
                super_small: Super small
                small: Small
                regular: Regular
                large: Large
                huge: Huge
        autosaveInterval:
            title: Autosave Interval
            description: Controls how often the game saves automatically. You can also
                disable it entirely here.
            intervals:
                one_minute: 1 Minute
                two_minutes: 2 Minutes
                five_minutes: 5 Minutes
                ten_minutes: 10 Minutes
                twenty_minutes: 20 Minutes
                disabled: Disabled
        scrollWheelSensitivity:
            title: Zoom sensitivity
            description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
            sensitivity:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super fast
        movementSpeed:
            title: Movement speed
            description: Changes how fast the view moves when using the keyboard.
            speeds:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super Fast
                extremely_fast: Extremely Fast
        language:
            title: Language
            description: Change the language. All translations are user-contributed and
                might be incomplete!
        enableColorBlindHelper:
            title: Color Blind Mode
            description: Enables various tools which allow you to play the game if you are
                color blind.
        fullscreen:
            title: Fullscreen
            description: It is recommended to play the game in fullscreen to get the best
                experience. Only available in the standalone.
        soundsMuted:
            title: Mute Sounds
            description: If enabled, mutes all sound effects.
        musicMuted:
            title: Mute Music
            description: If enabled, mutes all music.
        theme:
            title: Game theme
            description: Choose the game theme (light / dark).
            themes:
                dark: Dark
                light: Light
        refreshRate:
            title: Simulation Target
            description: If you have a 144hz monitor, change the refresh rate here so the
                game will properly simulate at higher refresh rates. This might
                actually decrease the FPS if your computer is too slow.
        alwaysMultiplace:
            title: Multiplace
            description: If enabled, all buildings will stay selected after placement until
                you cancel it. This is equivalent to holding SHIFT permanently.
        offerHints:
            title: Hints & Tutorials
            description: Whether to offer hints and tutorials while playing. Also hides
                certain UI elements up to a given level to make it easier to get
                into the game.
        enableTunnelSmartplace:
            title: Smart Tunnels
            description: When enabled, placing tunnels will automatically remove unnecessary
                belts. This also enables you to drag tunnels and excess tunnels
                will get removed.
        vignette:
            title: Vignette
            description: Enables the vignette, which darkens the screen corners and makes
                text easier to read.
        rotationByBuilding:
            title: Rotation by building type
            description: Each building type remembers the rotation you last set it to
                individually. This may be more comfortable if you frequently
                switch between placing different building types.
        compactBuildingInfo:
            title: Compact Building Infos
            description: Shortens info boxes for buildings by only showing their ratios.
                Otherwise a description and image is shown.
        disableCutDeleteWarnings:
            title: Disable Cut/Delete Warnings
            description: Disables the warning dialogs brought up when cutting/deleting more
                than 100 entities.
        soundVolume:
            title: Sound Volume
            description: Set the volume for sound effects
        musicVolume:
            title: Music Volume
            description: Set the volume for music
        lowQualityMapResources:
            title: Low Quality Map Resources
            description: Simplifies the rendering of resources on the map when zoomed in to
                improve performance. It even looks cleaner, so be sure to try it
                out!
        disableTileGrid:
            title: Disable Grid
            description: Disabling the tile grid can help with the performance. This also
                makes the game look cleaner!
        clearCursorOnDeleteWhilePlacing:
            title: Clear Cursor on Right Click
            description: Enabled by default, clears the cursor whenever you right click
                while you have a building selected for placement. If disabled,
                you can delete buildings by right-clicking while placing a
                building.
        lowQualityTextures:
            title: Low quality textures (Ugly)
            description: Uses low quality textures to save performance. This will make the
                game look very ugly!
        displayChunkBorders:
            title: Display Chunk Borders
            description: The game is divided into chunks of 16x16 tiles, if this setting is
                enabled the borders of each chunk are displayed.
        pickMinerOnPatch:
            title: Pick miner on resource patch
            description: Enabled by default, selects the miner if you use the pipette when
                hovering a resource patch.
        simplifiedBelts:
            title: Simplified Belts (Ugly)
            description: Does not render belt items except when hovering the belt to save
                performance. I do not recommend to play with this setting if you
                do not absolutely need the performance.
        enableMousePan:
            title: Enable Mouse Pan
            description: Allows to move the map by moving the cursor to the edges of the
                screen. The speed depends on the Movement Speed setting.
    rangeSliderPercentage: <amount> %
keybindings:
    title: Keybindings
    hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
        placement options."
    resetKeybindings: Reset Keybindings
    categoryLabels:
        general: Application
        ingame: Game
        navigation: Navigating
        placement: Placement
        massSelect: Mass Select
        buildings: Building Shortcuts
        placementModifiers: Placement Modifiers
    mappings:
        confirm: Confirm
        back: Back
        mapMoveUp: Move Up
        mapMoveRight: Move Right
        mapMoveDown: Move Down
        mapMoveLeft: Move Left
        mapMoveFaster: Move Faster
        centerMap: Center Map
        mapZoomIn: Zoom in
        mapZoomOut: Zoom out
        createMarker: Create Marker
        menuOpenShop: Upgrades
        menuOpenStats: Statistics
        menuClose: Close Menu
        toggleHud: Toggle HUD
        toggleFPSInfo: Toggle FPS and Debug Info
        switchLayers: Switch layers
        exportScreenshot: Export whole Base as Image
        belt: Conveyor Belt
        underground_belt: Tunnel
        miner: Extractor
        cutter: Cutter
        rotater: Rotate
        stacker: Stacker
        mixer: Color Mixer
        painter: Painter
        trash: Trash
        wire: Wire
        pipette: Pipette
        rotateWhilePlacing: Rotate
        rotateInverseModifier: "Modifier: Rotate CCW instead"
        cycleBuildingVariants: Cycle Variants
        confirmMassDelete: Delete area
        pasteLastBlueprint: Paste last blueprint
        cycleBuildings: Cycle Buildings
        lockBeltDirection: Enable belt planner
        switchDirectionLockSide: "Planner: Switch side"
        massSelectStart: Hold and drag to start
        massSelectSelectMultiple: Select multiple areas
        massSelectCopy: Copy area
        massSelectCut: Cut area
        placementDisableAutoOrientation: Disable automatic orientation
        placeMultiple: Stay in placement mode
        placeInverse: Invert automatic belt orientation
        balancer: Balancer
        storage: Storage
        constant_signal: Constant Signal
        logic_gate: Logic Gate
        lever: Switch (regular)
        lever_wires: Switch (wires)
        filter: Filter
        wire_tunnel: Wire Crossing
        display: Display
        reader: Belt Reader
        virtual_processor: Virtual Cutter
        transistor: Transistor
        analyzer: Shape Analyzer
        comparator: Compare
about:
    title: About this Game
    body: >-
        This game is open source and developed by <a
        href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
        (this is me).<br><br>

        If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>

        This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>

        The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>

        Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions, this game would never have existed.
changelog:
    title: Changelog
demo:
    features:
        restoringGames: Restoring savegames
        importingGames: Importing savegames
        oneGameLimit: Limited to one savegame
        customizeKeybindings: Customizing Keybindings
        exportingBase: Exporting whole Base as Image
    settingNotAvailable: Not available in the demo.
tips:
    - The hub accepts input of any kind, not just the current shape!
    - Make sure your factories are modular - it will pay out!
    - Don't build too close to the hub, or it will be a huge chaos!
    - If stacking does not work, try switching the inputs.
    - You can toggle the belt planner direction by pressing <b>R</b>.
    - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
    - Ratios stay the same, as long as all upgrades are on the same Tier.
    - Serial execution is more efficient than parallel.
    - You will unlock more variants of buildings later in the game!
    - You can use <b>T</b> to switch between different variants.
    - Symmetry is key!
    - You can weave different tiers of tunnels.
    - Try to build compact factories - it will pay out!
    - The painter has a mirrored variant which you can select with <b>T</b>
    - Having the right building ratios will maximize efficiency.
    - At maximum level, 5 extractors will fill a single belt.
    - Don't forget about tunnels!
    - You don't need to divide up items evenly for full efficiency.
    - Holding <b>SHIFT</b> will activate the belt planner, letting you place
      long lines of belts easily.
    - Cutters always cut vertically, regardless of their orientation.
    - To get white mix all three colors.
    - The storage buffer priorities the first output.
    - Invest time to build repeatable designs - it's worth it!
    - Holding <b>CTRL</b> allows to place multiple buildings.
    - You can hold <b>ALT</b> to invert the direction of placed belts.
    - Efficiency is key!
    - Shape patches that are further away from the hub are more complex.
    - Machines have a limited speed, divide them up for maximum efficiency.
    - Use balancers to maximize your efficiency.
    - Organization is important. Try not to cross conveyors too much.
    - Plan in advance, or it will be a huge chaos!
    - Don't remove your old factories! You'll need them to unlock upgrades.
    - Try beating level 20 on your own before seeking for help!
    - Don't complicate things, try to stay simple and you'll go far.
    - You may need to re-use factories later in the game. Plan your factories to
      be re-usable.
    - Sometimes, you can find a needed shape in the map without creating it with
      stackers.
    - Full windmills / pinwheels can never spawn naturally.
    - Color your shapes before cutting for maximum efficiency.
    - With modules, space is merely a perception; a concern for mortal men.
    - Make a separate blueprint factory. They're important for modules.
    - Have a closer look on the color mixer, and your questions will be answered.
    - Use <b>CTRL</b> + Click to select an area.
    - Building too close to the hub can get in the way of later projects.
    - The pin icon next to each shape in the upgrade list pins it to the screen.
    - Mix all primary colors together to make white!
    - You have an infinite map, don't cramp your factory, expand!
    - Also try Factorio! It's my favorite game.
    - The quad cutter cuts clockwise starting from the top right!
    - You can download your savegames in the main menu!
    - This game has a lot of useful keybindings! Be sure to check out the
      settings page.
    - This game has a lot of settings, be sure to check them out!
    - The marker to your hub has a small compass to indicate its direction!
    - To clear belts, cut the area and then paste it at the same location.
    - Press F4 to show your FPS and Tick Rate.
    - Press F4 twice to show the tile of your mouse and camera.
