169 lines
4.5 KiB
C
169 lines
4.5 KiB
C
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/**
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* @file lv_draw_triangle.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_triangle.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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static void point_swap(lv_point_t * p1, lv_point_t * p2);
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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#if USE_LV_TRIANGLE != 0
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/**
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*
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* @param points pointer to an array with 3 points
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* @param mask the triangle will be drawn only in this mask
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* @param color color of the triangle
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*/
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void lv_draw_triangle(const lv_point_t * points, const lv_area_t * mask, lv_color_t color)
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{
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lv_point_t tri[3];
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memcpy(tri, points, sizeof(tri));
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/*Sort the vertices according to their y coordinate (0: y max, 1: y mid, 2:y min)*/
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if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
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if(tri[2].y < tri[1].y) point_swap(&tri[2], &tri[1]);
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if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
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/*Return is the triangle is degenerated*/
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if(tri[0].x == tri[1].x && tri[0].y == tri[1].y) return;
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if(tri[1].x == tri[2].x && tri[1].y == tri[2].y) return;
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if(tri[0].x == tri[2].x && tri[0].y == tri[2].y) return;
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if(tri[0].x == tri[1].x && tri[1].x == tri[2].x) return;
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if(tri[0].y == tri[1].y && tri[1].y == tri[2].y) return;
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/*Draw the triangle*/
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lv_point_t edge1;
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lv_coord_t dx1 = LV_MATH_ABS(tri[0].x - tri[1].x);
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lv_coord_t sx1 = tri[0].x < tri[1].x ? 1 : -1;
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lv_coord_t dy1 = LV_MATH_ABS(tri[0].y - tri[1].y);
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lv_coord_t sy1 = tri[0].y < tri[1].y ? 1 : -1;
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lv_coord_t err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
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lv_coord_t err_tmp1;
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lv_point_t edge2;
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lv_coord_t dx2 = LV_MATH_ABS(tri[0].x - tri[2].x);
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lv_coord_t sx2 = tri[0].x < tri[2].x ? 1 : -1;
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lv_coord_t dy2 = LV_MATH_ABS(tri[0].y - tri[2].y);
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lv_coord_t sy2 = tri[0].y < tri[2].y ? 1 : -1;
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lv_coord_t err2 = (dx1 > dy2 ? dx2 : -dy2) / 2;
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lv_coord_t err_tmp2;
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lv_coord_t y1_tmp;
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lv_coord_t y2_tmp;
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edge1.x = tri[0].x;
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edge1.y = tri[0].y;
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edge2.x = tri[0].x;
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edge2.y = tri[0].y;
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lv_area_t act_area;
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lv_area_t draw_area;
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while(1) {
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act_area.x1 = edge1.x;
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act_area.x2 = edge2.x ;
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act_area.y1 = edge1.y;
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act_area.y2 = edge2.y ;
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draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2);
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draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2);
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draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2);
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draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2);
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draw_area.x2--; /*Do not draw most right pixel because it will be drawn by the adjacent triangle*/
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fill_fp(&draw_area, mask, color, LV_OPA_50);
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/*Calc. the next point of edge1*/
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y1_tmp = edge1.y;
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do {
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if(edge1.x == tri[1].x && edge1.y == tri[1].y) {
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dx1 = LV_MATH_ABS(tri[1].x - tri[2].x);
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sx1 = tri[1].x < tri[2].x ? 1 : -1;
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dy1 = LV_MATH_ABS(tri[1].y - tri[2].y);
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sy1 = tri[1].y < tri[2].y ? 1 : -1;
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err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
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} else if(edge1.x == tri[2].x && edge1.y == tri[2].y) return;
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err_tmp1 = err1;
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if(err_tmp1 > -dx1) {
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err1 -= dy1;
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edge1.x += sx1;
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}
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if(err_tmp1 < dy1) {
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err1 += dx1;
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edge1.y += sy1;
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}
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} while(edge1.y == y1_tmp);
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/*Calc. the next point of edge2*/
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y2_tmp = edge2.y;
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do {
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if(edge2.x == tri[2].x && edge2.y == tri[2].y) return;
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err_tmp2 = err2;
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if(err_tmp2 > -dx2) {
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err2 -= dy2;
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edge2.x += sx2;
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}
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if(err_tmp2 < dy2) {
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err2 += dx2;
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edge2.y += sy2;
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}
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} while(edge2.y == y2_tmp);
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}
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}
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#endif
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#if USE_LV_TRIANGLE != 0
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/**
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* Swap two points
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* p1 pointer to the first point
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* p2 pointer to the second point
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*/
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static void point_swap(lv_point_t * p1, lv_point_t * p2)
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{
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lv_point_t tmp;
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tmp.x = p1->x;
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tmp.y = p1->y;
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p1->x = p2->x;
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p1->y = p2->y;
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p2->x = tmp.x;
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p2->y = tmp.y;
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}
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#endif
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