steamPage:
    shortText: shapez.io 是一款在一個無邊際的地圖上建造工廠、自動化生產與組合愈加複雜圖形的遊戲。
    longText: >-
        [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] shapez.io
        是一款在一個無邊無際的地圖上建造工廠、將生產與組合愈加複雜圖形自動化的遊戲。

        在指定圖形送達基地後，你會晉級且解鎖能加速生產的新功能。

        當指定圖形的數量增加時，你必須擴充你的工廠才能應付訂單 -- 但別忘記資源，你需要在[b]無邊無際的地圖[/b]上擴充。

        不久後你將需要混色並為圖形上色 -- 混和紅、綠、藍以創造新顏色再將圖形上色來達成目標。

        遊戲目前有十八關(應該也夠你忙一陣子了)，而我還有很多計畫，持續更新中!

        購買獨立版的你即擁有額外內容，也會優先接觸新開發內容。

        [b]獨立版的額外內容[/b]

        [list]
            [*] 深色主題
            [*] 地圖標記數量無限制
            [*] 存檔數量無限制
            [*] 更多設定
            [*] 即將到來: 電線與能源! 目標在2020年七月底(左右)問世。
            [*] 即將到來: 更多新關卡
            [*] 幫助我繼續開發 shapez.io ❤️
        [/list]

        [b]未來更新[/b]

        我時常更新遊戲，希望能周更!

        [list]
            [*] 不同的地圖與挑戰(像是有障礙物的地圖)
            [*] 迷宮(在地圖受限制或只能使用特定建築的情況下送達圖形)
            [*] 一個蓋建築物需要成本的故事模式
            [*] 可調控的地圖生成器(資源/圖形/密度可調整、隨機生成種子等等)
            [*] 更多圖形種類
            [*] 遊戲效能提升(即使目前已經不錯了)
            [*] 還有更多更多!
        [/list]

        [b]這個遊戲是開源的![/b]

        任何人都可以貢獻，我在社群裡很活耀、嘗試回復所有的建議並盡量參考大家的意見。 欲知詳情，別忘了造訪我的 Trello 喔!

        [b]連結[/b]

        [list]
            [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
            [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
            [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
            [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
            [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
        [/list]
    discordLink: Official Discord - Chat with me!
global:
    loading: 加載中
    error: 錯誤
    thousandsDivider: " "
    decimalSeparator: .
    suffix:
        thousands: 千
        millions: 百萬
        billions: 十億
        trillions: 兆
    infinite: 無限
    time:
        oneSecondAgo: 1秒前
        xSecondsAgo: <x>秒前
        oneMinuteAgo: 1分鐘前
        xMinutesAgo: <x>分鐘前
        oneHourAgo: 1小時前
        xHoursAgo: <x>小時前
        oneDayAgo: 1天前
        xDaysAgo: <x>天前
        secondsShort: <seconds>秒
        minutesAndSecondsShort: <minutes>分 <seconds>秒
        hoursAndMinutesShort: <hours>小時 <minutes>秒
        xMinutes: <x>分鐘
    keys:
        tab: TAB
        control: CTRL
        alt: ALT
        escape: ESC
        shift: SHIFT
        space: 空格
demoBanners:
    title: 演示版
    intro: 獲取獨立版以解鎖所有功能！
mainMenu:
    play: 開始遊戲
    changelog: 更新日誌
    importSavegame: 導入
    openSourceHint: 本遊戲已開源！
    discordLink: 官方Discord伺服器
    helpTranslate: 幫助我們翻譯！
    browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。
    savegameLevel: Level <x>
    savegameLevelUnknown: 未知關卡
    continue: 繼續
    newGame: 新遊戲
    madeBy: 作者：<author-link>
    subreddit: Reddit
    savegameUnnamed: Unnamed
dialogs:
    buttons:
        ok: 確認
        delete: 刪除
        cancel: 取消
        later: 之後
        restart: 重啟
        reset: 重置
        getStandalone: 獲得獨立版
        deleteGame: 我知道我在做什麼
        viewUpdate: 查看更新
        showUpgrades: 顯示建築升級
        showKeybindings: 顯示按鍵設置
    importSavegameError:
        title: 匯入錯誤
        text: 存檔匯入失敗：
    importSavegameSuccess:
        title: 匯入成功
        text: 存檔匯入成功
    gameLoadFailure:
        title: 存檔損毀
        text: 存檔載入失敗：
    confirmSavegameDelete:
        title: 確認刪除
        text: 你確定要刪除這存檔嗎？
    savegameDeletionError:
        title: 刪除錯誤
        text: 存檔刪除失敗
    restartRequired:
        title: 需要重啟
        text: 你需要重啟遊戲以套用變更的設置。
    editKeybinding:
        title: 更改按鍵設置
        desc: 請按下你想要使用的按鍵，或者按下ESC鍵來取消設置。
    resetKeybindingsConfirmation:
        title: 重置所有按鍵
        desc: 這將會重置所有按鍵，請確認。
    keybindingsResetOk:
        title: 重置了所有按鍵
        desc: 成功重置了所有按鍵！
    featureRestriction:
        title: 演示版
        desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。
    oneSavegameLimit:
        title: 存檔數量限制
        desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版！
    updateSummary:
        title: 更新了！
        desc: "以下為自上次遊戲以來更新的內容:"
    upgradesIntroduction:
        title: 解鎖建築升級
        desc: 你生產過的所有圖形可以被用來升級建築。<strong>不要銷毀你之前建造的工廠！</strong> 升級選單在屏幕右上角。
    massDeleteConfirm:
        title: 確認刪除
        desc: 你將要刪除很多建築，準確來說有<count>幢！你確定要這麼做嗎？
    blueprintsNotUnlocked:
        title: 未解鎖
        desc: 你還沒有解鎖藍圖功能！完成更多的關卡來解鎖藍圖。
    keybindingsIntroduction:
        title: 實用按鍵
        desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些，記得在<strong>按鍵設置</strong>中查看其他的！ <br><br>
            <code class='keybinding'>CTRL</code> + 拖動：選擇區域以復製或刪除。 <br> <code
            class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
            class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
    createMarker:
        title: 創建標記
        desc: 給地圖標記起一個的名字。你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 （你可以在<a
            href="https://viewer.shapez.io" target="_blank">這裡</a>生成短代碼。）
        titleEdit: Edit Marker
    markerDemoLimit:
        desc: 在演示版中你只能創建兩個地圖標記。請獲取獨立版以創建更多標記。
    massCutConfirm:
        title: 確認剪下
        desc: 你將要剪下很多建築，準確來說有<count>幢！你確定要這麼做嗎？
    exportScreenshotWarning:
        title: 工廠截圖
        desc: 你將要匯出你的工廠的截圖。如果你的基地很大，截圖過程將會很慢，甚至有可能導致遊戲當掉！
    massCutInsufficientConfirm:
        title: Confirm cut
        desc: You can not afford to paste this area! Are you sure you want to cut it?
    editSignal:
        title: Set Signal
        descItems: "Choose a pre-defined item:"
        descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
            can generate <link>here</link>)
    renameSavegame:
        title: Rename Savegame
        desc: You can rename your savegame here.
ingame:
    keybindingsOverlay:
        moveMap: 移動
        selectBuildings: 選擇區域
        stopPlacement: 停止放置
        rotateBuilding: 轉動建築
        placeMultiple: 放置多個
        reverseOrientation: 反向放置
        disableAutoOrientation: 關閉自動定向
        toggleHud: 開關HUD
        placeBuilding: 放置建築
        createMarker: 創建地圖標記
        delete: 銷毀
        pasteLastBlueprint: 貼上一個藍圖
        lockBeltDirection: 啟用傳送帶規劃
        plannerSwitchSide: 規劃器換邊
        cutSelection: 剪下選取
        copySelection: 複製選取
        clearSelection: 清空選取
        pipette: 吸附
        switchLayers: Switch layers
    buildingPlacement:
        cycleBuildingVariants: 按<key>鍵以選擇建築變體.
        hotkeyLabel: "快捷鍵: <key>"
        infoTexts:
            speed: 效率
            range: 範圍
            storage: 容量
            oneItemPerSecond: 1個/秒
            itemsPerSecond: <x>個/秒
            itemsPerSecondDouble: （2倍）
            tiles: <x>格
    levelCompleteNotification:
        levelTitle: Level <level>
        completed: 完成
        unlockText: 解鎖<reward>！
        buttonNextLevel: 下一關
    notifications:
        newUpgrade: 有新的更新啦！
        gameSaved: 遊戲已保存。
        freeplayLevelComplete: Level <level> has been completed!
    shop:
        title: 建築升級
        buttonUnlock: 升級
        tier: <x>級
        tierLabels:
            - 壹
            - 貳
            - 叁
            - 肆
            - 伍
            - 陸
            - 柒
            - 捌
            - 玖
            - 拾
            - XI
            - XII
            - XIII
            - XIV
            - XV
            - XVI
            - XVII
            - XVIII
            - XIX
            - XX
        maximumLevel: 最高級（<currentMult>倍效率）
    statistics:
        title: 統計資訊
        dataSources:
            stored:
                title: 儲存
                description: 顯示基地中每種圖形儲存的數量。
            produced:
                title: 生產
                description: 顯示所有正在被生產的圖形數量，包括中間產物。
            delivered:
                title: 送達
                description: 顯示圖形送達基地的速度。
        noShapesProduced: 你還沒有生產任何圖形。
        shapesDisplayUnits:
            second: <shapes> / s
            minute: <shapes> / m
            hour: <shapes> / h
    settingsMenu:
        playtime: 遊戲時間
        buildingsPlaced: 建築數量
        beltsPlaced: 傳送帶數量
        buttons:
            continue: 繼續
            settings: 設置
            menu: 回到主選單
    tutorialHints:
        title: 需要幫助？
        showHint: 顯示
        hideHint: 關閉
    blueprintPlacer:
        cost: 需要
    waypoints:
        waypoints: 地圖標記
        hub: 基地
        description: 滑鼠左鍵按標記跳轉到它，按右鍵將其刪除。<br>
            <br>按<keybinding>從當前視圖創建一個標記，或<strong>按右鍵</ strong>創建一個標記。 所選位置的標記。
        creationSuccessNotification: 成功創建地圖標記。
    interactiveTutorial:
        title: 教程
        hints:
            1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形！
            1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上！
                <br><br>提示：用你的游標<strong>按下並拖動</strong>傳送帶！
            1_3_expand: 這<strong>不是</strong>一個放置型遊戲！建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
                提示：按住<strong>SHIFT</strong>鍵來放置多個開採機，用<strong>R</strong>鍵旋轉它們。
    colors:
        red: 紅
        green: 綠
        blue: 藍
        yellow: 黃
        purple: 紫
        cyan: 青
        white: 白
        uncolored: 無顏色
        black: Black
    shapeViewer:
        title: 層
        empty: 空
        copyKey: Copy Key
    connectedMiners:
        one_miner: 1 Miner
        n_miners: <amount> Miners
        limited_items: Limited to <max_throughput>
shopUpgrades:
    belt:
        name: 傳送帶、平衡機、隧道
        description: 效率 <currentMult>倍 → <newMult>倍
    miner:
        name: 開採
        description: 效率 <currentMult>倍 → <newMult>倍
    processors:
        name: 切割、旋轉、混合
        description: 效率 <currentMult>倍 → <newMult>倍
    painting:
        name: 混色、上色
        description: 效率 <currentMult>倍 → <newMult>倍
buildings:
    belt:
        default:
            name: 傳送帶
            description: 運送物品，按住並拖動來放置多個。
    miner:
        default:
            name: 開採機
            description: 在圖形或者顏色上放置來開採他們。
        chainable:
            name: 鏈式開採機
            description: 在圖形或者顏色上放置來開採他們。可以被鏈接在一起。
    underground_belt:
        default:
            name: 隧道
            description: 可以從其他傳送帶或建築底下方運送物品。
        tier2:
            name: 貳級隧道
            description: 可以從其他傳送帶或建築底下方運送物品。
    cutter:
        default:
            name: 切割機
            description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半，記得把另一半銷毀掉，否則切割機會停止運作！ </strong>
        quad:
            name: 切割機（四分）
            description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊，記得把其他的銷毀掉，否則切割機會停止運作！ </strong>
    rotater:
        default:
            name: 旋轉機
            description: 將圖形順時針旋轉90度。
        ccw:
            name: 旋轉機（逆時針）
            description: 將圖形逆時針旋轉90度。
        rotate180:
            name: Rotate (180)
            description: Rotates shapes by 180 degrees.
    stacker:
        default:
            name: 混合機
            description: 將輸入的圖形拼貼在一起。如果不能被直接拼貼，右邊的圖形會被疊在左邊的圖形上面.
    mixer:
        default:
            name: 混色機
            description: 將兩個顏色加在一起。
    painter:
        default:
            name: 上色機
            description: 將整個圖形塗上輸入的顏色。
        double:
            name: 上色機（雙倍）
            description: 同時為兩個輸入的圖形上色，每次上色只消耗一份顏色塗料。
        quad:
            name: 上色機（四向）
            description: 為圖形的四個角塗上不同的顏色。
        mirrored:
            name: 上色機
            description: 將整個圖形塗上輸入的顏色。
    trash:
        default:
            name: 垃圾桶
            description: 從所有四個方向上輸入物品並永遠銷毀它們。
    hub:
        deliver: 交付
        toUnlock: 來解鎖
        levelShortcut: LVL
    wire:
        default:
            name: Energy Wire
            description: Allows you to transport energy.
        second:
            name: Wire
            description: Transfers signals, which can be items, colors or booleans (1 / 0).
                Different colored wires do not connect.
    balancer:
        default:
            name: Balancer
            description: Multifunctional - Evenly distributes all inputs onto all outputs.
        merger:
            name: Merger (compact)
            description: Merges two conveyor belts into one.
        merger-inverse:
            name: Merger (compact)
            description: Merges two conveyor belts into one.
        splitter:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.
        splitter-inverse:
            name: Splitter (compact)
            description: Splits one conveyor belt into two.
    storage:
        default:
            name: Storage
            description: Stores excess items, up to a given capacity. Prioritizes the left
                output and can be used as an overflow gate.
    wire_tunnel:
        default:
            name: Wire Crossing
            description: Allows to cross two wires without connecting them.
    constant_signal:
        default:
            name: Constant Signal
            description: Emits a constant signal, which can be either a shape, color or
                boolean (1 / 0).
    lever:
        default:
            name: Switch
            description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
                which can then be used to control for example an item filter.
    logic_gate:
        default:
            name: AND Gate
            description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
                color or boolean "1")
        not:
            name: NOT Gate
            description: Emits a boolean "1" if the input is not truthy. (Truthy means
                shape, color or boolean "1")
        xor:
            name: XOR Gate
            description: Emits a boolean "1" if one of the inputs is truthy, but not both.
                (Truthy means shape, color or boolean "1")
        or:
            name: OR Gate
            description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
                shape, color or boolean "1")
    transistor:
        default:
            name: Transistor
            description: Forwards the bottom input if the side input is truthy (a shape,
                color or "1").
        mirrored:
            name: Transistor
            description: Forwards the bottom input if the side input is truthy (a shape,
                color or "1").
    filter:
        default:
            name: Filter
            description: Connect a signal to route all matching items to the top and the
                remaining to the right. Can be controlled with boolean signals
                too.
    display:
        default:
            name: Display
            description: Connect a signal to show it on the display - It can be a shape,
                color or boolean.
    reader:
        default:
            name: Belt Reader
            description: Allows to measure the average belt throughput. Outputs the last
                read item on the wires layer (once unlocked).
    analyzer:
        default:
            name: Shape Analyzer
            description: Analyzes the top right quadrant of the lowest layer of the shape
                and returns its shape and color.
    comparator:
        default:
            name: Compare
            description: Returns boolean "1" if both signals are exactly equal. Can compare
                shapes, items and booleans.
    virtual_processor:
        default:
            name: Virtual Cutter
            description: Virtually cuts the shape into two halves.
        rotater:
            name: Virtual Rotater
            description: Virtually rotates the shape, both clockwise and counter-clockwise.
        unstacker:
            name: Virtual Unstacker
            description: Virtually extracts the topmost layer to the right output and the
                remaining ones to the left.
        stacker:
            name: Virtual Stacker
            description: Virtually stacks the right shape onto the left.
        painter:
            name: Virtual Painter
            description: Virtually paints the shape from the bottom input with the shape on
                the right input.
storyRewards:
    reward_cutter_and_trash:
        title: 切割圖形
        desc: <strong>切割機</strong>已解鎖。不論切割機的方向，它都會把圖形<strong>垂直地</strong>切成兩半。
            <br><br>記得把不需要的部分處理掉，否則這個這個建築會停止運作。為此我給你準備了<strong>垃圾桶</strong>，它會把所有放進去的物品銷毀掉。
    reward_rotater:
        title: 順時針旋轉
        desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
    reward_painter:
        title: 上色
        desc: <strong>上色機</strong>已解鎖。開採一些顏色，用上色機把顏色和圖形混合，就可以為圖形著色。<br><br>備註：如果你是色盲，設置中有<strong>色盲模式</strong>可以選。
    reward_mixer:
        title: 混色
        desc: <strong>混色器</strong>已解鎖-在此建築物中使用<strong>附加混合</strong>結合兩種顏色！
    reward_stacker:
        title: 混合
        desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分，混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分，右邊的輸入會被<strong>疊</strong>到左邊的輸入上方！
    reward_splitter:
        title: 分離/合併
        desc: <strong>平衡機</strong>已解鎖。在大型工廠中，平衡機負責<strong>合併或分離</strong>多個傳送帶上的物品。
            <br><br>
    reward_tunnel:
        title: 隧道
        desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了！
    reward_rotater_ccw:
        title: 逆時針旋轉
        desc: 您已解鎖了<strong>旋轉器</ strong>的變體-它可以逆時針旋轉！ 要構建它，請選擇旋轉器，然後<strong>按“T”鍵切換其變種</
            strong>！
    reward_miner_chainable:
        title: 鏈式開採機
        desc: <strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機，使得資源提取更加高效！
    reward_underground_belt_tier_2:
        title: 貳級隧道
        desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體！
    reward_cutter_quad:
        title: 四分切割機
        desc: 您已解鎖了<strong>四分切割機</ strong>的變體-它允許您將形狀直接切割為<strong>四個部分</ strong>，而不是兩個！
    reward_painter_double:
        title: 雙倍上色機
        desc: 您已經解鎖了<strong>雙倍上色機</ strong>的變體-它可以作為常規畫家使用，但一次只能處理<strong>兩個形狀</
            strong>，而只消耗一種顏色而不是兩種顏色！
    reward_painter_quad:
        title: 四向上色機
        desc: <strong>上色機</strong>四向變體已解鎖。它可以在一個圖形的四個角上塗不同的顏色！
    reward_storage:
        title: 倉庫
        desc: <strong>倉庫</strong>變體已解鎖。它可以暫時儲存一些材料，有容量上限。
    reward_freeplay:
        title: 自由模式
        desc: 恭喜你！你解鎖了<strong>自由模式</strong>！現在圖形將會是隨機生成的！ （不用擔心，我計劃在獨立版本中加入更多內容！）
    reward_blueprints:
        title: 藍圖
        desc: 現在，您可以<strong>複製並貼上</ strong>工廠的各個部分！
            選擇一個區域（按住CTRL，然後用游標拖動），然後按'C'將其複制。<br>
            <br>複製<strong>不是免費的</strong>，您需要用<strong>藍圖 形狀</ strong>來支付！
            （您剛交付的那些）。
    no_reward:
        title: 下一關
        desc: "這一關沒有獎勵，但是下一關有！ <br><br> PS:
            你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
    no_reward_freeplay:
        title: 下一關
        desc: 恭喜你！另外，我們已經計劃在獨立版中加入更多內容！
    reward_balancer:
        title: Balancer
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
            be used to build bigger factories by <strong>splitting and merging
            items</strong> onto multiple belts!<br><br>
    reward_merger:
        title: Compact Merger
        desc: You have unlocked a <strong>merger</strong> variant of the
            <strong>balancer</strong> - It accepts two inputs and merges them
            into one belt!
    reward_belt_reader:
        title: Belt reader
        desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
            measure the throughput of a belt.<br><br>And wait until you unlock
            wires - then it gets really useful!
    reward_rotater_180:
        title: Rotater (180 degrees)
        desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
            you to rotate a shape by 180 degress (Surprise! :D)
    reward_wires_filters_and_levers:
        title: "Wires: Filters & Levers"
        desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
            on top of the regular layer and introduces a lot of new
            mechanics!<br><br> Since it can be overwhelming a bit, I added a
            small tutorial - Be sure to have <strong>tutorials enabled</strong>
            in the settings!
    reward_display:
        title: Display
        desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
            wires layer to visualize its contents!
    reward_constant_signal:
        title: Constant Signal
        desc: You unlocked the <strong>constant signal</strong> building on the wires
            layer! This is useful to connect it to <strong>item filters</strong>
            for example.<br><br> The constant signal can emit a
            <strong>shape</strong>, <strong>color</strong> or
            <strong>boolean</strong> (1 / 0).
    reward_logic_gates:
        title: Logic Gates
        desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
            about this, but it's actually super cool!<br><br> With those gates
            you can now compute AND, OR, XOR and NOT operations.<br><br> As a
            bonus on top I also just gave you a <strong>transistor</strong>!
    reward_virtual_processing:
        title: Virtual Processing
        desc: I just gave a whole bunch of new buildings which allow you to
            <strong>simulate the processing of shapes</strong>!<br><br> You can
            now simulate a cutter, rotater, stacker and more on the wires layer!
            With this you now have three options to continue the game:<br><br> -
            Build an <strong>automated machine</strong> to create any possible
            shape requested by the HUB (I recommend to try it!).<br><br> - Build
            something cool with wires.<br><br> - Continue to play
            regulary.<br><br> Whatever you choose, remember to have fun!
settings:
    title: 設置
    categories:
        general: General
        userInterface: User Interface
        advanced: Advanced
        performance: Performance
    versionBadges:
        dev: 開發版本
        staging: 預覽版本
        prod: 正式版本
    buildDate: 於<at-date>創建
    labels:
        uiScale:
            title: 用戶界面大小
            description: 改變用戶界面大小。用戶界面會隨著設備分辨率縮放，這個設置決定縮放比例。
            scales:
                super_small: 最小
                small: 較小
                regular: 正常
                large: 較大
                huge: 最大
        scrollWheelSensitivity:
            title: 縮放靈敏度
            description: 改變縮放靈敏度（鼠標滾輪或者觸控板）。
            sensitivity:
                super_slow: 最低
                slow: 較低
                regular: 正常
                fast: 較高
                super_fast: 最高
        language:
            title: 語言
            description: 改變語言。所有的翻譯皆由玩家提供，且有可能正在施工中！
        fullscreen:
            title: 全螢幕
            description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。
        soundsMuted:
            title: 關閉音效
            description: 關閉所有音效。
        musicMuted:
            title: 關閉音樂
            description: 關閉所有音樂。
        theme:
            title: 界面主題
            description: 選擇界面主題（深色或淺色）。
            themes:
                dark: 深色
                light: 淺色
        refreshRate:
            title: 模擬頻率、刷新頻率
            description: 如果你的顯示器是144hz的，請在這裡更改刷新頻率，這樣遊戲可以正確地根據你的螢幕進行模擬。但是如果你的電腦性能不佳，提高刷新頻率可能降低幀數。
        alwaysMultiplace:
            title: 多重放置
            description: 開啟這個選項之後放下建築將不會取消建築選擇。等同於一直按下SHIFT鍵。
        offerHints:
            title: 提示與教程
            description: 是否顯示提示、教程以及一些其他的幫助理解遊戲的UI元素。
        movementSpeed:
            title: 移動速度
            description: 改變攝像頭移動速度
            speeds:
                super_slow: 最慢
                slow: 較慢
                regular: 正常
                fast: 較快
                super_fast: 非常快
                extremely_fast: 最快
        enableTunnelSmartplace:
            title: 智能隧道放置
            description: 啟用後，放置隧道時會將多餘的傳送帶移除。 此外，拖動隧道可以快速鋪設隧道，以及移除不必要的隧道。
        vignette:
            title: 暈映
            description: 啟用暈映，將屏幕角落裡的顏色變深，更容易閱讀文字。
        autosaveInterval:
            title: 自動刷新時間
            description: 控制遊戲自動刷新的頻率。 您也可以禁用它。
            intervals:
                one_minute: 1分鐘
                two_minutes: 2分鐘
                five_minutes: 5分鐘
                ten_minutes: 10分鐘
                twenty_minutes: 20分鐘
                disabled: 停用
        compactBuildingInfo:
            title: 省略建築信息
            description: |-
                通過顯示建築物的比率來縮短建築物的資訊框。 否則
                 顯示所有說明+圖像。
        disableCutDeleteWarnings:
            title: 停用剪下/刪除的警告
            description: 剪下/刪除超過100幢建築物時不顯示警告。
        enableColorBlindHelper:
            title: 色盲模式
            description: 如果您是色盲者，啟用了這設定，就可以玩遊戲了。
        rotationByBuilding:
            title: 依建築類型旋轉
            description: 每個建築類型，將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築，這樣可能會更方便。
        soundVolume:
            title: Sound Volume
            description: Set the volume for sound effects
        musicVolume:
            title: Music Volume
            description: Set the volume for music
        lowQualityMapResources:
            title: Low Quality Map Resources
            description: Simplifies the rendering of resources on the map when zoomed in to
                improve performance. It even looks cleaner, so be sure to try it
                out!
        disableTileGrid:
            title: Disable Grid
            description: Disabling the tile grid can help with the performance. This also
                makes the game look cleaner!
        clearCursorOnDeleteWhilePlacing:
            title: Clear Cursor on Right Click
            description: Enabled by default, clears the cursor whenever you right click
                while you have a building selected for placement. If disabled,
                you can delete buildings by right-clicking while placing a
                building.
        lowQualityTextures:
            title: Low quality textures (Ugly)
            description: Uses low quality textures to save performance. This will make the
                game look very ugly!
        displayChunkBorders:
            title: Display Chunk Borders
            description: The game is divided into chunks of 16x16 tiles, if this setting is
                enabled the borders of each chunk are displayed.
        pickMinerOnPatch:
            title: Pick miner on resource patch
            description: Enabled by default, selects the miner if you use the pipette when
                hovering a resource patch.
        simplifiedBelts:
            title: Simplified Belts (Ugly)
            description: Does not render belt items except when hovering the belt to save
                performance. I do not recommend to play with this setting if you
                do not absolutely need the performance.
        enableMousePan:
            title: Enable Mouse Pan
            description: Allows to move the map by moving the cursor to the edges of the
                screen. The speed depends on the Movement Speed setting.
    rangeSliderPercentage: <amount> %
keybindings:
    title: 按鍵設置
    hint: 提示：使用CTRL、SHIFT、ALT! 這些建在放置建築時有不同的效果。
    resetKeybindings: 重置按鍵設置
    categoryLabels:
        general: 通用
        ingame: 遊戲
        navigation: 視角
        placement: 放置
        massSelect: 批量選擇
        buildings: 建築快捷鍵
        placementModifiers: 放置建築修飾鍵
    mappings:
        confirm: 確認
        back: 返回
        mapMoveUp: 上
        mapMoveRight: 右
        mapMoveDown: 下
        mapMoveLeft: 左
        centerMap: 回到基地
        mapZoomIn: 放大
        mapZoomOut: 縮小
        createMarker: 創建地圖標記
        menuOpenShop: 升級選單
        menuOpenStats: 統計選單
        toggleHud: 開關HUD
        toggleFPSInfo: 開關幀數與調試信息
        belt: 傳送帶
        underground_belt: 隧道
        miner: 開採機
        cutter: 切割機
        rotater: 旋轉機
        stacker: 混合機
        mixer: 混色機
        painter: 上色機
        trash: 垃圾桶
        rotateWhilePlacing: 順時針旋轉
        rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
        cycleBuildingVariants: 選擇建築變體
        confirmMassDelete: 確認批量刪除
        cycleBuildings: 選擇建築
        massSelectStart: 開始批量選擇
        massSelectSelectMultiple: 選擇多個區域
        massSelectCopy: 複製
        placementDisableAutoOrientation: 取消自動定向
        placeMultiple: 繼續放置
        placeInverse: 反向放置傳送帶
        pasteLastBlueprint: 貼上前一張藍圖
        massSelectCut: 剪切
        exportScreenshot: 匯出截圖
        mapMoveFaster: 快速移動
        lockBeltDirection: 啟用傳送帶規劃
        switchDirectionLockSide: 規劃器：換邊
        pipette: Pipette
        menuClose: Close Menu
        switchLayers: Switch layers
        wire: Energy Wire
        balancer: Balancer
        storage: Storage
        constant_signal: Constant Signal
        logic_gate: Logic Gate
        lever: Switch (regular)
        lever_wires: Switch (wires)
        filter: Filter
        wire_tunnel: Wire Crossing
        display: Display
        reader: Belt Reader
        virtual_processor: Virtual Cutter
        transistor: Transistor
        analyzer: Shape Analyzer
        comparator: Compare
about:
    title: 關於遊戲
    body: >-
        本遊戲由<a href="https://github.com/tobspr" target="_blank">Tobias
        Springer</a>（我）開發，並且已經開源。 <br><br>

        如果你想參與開發，請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>

        這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服務器</a>！ <br><br>

        本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>

        最後，我想感謝我最好的朋友<a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>——如果沒有與他的異星工廠（factorio）的遊戲體驗，shapez.io將不會存在。
changelog:
    title: 版本日誌
demo:
    features:
        restoringGames: 恢復存檔
        importingGames: 匯入存檔
        oneGameLimit: 最多一個存檔
        customizeKeybindings: 按鍵設置
        exportingBase: 匯出工廠截圖
    settingNotAvailable: 在演示版中不可用。
tips:
    - The hub accepts input of any kind, not just the current shape!
    - Make sure your factories are modular - it will pay out!
    - Don't build too close to the hub, or it will be a huge chaos!
    - If stacking does not work, try switching the inputs.
    - You can toggle the belt planner direction by pressing <b>R</b>.
    - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
    - Ratios stay the same, as long as all upgrades are on the same Tier.
    - Serial execution is more efficient than parallel.
    - You will unlock more variants of buildings later in the game!
    - You can use <b>T</b> to switch between different variants.
    - Symmetry is key!
    - You can weave different tiers of tunnels.
    - Try to build compact factories - it will pay out!
    - The painter has a mirrored variant which you can select with <b>T</b>
    - Having the right building ratios will maximize efficiency.
    - At maximum level, 5 extractors will fill a single belt.
    - Don't forget about tunnels!
    - You don't need to divide up items evenly for full efficiency.
    - Holding <b>SHIFT</b> will activate the belt planner, letting you place
      long lines of belts easily.
    - Cutters always cut vertically, regardless of their orientation.
    - To get white mix all three colors.
    - The storage buffer priorities the first output.
    - Invest time to build repeatable designs - it's worth it!
    - Holding <b>CTRL</b> allows to place multiple buildings.
    - You can hold <b>ALT</b> to invert the direction of placed belts.
    - Efficiency is key!
    - Shape patches that are further away from the hub are more complex.
    - Machines have a limited speed, divide them up for maximum efficiency.
    - Use balancers to maximize your efficiency.
    - Organization is important. Try not to cross conveyors too much.
    - Plan in advance, or it will be a huge chaos!
    - Don't remove your old factories! You'll need them to unlock upgrades.
    - Try beating level 20 on your own before seeking for help!
    - Don't complicate things, try to stay simple and you'll go far.
    - You may need to re-use factories later in the game. Plan your factories to
      be re-usable.
    - Sometimes, you can find a needed shape in the map without creating it with
      stackers.
    - Full windmills / pinwheels can never spawn naturally.
    - Color your shapes before cutting for maximum efficiency.
    - With modules, space is merely a perception; a concern for mortal men.
    - Make a separate blueprint factory. They're important for modules.
    - Have a closer look on the color mixer, and your questions will be answered.
    - Use <b>CTRL</b> + Click to select an area.
    - Building too close to the hub can get in the way of later projects.
    - The pin icon next to each shape in the upgrade list pins it to the screen.
    - Mix all primary colors together to make white!
    - You have an infinite map, don't cramp your factory, expand!
    - Also try Factorio! It's my favorite game.
    - The quad cutter cuts clockwise starting from the top right!
    - You can download your savegames in the main menu!
    - This game has a lot of useful keybindings! Be sure to check out the
      settings page.
    - This game has a lot of settings, be sure to check them out!
    - The marker to your hub has a small compass to indicate its direction!
    - To clear belts, cut the area and then paste it at the same location.
    - Press F4 to show your FPS and Tick Rate.
    - Press F4 twice to show the tile of your mouse and camera.
